543.759
1.964
-
6. Mai 2020
successor of the popular GTA IV driving mod
Fully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43
Upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (mod does not affect latest DLC vehicles though)
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
- Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
- All driveable surfaces have reworked properties
- Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
- Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
- Huge improvements to motorcycles
- Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
- automated brakes have been disabled for every single vehicle
- Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
- Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
- Option for increased vehicle deformation
supported DLCs:
- ill Gotten Gains 1
- ill Gotten Gains 2
- Lowrider
- Halloween
- Executives
- XMAS 3
- January2016
- Valentine
- Lowriders 2
- Further Adventures in Finances
- Cunning Stunts
- Bikers
- Import/Export
- MPSpecialRaces
- Gunrunning
- Smuggler's Run
- Doomsday
- SSA Super Sport Series
Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Not included:
Heavy Trucks, Helicopters, Planes, Boats
Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.
Changelog:
version 2.5
-Added 25 new vehicles
-Doomsday DLC:
Autarch, Comet SAFARI, Comet SR, Deluxo, Neon, Pariah, Raiden, Revolter, Savestra, SC1, Sentinel Classic, Streiter, Stromberg, Viseris, Z190
-SSA Super Sports DLC:
Dominator3 GTX, Ellie, Entity XXR, Flash GT, GB200, Hotring Sabre, Jester Classic, Taipan, Tezeract, Tyrant
-reworked vehicles: Vagner, Visione, Rhino
version 2.4
-added "Gunrunning" DLC cars: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21
-added "Smuggler's Run" DLC cars: Cyclone, Rapid GT Classic, Retinue, Visione
-adjusted downforce for each car individually. slight increase to avg downforce.
-handling improvements: Adder, Carbonizarre, Infernus2, Nero, Reaper, T20, Tampa, Zentorno
version 2.3
-added Virgo Classic (no ABS), Virgo Classic Custom (no ABS)
-added more realistic InversePower settings
-added alternative version compatible with GTAV 1.36 (1.0.877)
-reworked FWD cars: Asterope, Blista1, Blista2, Penumbra, Pigalle, Prairie, Brioso, Dilettante, Issi, Minivan, Premier, Primo, Stratum, Surge
-tweaked SUVs: Cavcade, FQ2, Gresley, Habanero, Landstalker, Radius, Serrano, XLS
-improved sportscar handling: Carbonizarre, Coquette1, GP1, RE7B, Tempesta, TurismoR, Tyrus
-misc car tweaks: Blade, Cogcabrio, Cognoscenti, Windsor2
-minor surface grip tweaks (sand, mud, wet tarmac)
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor
version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80
version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version.
Zuerst hochgeladen: 22. Oktober 2015
Letztes Update: 8. Juni 2018
Last Downloaded: vor 8 Minuten
1.605 Kommentare
successor of the popular GTA IV driving mod
Fully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43
Upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (mod does not affect latest DLC vehicles though)
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
- Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
- All driveable surfaces have reworked properties
- Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
- Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
- Huge improvements to motorcycles
- Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
- automated brakes have been disabled for every single vehicle
- Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
- Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
- Option for increased vehicle deformation
supported DLCs:
- ill Gotten Gains 1
- ill Gotten Gains 2
- Lowrider
- Halloween
- Executives
- XMAS 3
- January2016
- Valentine
- Lowriders 2
- Further Adventures in Finances
- Cunning Stunts
- Bikers
- Import/Export
- MPSpecialRaces
- Gunrunning
- Smuggler's Run
- Doomsday
- SSA Super Sport Series
Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Not included:
Heavy Trucks, Helicopters, Planes, Boats
Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.
Changelog:
version 2.5
-Added 25 new vehicles
-Doomsday DLC:
Autarch, Comet SAFARI, Comet SR, Deluxo, Neon, Pariah, Raiden, Revolter, Savestra, SC1, Sentinel Classic, Streiter, Stromberg, Viseris, Z190
-SSA Super Sports DLC:
Dominator3 GTX, Ellie, Entity XXR, Flash GT, GB200, Hotring Sabre, Jester Classic, Taipan, Tezeract, Tyrant
-reworked vehicles: Vagner, Visione, Rhino
version 2.4
-added "Gunrunning" DLC cars: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21
-added "Smuggler's Run" DLC cars: Cyclone, Rapid GT Classic, Retinue, Visione
-adjusted downforce for each car individually. slight increase to avg downforce.
