324.842
1.563
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6. Mai 2020
successor of the popular GTA IV driving mod
Fully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43
Upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (mod does not affect latest DLC vehicles though)
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
- Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
- All driveable surfaces have reworked properties
- Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
- Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
- Huge improvements to motorcycles
- Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
- automated brakes have been disabled for every single vehicle
- Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
- Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
- Option for increased vehicle deformation
supported DLCs:
- ill Gotten Gains 1
- ill Gotten Gains 2
- Lowrider
- Halloween
- Executives
- XMAS 3
- January2016
- Valentine
- Lowriders 2
- Further Adventures in Finances
- Cunning Stunts
- Bikers
- Import/Export
- MPSpecialRaces
- Gunrunning
- Smuggler's Run
- Doomsday
- SSA Super Sport Series
Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Not included:
Heavy Trucks, Helicopters, Planes, Boats
Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.
Changelog:
version 2.5
-Added 25 new vehicles
-Doomsday DLC:
Autarch, Comet SAFARI, Comet SR, Deluxo, Neon, Pariah, Raiden, Revolter, Savestra, SC1, Sentinel Classic, Streiter, Stromberg, Viseris, Z190
-SSA Super Sports DLC:
Dominator3 GTX, Ellie, Entity XXR, Flash GT, GB200, Hotring Sabre, Jester Classic, Taipan, Tezeract, Tyrant
-reworked vehicles: Vagner, Visione, Rhino
version 2.4
-added "Gunrunning" DLC cars: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21
-added "Smuggler's Run" DLC cars: Cyclone, Rapid GT Classic, Retinue, Visione
-adjusted downforce for each car individually. slight increase to avg downforce.
-handling improvements: Adder, Carbonizarre, Infernus2, Nero, Reaper, T20, Tampa, Zentorno
version 2.3
-added Virgo Classic (no ABS), Virgo Classic Custom (no ABS)
-added more realistic InversePower settings
-added alternative version compatible with GTAV 1.36 (1.0.877)
-reworked FWD cars: Asterope, Blista1, Blista2, Penumbra, Pigalle, Prairie, Brioso, Dilettante, Issi, Minivan, Premier, Primo, Stratum, Surge
-tweaked SUVs: Cavcade, FQ2, Gresley, Habanero, Landstalker, Radius, Serrano, XLS
-improved sportscar handling: Carbonizarre, Coquette1, GP1, RE7B, Tempesta, TurismoR, Tyrus
-misc car tweaks: Blade, Cogcabrio, Cognoscenti, Windsor2
-minor surface grip tweaks (sand, mud, wet tarmac)
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor
version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80
version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version. Thema bei GTAForums ansehen »
Zuerst hochgeladen: 22. Oktober 2015
Letztes Update: 8. Juni 2018
Last Downloaded: vor 6 Minuten
1.484 Kommentare
successor of the popular GTA IV driving mod
Fully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43
Upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (mod does not affect latest DLC vehicles though)
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
- Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
- All driveable surfaces have reworked properties
- Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
- Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
- Huge improvements to motorcycles
- Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
- automated brakes have been disabled for every single vehicle
- Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
- Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
- Option for increased vehicle deformation
supported DLCs:
- ill Gotten Gains 1
- ill Gotten Gains 2
- Lowrider
- Halloween
- Executives
- XMAS 3
- January2016
- Valentine
- Lowriders 2
- Further Adventures in Finances
- Cunning Stunts
- Bikers
- Import/Export
- MPSpecialRaces
- Gunrunning
- Smuggler's Run
- Doomsday
- SSA Super Sport Series
Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Not included:
Heavy Trucks, Helicopters, Planes, Boats
Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.
Changelog:
version 2.5
-Added 25 new vehicles
-Doomsday DLC:
Autarch, Comet SAFARI, Comet SR, Deluxo, Neon, Pariah, Raiden, Revolter, Savestra, SC1, Sentinel Classic, Streiter, Stromberg, Viseris, Z190
-SSA Super Sports DLC:
Dominator3 GTX, Ellie, Entity XXR, Flash GT, GB200, Hotring Sabre, Jester Classic, Taipan, Tezeract, Tyrant
-reworked vehicles: Vagner, Visione, Rhino
version 2.4
-added "Gunrunning" DLC cars: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21
-added "Smuggler's Run" DLC cars: Cyclone, Rapid GT Classic, Retinue, Visione
-adjusted downforce for each car individually. slight increase to avg downforce.
