Aquatic Animals Blips 2.0
132
4
132
4
Features: This mod brings blips for aquatic animals, similar to Animal Blips.
Bugs: None
Requirements
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Script Hook V .NET
https://github.com/scripthookvdotnet/scripthookvdotnet/releases
For Enhanced Version:
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Script Hook V .Net Enhanced
https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
1. Copy and paste the files into the scripts folder. If you don't have one, create it.
2. Enjoy!
3. And for presets, also copy and paste them into the GTA 5 scripts folder. These will be automatically generated with default values when you enter the game, but when you install the preset, it won't be generated again because you already have the preset installed.
Changelog:
1.0
First version, with immortal animals by default
2.0
Now the animals have configurable health, armor, invincibility, and juggernaut abilities, with configurable presets in the ini file.
Bugs: None
Requirements
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Script Hook V .NET
https://github.com/scripthookvdotnet/scripthookvdotnet/releases
For Enhanced Version:
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Script Hook V .Net Enhanced
https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
1. Copy and paste the files into the scripts folder. If you don't have one, create it.
2. Enjoy!
3. And for presets, also copy and paste them into the GTA 5 scripts folder. These will be automatically generated with default values when you enter the game, but when you install the preset, it won't be generated again because you already have the preset installed.
Changelog:
1.0
First version, with immortal animals by default
2.0
Now the animals have configurable health, armor, invincibility, and juggernaut abilities, with configurable presets in the ini file.
Zuerst hochgeladen: 13. März 2026
Letztes Update: 19. März 2026
Last Downloaded: vor 3 Tagen
12 Kommentare
More mods by Trevor789FD:
- Clothing
245
3
1.0 Final
By Trevor789FD
Features: This mod brings blips for aquatic animals, similar to Animal Blips.
Bugs: None
Requirements
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Script Hook V .NET
https://github.com/scripthookvdotnet/scripthookvdotnet/releases
For Enhanced Version:
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Script Hook V .Net Enhanced
https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
1. Copy and paste the files into the scripts folder. If you don't have one, create it.
2. Enjoy!
3. And for presets, also copy and paste them into the GTA 5 scripts folder. These will be automatically generated with default values when you enter the game, but when you install the preset, it won't be generated again because you already have the preset installed.
Changelog:
1.0
First version, with immortal animals by default
2.0
Now the animals have configurable health, armor, invincibility, and juggernaut abilities, with configurable presets in the ini file.
Bugs: None
Requirements
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Script Hook V .NET
https://github.com/scripthookvdotnet/scripthookvdotnet/releases
For Enhanced Version:
Script Hook V
https://www.gta5-mods.com/tools/script-hook-v
Script Hook V .Net Enhanced
https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
1. Copy and paste the files into the scripts folder. If you don't have one, create it.
2. Enjoy!
3. And for presets, also copy and paste them into the GTA 5 scripts folder. These will be automatically generated with default values when you enter the game, but when you install the preset, it won't be generated again because you already have the preset installed.
Changelog:
1.0
First version, with immortal animals by default
2.0
Now the animals have configurable health, armor, invincibility, and juggernaut abilities, with configurable presets in the ini file.
Zuerst hochgeladen: 13. März 2026
Letztes Update: 19. März 2026
Last Downloaded: vor 3 Tagen


Tried to get this mod to work but I got an error upon script register. Looks like whatever is causing the issue is GetAllPeds is called. Is this mod officially supported with Enhanced? (I am not yet aware if the differing game versions affect scripts)
Error:
[17:32:40] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory.GetGuidsInFwBasePool(UInt64* ptrOfPoolPtr, Int32[] modelHashes)
at GTA.World.GetAllPeds(Model[] models) in ScriptHookVDotNet3\GTA\World.cs:line 545
at FishBlipsShark.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[17:32:40] [ERROR] The exception was thrown while executing the script FishBlipsShark from "E:\SteamLibrary\steamapps\common\Grand Theft Auto V Enhanced\scripts\AquaticAnimalsBlips.dll".
@ryanm2711 This is really weird, because it works perfectly for me. Do you have a mod that conflicts with this one? Or do you only have this mod? I tested it in enhanced and legacy modes, and it works correctly.
@Trevor789FD Just fixed it as you replied haha. I had SHVDN (Legacy) installed instead of SHVDN (Enhanced). All working okay now. I like the idea of the blips flashing, makes it stand out more in radar.
@ryanm2711 I think I made a mistake here; I have the script hook v dot net nightly version, and I haven't tested it on the other version. I'm going to change the version of the script hook v dot net nightly, and you can tell me how it goes.
@ryanm2711 Ah, sorry bro, I just got the message. Yeah, another mistake on my part. You need the script hook v dot net from the enhanced version (if you're using GTA 5 enhanced), and for legacy, the script hook v dot net nightly.
I've never tried the regular version of .NET, only the .NET Nightly build. It's better to use the nightly build for better compatibility with mods like RDE.
@Trevor789FD No worries mate. Just adding another comment, found a major bug after I commented initially. In both animal blips & this mod the animals cannot die. I tested taking out your scripts, and reloading scripthookvdotnet and animals were able to die again.
@ryanm2711 You're right, bro. The truth is, I made them immortal because I love animals, and I don't like killing them. Just wanted to let you know, there's a detail I didn't realize until now. If you want, I can make a version where they aren't immortal, but the problem is I lost the code, so I'm going to see if I can decompile it. I'll let you know, bro. Hugs.
@Trevor789FD If you wanna keep the immortal feature just have it as an optional setting in a .ini file. Maybe have the setting disabled by default as that’s not really what this mod is meant to be about. Wholesome reason though, glad it’s not a bug 🙂
@ryanm2711 Hey bro, that's a great idea, I should make an ini file. Give me a few minutes and I'll finish it, okay? Thanks for talking to me, hugs.
Nice mods man!
@vlaati Thank you! 💕🥰