Battlefield 6 NATO Assault & Engineer Kit Pack for MP Male [BF6] 1.0.0
453
13
453
13
Nameless grunts are where it's at.
NOTE: EA has lifted the embargo of several pre-release assets, excluding campaign models; because these two models have been shown in several publicly-shown and playable builds, these do not infringe any uploading rules despite BF6 not having been released yet.
This is a direct port of the American assault and British engineer from the NATO faction from Battlefield 6's multiplayer. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same. Despite me using custom faces in some of the above screenshots, this pack is for Freemode Male.
This might mark the first BF6 convert for GTA 5. The American assault model was rather iconic from the last month's open beta, and the British Fusilier engineer, whilst underappreciated, rocked kit that I figured was worth a convert.
Do note that these models are NOT high quality. Models in the beta seemed to look like they had a watercolour filter over them, and those were what was ripped for this mod upload. This is likely the result of DICE's early testing phase of skin optimisation. Release models will be full-quality and high poly.
This pack includes the following:
○ [UK] MTP smock with assorted kit
○ [UK] MTP trousers with boots
○ [UK] Gloves with watch
○ [UK] Bergen and rear pouches
○ [UK] Helmet with mask
• Two configurations: both helmet and mask together or helmet and mask separate
○ [US] UBACS shirt with assorted kit
○ [US] MC trousers with boots
○ [US] Granulated gloves
○ [US] Helmet, mask, and eye pro range glasses
• Two configurations: all three together or helmet and glasses separated (nix the mask)
There are no (known) bugs with any portion of this pack.
HOW TO INSTALL:
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- Benny/Kirloper for extracting the beta files
- EA and DICE for the models, meshes, and base textures
- Jessica/BREADYOLK for UV fix method
- aiboyswich for the last screenshot
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
NOTE: EA has lifted the embargo of several pre-release assets, excluding campaign models; because these two models have been shown in several publicly-shown and playable builds, these do not infringe any uploading rules despite BF6 not having been released yet.
This is a direct port of the American assault and British engineer from the NATO faction from Battlefield 6's multiplayer. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same. Despite me using custom faces in some of the above screenshots, this pack is for Freemode Male.
This might mark the first BF6 convert for GTA 5. The American assault model was rather iconic from the last month's open beta, and the British Fusilier engineer, whilst underappreciated, rocked kit that I figured was worth a convert.
Do note that these models are NOT high quality. Models in the beta seemed to look like they had a watercolour filter over them, and those were what was ripped for this mod upload. This is likely the result of DICE's early testing phase of skin optimisation. Release models will be full-quality and high poly.
This pack includes the following:
○ [UK] MTP smock with assorted kit
○ [UK] MTP trousers with boots
○ [UK] Gloves with watch
○ [UK] Bergen and rear pouches
○ [UK] Helmet with mask
• Two configurations: both helmet and mask together or helmet and mask separate
○ [US] UBACS shirt with assorted kit
○ [US] MC trousers with boots
○ [US] Granulated gloves
○ [US] Helmet, mask, and eye pro range glasses
• Two configurations: all three together or helmet and glasses separated (nix the mask)
There are no (known) bugs with any portion of this pack.
HOW TO INSTALL:
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- Benny/Kirloper for extracting the beta files
- EA and DICE for the models, meshes, and base textures
- Jessica/BREADYOLK for UV fix method
- aiboyswich for the last screenshot
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
Zuerst hochgeladen: 18. September 2025
Letztes Update: 18. September 2025
Last Downloaded: vor einem Tag
8 Kommentare
More mods by YourWelshRaptor:
- Watch
- Jewellery
5.0
548
22
1.0.5 (FIXED ORIENTATION)
Nameless grunts are where it's at.
NOTE: EA has lifted the embargo of several pre-release assets, excluding campaign models; because these two models have been shown in several publicly-shown and playable builds, these do not infringe any uploading rules despite BF6 not having been released yet.
This is a direct port of the American assault and British engineer from the NATO faction from Battlefield 6's multiplayer. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same. Despite me using custom faces in some of the above screenshots, this pack is for Freemode Male.
This might mark the first BF6 convert for GTA 5. The American assault model was rather iconic from the last month's open beta, and the British Fusilier engineer, whilst underappreciated, rocked kit that I figured was worth a convert.
Do note that these models are NOT high quality. Models in the beta seemed to look like they had a watercolour filter over them, and those were what was ripped for this mod upload. This is likely the result of DICE's early testing phase of skin optimisation. Release models will be full-quality and high poly.