-handling improvements: Adder, Carbonizarre, Infernus2, Nero, Reaper, T20, Tampa, Zentorno
version 2.3
-added Virgo Classic (no ABS), Virgo Classic Custom (no ABS)
-added more realistic InversePower settings
-added alternative version compatible with GTAV 1.36 (1.0.877)
-reworked FWD cars: Asterope, Blista1, Blista2, Penumbra, Pigalle, Prairie, Brioso, Dilettante, Issi, Minivan, Premier, Primo, Stratum, Surge
-tweaked SUVs: Cavcade, FQ2, Gresley, Habanero, Landstalker, Radius, Serrano, XLS
-improved sportscar handling: Carbonizarre, Coquette1, GP1, RE7B, Tempesta, TurismoR, Tyrus
-misc car tweaks: Blade, Cogcabrio, Cognoscenti, Windsor2
-minor surface grip tweaks (sand, mud, wet tarmac)
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor
version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80
version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version. Thema bei GTAForums ansehen »
Zuerst hochgeladen: 22. Oktober 2015
Letztes Update: 8. Juni 2018
Last Downloaded: vor 6 Minuten
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@Killatomate I hear ya. I won't buy GTA 6 when it comes out, I'll just pirate it. There's cracks out for GTA5, try one of those? P.S. Want to know why GTA5 requires us to be online in order to play? Because Rockstar sells our personal data, they do so while you're connected (there was a post on Steam discussion boards about that, the guy reported a friend of his at Rockstar admitted it).
Anyway, great mod, but yeah, screw Rockstar Games.27. Oktober 2020 -
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its kind of sad that the bike driving style is so f'ed up with this mod, its not realistic at all. (im not flaming or anything just saying what i think)
28. Oktober 2020 -
@whocares LOL, you really believe this " a friend who works at Rockstar" bullshit? XD
31. Oktober 2020 -
If anyone is wondering how the Realistic Driving Mod by @Killatomate looks and plays in game in 2020 I have included in my 4k Realism Playthrough here (Very good MOD) https://www.youtube.com/channel/UCaEI9hGFxZ4oqqZWErOPA2Q?view_as=subscriber. Will be used in every video including vehicles and tested thoroughly with a Logitech G29 Steering Wheel. All Authors of MODS are linked in the description.
9. November 2020 -
Am I doing something wrong? I'm playing in VR with a TS300 Wheel, works great with manual transmission, works amazing actually, then I install this mod and for some reason driving goes to absolute shit. This didnt help it all, all this mod did for me was make my car slide everywhere, I can hardly turn the damn thing now. What gives?
16. November 2020 -
Were heavy trucks removed from the handling? I remember when I used to play some time ago with this mod it included the towtruck (it didn't immediately stop after lifting the throttle, it wasn't cornering so good and the brakes were nerfed), but now it stays unchanged
18. November 2020 -
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@gabrieldepaula I believe given how often our info gets sold these days, it's not impossible. But no, I don't believe he has a friend at Rockstar.
Either way feel free to suck a dick retard.21. November 2020 -
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Source: "content/handling.meta"
Destination: "common\data\handling.meta"
Archive: "C:\Program Files (x86)\GTAV\mods\update\update.rpf"
}
[29/11/2020 11:16:44] [7664] ERROR -> Unable to replace file "common\data\handling.meta" with file "content/handling.meta". SYS_ERROR_00000005: Access is denied
[29/11/2020 11:16:44] [7664] INFO -> ARCHIVE "update.rpf" processed
[29/11/2020 11:16:44] [7664] INFO -> ARCHIVE "GTA V" processed
[29/11/2020 11:16:44] [7664] INFO -> Installation FAILED
Help pls :(29. November 2020 -
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Hi guys, i used this mod for a long time right now and never had any problem. The fact is that i just reinstalled the game, and when i install the mod, my gta don't wan't to start and say the game miss somes files. When i check all folder, it reinstall a 1.1gb folder. And then the game start but the mod is not installed. Did someone had this problem and how do you fix it ? thanks !
29. November 2020 -
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@Killatomate I'm working on a modified version of this mod for my personal use, but I would release it with your permission, with a proper mention of your work of course.
I noticed that you pasted the DLC car handling stats to the base game's handling.meta. Can I just paste the remaining DLC car stats there too and it'll work, or is there something more complex to it?
11. Januar 2021 -
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After Killatomate's last post, I can only assume he has abandoned the project, no longer updating it. I edited his/her mod to give vehicles less of the stiff suspension. I've contacted him/her 4 months ago for permission for an official release, but it seems the account has gone inactive. If you're interested in seeing this mod with adjusted suspension, see here: https://www.youtube.com/watch?v=QRjO5MU9cIk
The video doesn't quite represent the final product, as I have toned it done a little to not be as bouncy, but it's still bouncy.
vor 4 Tagen
This mod was thoroughly tested with game version 1.50 (0.1868) and worked fine. no bugs, no crashes. all story missions completed without a hitch.
Here is footage of version 2.5 being used on Vans123's amazing Nordschleife track:
https://www.youtube.com/watch?v=txEDr0pqE4M
Also check out ikt's and Eddlm's progress on making the AI work properly outside of arcade physics:
https://www.youtube.com/watch?v=eO2BOxppKqk