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  • 0c83b2 logo

    @joshbon007 lol no, fact is that GTA was never intented for modding, nor will they support it by any means. The engine can only be changed by it's developers (Rockstar Games) and there's no reason to change anything with it, as the base game, the way it's intended to be played works completely fine. Rockstar Games and Take Two will never support modding, as the game wasn't created with that intention.

    9. März 2021
  • 0c83b2 logo

    @William Halverd this works fine with LSPDFR, I can confirm.
    As for texture loss, that is not related to gameconfig configuration, but rather the textures from the visual mods you're running, + The addon vehicles / replacement vehicles with high quality textures. As for LSPDFR in general it is well known that the Model Preload option causes texture loss, edit "Main.PreloadAllModels" in lspdfr.ini and set it to "False."

    8. März 2021
  • 0c83b2 logo

    @EdraZ9 that may just be the most incorrect statement regarding GTA V Texture loss I have ever seen. The texture loss is not related to VGA (Let's just call it GPU onwards shall we). I mean if you run some visuals with texture edits and your GPU isn't powerful enough, sure, but that alone will not be the only problems you'll have. I have NEVER exceeded over 50% utilization on my GPU which also has 8 GDDR6, which is more than enough. Texture loss is happening due to a game engine limitation, it simply cannot handle all the large textures. This can be mitigated by resizing textures, but there's no guarantee it will fix it. But let alone stating that texture loss can be due to VGA... That is not correct, and in 9/10 times not even caused by GPU limitation, but rather game engine limitation. That being said, the config works well, but you should offer different configs based on the amount of traffic you want, i.e. 0.5 cars, 0.5 peds and so on...

    8. März 2021