This pack includes the following:
○ [UK] MTP smock with assorted kit
○ [UK] MTP trousers with boots
○ [UK] Gloves with watch
○ [UK] Bergen and rear pouches
○ [UK] Helmet with mask
• Two configurations: both helmet and mask together or helmet and mask separate
○ [US] UBACS shirt with assorted kit
○ [US] MC trousers with boots
○ [US] Granulated gloves
○ [US] Helmet, mask, and eye pro range glasses
• Two configurations: all three together or helmet and glasses separated (nix the mask)
There are no (known) bugs with any portion of this pack.
HOW TO INSTALL:
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- Benny/Kirloper for extracting the beta files
- EA and DICE for the models, meshes, and base textures
- Jessica/BREADYOLK for UV fix method
- aiboyswich for the last screenshot
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
NOTE: EA has lifted the embargo of several pre-release assets, excluding campaign models; because these two models have been shown in several publicly-shown and playable builds, these do not infringe any uploading rules despite BF6 not having been released yet.
This is a direct port of the American assault and British engineer from the NATO faction from Battlefield 6's multiplayer. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same. Despite me using custom faces in some of the above screenshots, this pack is for Freemode Male.
This might mark the first BF6 convert for GTA 5. The American assault model was rather iconic from the last month's open beta, and the British Fusilier engineer, whilst underappreciated, rocked kit that I figured was worth a convert.
Do note that these models are NOT high quality. Models in the beta seemed to look like they had a watercolour filter over them, and those were what was ripped for this mod upload. This is likely the result of DICE's early testing phase of skin optimisation. Release models will be full-quality and high poly.
This pack includes the following:
○ [UK] MTP smock with assorted kit
○ [UK] MTP trousers with boots
○ [UK] Gloves with watch
○ [UK] Bergen and rear pouches
○ [UK] Helmet with mask
• Two configurations: both helmet and mask together or helmet and mask separate
○ [US] UBACS shirt with assorted kit
○ [US] MC trousers with boots
○ [US] Granulated gloves
○ [US] Helmet, mask, and eye pro range glasses
• Two configurations: all three together or helmet and glasses separated (nix the mask)
There are no (known) bugs with any portion of this pack.
HOW TO INSTALL:
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- Benny/Kirloper for extracting the beta files
- EA and DICE for the models, meshes, and base textures
- Jessica/BREADYOLK for UV fix method
- aiboyswich for the last screenshot
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
Zuerst hochgeladen: 18. September 2025
Letztes Update: 18. September 2025
Last Downloaded: vor einem Tag






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@YourWelshRaptor Hey man! I really wanna try your mods.They seem so real and nice.But I really can't understand the installation process.Like the mpclothes thing,renaming them and stuff.It would be great if you can change the process or make a tutorial video.
@Organ Seller Appreciate the words, mate. Here's how to install any mod of mine, step-by-step:
1.) Go to https://www.gta5-mods.com/misc/mpclothes-addon-clothing-slots
2.) Ignore the "optional" folder. You'll see a folder called "mpclothes"
3.) Make sure you have a mods folder that has x64 and update.rpf dragged into it.
4.) In the mods folder, go to this directory:
mods > update > x64 > dlcpacks
5.) Turn on edit mode and drag the "mpclothes" folder into here
6.) Now, back out to the mods folder again; this time, go here:
mods > update > update.rpf > common > data
7.) Scroll down to where a "dlclist.xml" file is located. Right click, and click "Edit"
8.) Add this line at the bottom of the list (copy the previous line and replace the text in the centre):
<Item>dlcpacks:/mpclothes/</Item>
9.) Click save.
10.) When you want to install clothes now, you will install anything that isn't a hat or eyewear in this directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf > mp_m_freemode_01_mp_m_clothes_01
Hats and eyewear go in the mp_m_freemode_01_p_mp_m_clothes_01 folder instead.
If you need additional help, feel free to join my Discord server and I can help you out in real time, mate:
https://discord.gg/ndx4jmC3r9
Amazing mod but the cherry on the too would be adding bloodmaps to the clothing , ( eg react to gunshot blood and etc
bro i installed exactly according to the instructions.Its not showing up in the game.Please help bro.Is there any specif modle where i have to apply?
@Organ Seller Join my Discord and we can go step-by-step there. There are several factors that could be preventing it from appearing for you.
Hey man I joined your discord server,can you please say where and how do I contact you in discord?like which channel?
@Organ Seller Pinged you in the #lounge channel, mate.