Revamped Particle Effects 1.5
7.092
88
7.092
88
---------------------
DESCRIPTION
---------------------
Realistic/modern particles for gta5
----------------
FEATURES
----------------
Improved smoke, debris, sparks, explosion, muzzle flash, tire burnout, collision ect.
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
Use these mods for best experience
Deputy Ryans Effects Overhaul
Ambient Fx
--------
BUGS
--------
report bugs in comments
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
Do not redistribute, sell, or take xml text and label it as you're own
DESCRIPTION
---------------------
Realistic/modern particles for gta5
----------------
FEATURES
----------------
Improved smoke, debris, sparks, explosion, muzzle flash, tire burnout, collision ect.
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
Use these mods for best experience
Deputy Ryans Effects Overhaul
Ambient Fx
--------
BUGS
--------
report bugs in comments
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
Do not redistribute, sell, or take xml text and label it as you're own
Zuerst hochgeladen: 24. August 2025
Letztes Update: 16. Januar 2026
Last Downloaded: 3 hours ago
All Versions
94 Kommentare
More mods by logoso2020:
---------------------
DESCRIPTION
---------------------
Realistic/modern particles for gta5
----------------
FEATURES
----------------
Improved smoke, debris, sparks, explosion, muzzle flash, tire burnout, collision ect.
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
Use these mods for best experience
Deputy Ryans Effects Overhaul
Ambient Fx
--------
BUGS
--------
report bugs in comments
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
Do not redistribute, sell, or take xml text and label it as you're own
DESCRIPTION
---------------------
Realistic/modern particles for gta5
----------------
FEATURES
----------------
Improved smoke, debris, sparks, explosion, muzzle flash, tire burnout, collision ect.
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
Use these mods for best experience
Deputy Ryans Effects Overhaul
Ambient Fx
--------
BUGS
--------
report bugs in comments
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
Do not redistribute, sell, or take xml text and label it as you're own
Zuerst hochgeladen: 24. August 2025
Letztes Update: 16. Januar 2026
Last Downloaded: 3 hours ago











guys this might be obvious but put your particle settings in graphics settings to very high, otherwise the mod doesn't really work
@EnchancedCap I would love to, but the problem is that the game isnt able to load to many high quality particles at once, they either dont load or just stutter alot. Are the drops in nve done with reshade or the particles file?
@rhcnxfj13 This is a single particle mod, custom muzzle flash wont work with, which is why I added my own.
@logoso2020 Probally through reshade but not for 100% certain, but do you think add an optional to that mod with reshade that will do those effects with the visible rain drops on the vehicles and weapons?
@EnchancedCap I dont wanna use nve stuff in my mod, it seems like particles from nve are extremely performance intensive, my mod is meant to do the opposite
i have this mod menu, i downloaded a script and its clickui, am i able to put this into it?
How'd you edit PTFX?
@itsyaboi0008 Codewalker and vs code
@logoso2020 Wait you can edit particle effects with visual studio? Im gonna have to see how that works
@itsyaboi0008 feel free to join my homies discord in my bio if you want to learn more about particles
is it possible to make it work on enhanced
@Bluewaves yes, only install the core.ypt from the oiv to the destination and set particle quality to very high. NOT ULTRA
Your particle mod looks awesome, I'm gonna try this one out. Also.....in the first showcase video, I liked the compass on your HUD...what mod is that?
@Pinkjughead01 compass v
@logoso2020 Thank you :)
can you make it four fivem
@mwg223 nah bruh, i cant een be doin allat
Hey Logos! First of all, this is the best particle mod I've ever tested. The values are perfectly balanced compared to other mods; the result is amazing!
I noticed that some particles aren't "activated" yet, like butterflies, ambient dust, or helicopter rotor wash on grass. Do you plan on adding these in future updates? Thanks for the great work!
@HUSTLER_ Of course man, I plan on updating the mod very soon. I'll work on the vehicle particles as well
I really liked the particles, but it lacks something.. particles from the glass of vehicles when they are shot, in the enhanced style of GTA 5, that would be great, thanks for reading me :D