[MLO] FIB Grab Office Interior 1.2
2.893
76
2.893
76
Information
This mod restores, or better yet, adds a placement for this unused FIB office interior.
In order to teleport inside the interior, either use the provided script or get the coords (included in the .ini) and use a trainer or any other script.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET.
Installation
Move the "spcnc" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spcnc/</Item>" to the "dlclist.xml".
Move "SPCnC.cs" and "SPCnC.ini" "in the "scripts" folder. Open the .ini to configure the toggle key for the teleport.
Special Thanks
nkjellman and NewTheft for finding the interior.
NewTheft for this tutorial.
dexyfex for Codewalker.
alloc8or for the NativeDB.
Changelog
v1.2
Removed the second dlc.rpf (useless, it was a copy).
This mod restores, or better yet, adds a placement for this unused FIB office interior.
In order to teleport inside the interior, either use the provided script or get the coords (included in the .ini) and use a trainer or any other script.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET.
Installation
Move the "spcnc" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spcnc/</Item>" to the "dlclist.xml".
Move "SPCnC.cs" and "SPCnC.ini" "in the "scripts" folder. Open the .ini to configure the toggle key for the teleport.
Special Thanks
nkjellman and NewTheft for finding the interior.
NewTheft for this tutorial.
dexyfex for Codewalker.
alloc8or for the NativeDB.
Changelog
v1.2
Removed the second dlc.rpf (useless, it was a copy).
Zuerst hochgeladen: 16. November 2020
Letztes Update: vor 9 Tagen
Last Downloaded: vor 21 Minuten
17 Kommentare
More mods by Alex106:
Information
This mod restores, or better yet, adds a placement for this unused FIB office interior.
In order to teleport inside the interior, either use the provided script or get the coords (included in the .ini) and use a trainer or any other script.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET.
Installation
Move the "spcnc" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spcnc/</Item>" to the "dlclist.xml".
Move "SPCnC.cs" and "SPCnC.ini" "in the "scripts" folder. Open the .ini to configure the toggle key for the teleport.
Special Thanks
nkjellman and NewTheft for finding the interior.
NewTheft for this tutorial.
dexyfex for Codewalker.
alloc8or for the NativeDB.
Changelog
v1.2
Removed the second dlc.rpf (useless, it was a copy).
This mod restores, or better yet, adds a placement for this unused FIB office interior.
In order to teleport inside the interior, either use the provided script or get the coords (included in the .ini) and use a trainer or any other script.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET.
Installation
Move the "spcnc" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spcnc/</Item>" to the "dlclist.xml".
Move "SPCnC.cs" and "SPCnC.ini" "in the "scripts" folder. Open the .ini to configure the toggle key for the teleport.
Special Thanks
nkjellman and NewTheft for finding the interior.
NewTheft for this tutorial.
dexyfex for Codewalker.
alloc8or for the NativeDB.
Changelog
v1.2
Removed the second dlc.rpf (useless, it was a copy).
Zuerst hochgeladen: 16. November 2020
Letztes Update: vor 9 Tagen
Last Downloaded: vor 21 Minuten
This file has been approved automatically. If you think this file should not be here for any reason please report it.
Very nice
nice
@HeySlickThatsMe @maomvo Thanks.
A good addition to the FIB offices, nice job
Maybe i post some photos one day
good job
@fib agent matheus @William Halverd Thanks.
didn't work for some reason
@beans1 What doesn't work?
@Alex106 the mlo
@beans1 Dumb question: did you add "<Item>dlcpacks:/spcnc/</Item>" to the dlclist.xml?
What happens if you teleport inside the interior?
I dont know how to teleport to the MLO
@beans1 You have to press "F12" ((you change this key with another one in the .ini) + "Shift" to teleport. You can also use another script or trainer to teleport (the coords are 161.5953 -744.3226, 57.78547 ).
good
Awesome, didn't even know this existed!
This is very great, mostly useful as a roleplay map than singleplayer, as there is no navmesh (since there no tools to make navmeshes). If it had navmesh, then it would be a great place to make custom scripted missions with
good job again 👍