-handling improvements: Adder, Carbonizarre, Infernus2, Nero, Reaper, T20, Tampa, Zentorno
version 2.3
-added Virgo Classic (no ABS), Virgo Classic Custom (no ABS)
-added more realistic InversePower settings
-added alternative version compatible with GTAV 1.36 (1.0.877)
-reworked FWD cars: Asterope, Blista1, Blista2, Penumbra, Pigalle, Prairie, Brioso, Dilettante, Issi, Minivan, Premier, Primo, Stratum, Surge
-tweaked SUVs: Cavcade, FQ2, Gresley, Habanero, Landstalker, Radius, Serrano, XLS
-improved sportscar handling: Carbonizarre, Coquette1, GP1, RE7B, Tempesta, TurismoR, Tyrus
-misc car tweaks: Blade, Cogcabrio, Cognoscenti, Windsor2
-minor surface grip tweaks (sand, mud, wet tarmac)
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor
version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80
version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version.
Zuerst hochgeladen: 22. Oktober 2015
Letztes Update: 8. Juni 2018
Last Downloaded: vor 8 Minuten
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bikes feel like they're on ice... leaning doesn't turn at all because the player doesn't lean at all, handbrake doesn't work at all. why did you make it like this? im going to just download a separate handling line for all bikes now
29. Juli 2023 -
is this compartible with the manual transmission mod? and is it worth adding it to it?
11. September 2023 -
OK just tried it with the manual transmission mod and it works great, at first it takes a bit to configure the manual transmission mod properly and also takes a while to get used to driving with this handling mod, but once you get used to it, it is very rewarding and it is a big improvement to the game. 5/5
17. September 2023 -
Cars feel okay, bikes feel TERRIBLE. Should of kept them default to be honest. Had to manually replace every single bike handling because this mod maker things bikes need to do a constant burnout to turn and that rear brakes don't exist on motorcycles.
25. September 2023 -
@k4ngkung mainly the force feedback settings will need to be adjusted if you are playing with a steering wheel, on the manuakl transmission mod, I have mine on gamma/linear with value of 0.50 and wheel friction at low speed of 3, it works great with my logitech g920, other wheels might need different settings, that's why you have to try on your own what works for you.
4. Oktober 2023 -
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okay so after trying different options, the best solution was what black panther suggested and just delete the vehicleaihandlinginfo file in the mod altogether, that way you still get the nice handling when you are driving without the AI being dumb and crashing on you all the time, the stock AI behavior works better with the mod, tried the vehicleaihandlinginfo from other mods and it was bad too vehicles were turning slow at the corners and bumping into each other.
5. Oktober 2023 -
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this shit broke my game. game crashes 2 seconds after trying to load story mode. dont download
13. November 2023 -
Mod was decent back in the day, now it's both dead broken and the author unfortunately went crazy.
26. Dezember 2023 -
Supercar like vacca and Infernus seems harder to brake at high speed thus turning around it slow and getting crash often, why? Vanilla handling still better than this.
20. Januar 2024 -
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ok, fantastic mod for me. i manually extracted the handling, materials and vehicleaihandlinginfo and paired it up with True Realistic Driving V for its inertia and powercutting mod.
feels like im playing forza lol. i hate it which means its working and is realistic...
for those complaining about low top speed. first of all, u dont even know how to drive, im convinced 99% of u manage to crash even a bicycle...why do u want to exactly go 300+ kmh? also there is an increased top speed version...
feels great. the other handling mod is not as great as this, somehow...despite being updated so often as its like driving on the moon, the car is flying, but this mod...its great. seems to be just about right. the car is not flying when driving over a speed bump but u can see there is some extra lift.
overall , i like the mod and im using it next to a million other mods and its fine for me.
it could be better but man, its an old mod and its still working...so thats why i give 5 stars.
1. Februar 2024 -
Great mod but unfortunately outdated, which it doesn't affect latest DLC vehicles. If you want to find similar mod with latest DLC affected, you can try Drive V
5. März 2024 -
This mod was thoroughly tested with game version 1.50 (0.1868) and worked fine. no bugs, no crashes. all story missions completed without a hitch.
Here is footage of version 2.5 being used on Vans123's amazing Nordschleife track:
https://www.youtube.com/watch?v=txEDr0pqE4M
Also check out ikt's and Eddlm's progress on making the AI work properly outside of arcade physics:
https://www.youtube.com/watch?v=eO2BOxppKqk