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War on Terror: A Gang and Turf Configuration 2.3c Hotfix

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This is my first mod uploaded for this game. If the config in progress needs any improvements, please let me know so i can do better :)
Special thanks to the lucasvinbr for his amazing mod of "Gang and Turf Mod" for allowing this configuration to happen.

Checkout my alternative configuration here,
A New Dawn: Another Gang and Turf Configuration

Note: You need this mod in order to play this configuration
Gang and Turf Mod


Permissions
- You are not allowed to steal and reupload this exact config to this website or
others
- You are allowed to release a modified version based of this config as long as
you credit the original developer (me) of the config appropriately.
Contributions are always welcomed!

This configuration was created without the use of add-on peds and vehicles, making installation easy and no performance drops. Note, the upgrades for accuracy, health and armour is extremely expensive to prevent AI gangs to upgrade their stats which is what keeps things balanced, otherwise, everyone will be have super sane accuracy and health.

Before continuing to the installation instructions, make sure you have downloaded lucasvinbr's "Gang and Turf Mod. Link is at the top of the page.
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Installation
1) Open up the downloaded the winrar file and extract all contents onto
desktop.
2) Choose which side you want to be on, inside each organization folder is the
configuration for the mod.
2) Open up the root directory of Grand Theft Auto of where you installed the
game.
3) From there, go to the folder named "gangModData" in your root directory
and delete all existing files and paste the new files there from inside
the folder you chose.
4) Launch Grand Theft Auto 5 and profit.
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About
War on Terror is a conflict based config on how Armies, Terrorists and how the Militias interact with each other as well as a smaller interference groups such as criminal organizations. There are in total of 8 Organizations you can join to help what side you see fit in a massive large turf battle for San Andreas. Each have their own characteristics, strengths and weaknesses. Some may be accurate, some may be tanky and others can be balanced all around.
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Types of Organizations

Military Forces


Black Ops
A classified special task force unit deployed by the US government in order to safeguard Los Santos from the growing threats from the North, and to shutdown the Terror Cell Operatives in the heart of Los Santos.
Stats:
Health: 125
Armour: 75
Accuracy: 26%
Vehicle Types: Mobility and Firepower
Weapons:
- Special Carbine
- Carbine Rifle
- Pump Shotgun
- SMG
- Homing Launcher


S.P.S.A. Spec Ops (Special Company of San Andreas)
An unknown mobile military force equipped with the latest technologies and backed by an unknown wealthy company. Their goal is to restore order to San Andreas by holding an iron fist and a state of a military dictatorship. Dressed full black with deadly accurate marksmanship capabilities, you wont see these spec ops in the middle of the night.
Stats:
Health: 100
Armour: 75
Accuracy: 30%
Vehicle Types: Light Armour, APC's and Firepower
Weapons:
- Homing Launcher
- Carbine Rifle
- Special Carbine
- Combat PDW
- Heavy Sniper
- Marksman Rifle


S.A.A.L. Insurgents (San Andreas Army of Liberation)
An Insurgent group taking up arms against the S.P.S.A. Spec Ops and any opposing forces, demanding independence and democracy for their troubles. Backed by wealthy countries, these Insurgents are well equipped and battle hardened, having the heaviest armour and immense vehicle firepower.
Stats:
Health: 200
Armour: 75
Accuracy: 26%
Vehicle Types: Heavy Armour, APC's and Logistics
Weapons:
- Grenade Launcher
- RPG
- Combat MG
- MG
- Bullpup Rifle
- Advanced Rifle
- Bullpup Shotgun
- Heavy Shotgun


Terrorist/Militia Forces


Terror Cell Operatives
An Elite Terrorist Sleeper Cell Unit from an unknown organization sent undercover to take over Los Santos within. They are more strategic and highly trained than most and use a wide variety of weaponry. Awaiting activation, their intentions is to create a socialist state with a red flag painted over San Andreas.
Stats:
Health: 100
Armour: 75
Accuracy: 28%
Vehicle Types: Mobility
Weapons:
- RPG
- Combat MG
- Assault Rifle
- Bullpup Rifle
- Advanced Rifle
- SMG
- Compact Rifle
- Sawn Off Shotgun


B.C.C.D. Militia Forces (Blaine County Combatants of Defense)
A General Militia Combatant Force whom seizes opportunities to take territory for their own among'st the chaos. Equipped with old age weapons, lack of armoured vehicles and adequately trained civilians, their only strength is sheer numbers. They are also quite fond with explosives.
Stats:
Health: 100
Armour: 75
Accuracy: 24%
Vehicle Types: Light Armoured Mobility and Logistics
Weapons:
- RPG
- Compact Grenade Launcher
- MG
- Assault Rifle
- Compact Rifle
Bonus
Strength in Numbers! Turf value starts at 8 instead of 6.


H.L.R. Bio Terrorists (Humane Labs and Research Bio Terrorists)
An Unknown Bio Terrorist group that originated in the Humane Lab Research Facility is aiming to seize and control Los Santos and to cause chaos. They are highly lethal and are indiscriminate against religion, age and nationality and is capable of carrying out attacks anywhere in San Andreas.
Stats:
Health: 100
Armour: 75
Accuracy: 26%
Vehicle Types: Logistics
Weapons:
- Grenade Launcher
- RPG
- Combat MG
- Assault Rifle
- Bullpup Rifle
- Assault Shotgun
- Bullpup Shotgun


Criminal Organizations


Los Santos Syndicate
A very high-class, powerful, and dangerous multi-national mafia that controls every aspect of the black market and the economy that flows within.
Stats:
Health: 100
Armour: 75
Accuracy: 26%
Vehicle Types: Mobility
Weapons:
- CarbineRifle
- SMG
- MarksmanRifle
- SniperRifle
- SawnOffShotgun


Hired Guns
A criminal network full of collective mercenary's for hire. They are highly professional at what they do and always have the tools for the right job. They earn revenue completing illegal contracts. If you want someone to disappear for good, give them a call.
Stats:
Health: 125
Armour: 75
Accuracy: 26%
Vehicle Types: Mobility and Logistics
Weapons:
- CombatMG
- CarbineRifle
- SMG
- SawnOffShotgun
- HeavySniper
- MarksmanRifle
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Change Log

2.3c Hotfix
- Fixed an unknown error that resets parts of the config, causing a number of issues.

2.3b Hotfix
- Fixed NPC's not ambient spawning properly.

2.3 Bugfix
- Changed and refined Hired Guns NPC's to look much more uniformed.
- Fixed NPC's not spawning properly in wars.

2.2 Bugfix
+ Added more variety to the organization "Guns Hired". They now wear T-shirts and sweatshirts as well as different colours. Masked and unmasked are now balanced out, no more bunch of masked criminals not showing their face.
+ Added back missing MK2 weapons into weapon buyables. As well as the railgun.
- Fixed Insurgents not attacking due to a misconfigured config (Player owned 2 organizations).
- Increased Vehicle Backup and Parachute Backup cool down times to prevent spamming.

2.1b Hotfix
- Fixed all files in the Black Ops folder to take effect for update 2.1. They are now patched and ready to go.

2.1 Weapon Changes and Bugfixes
Weapon Loadout Changes
+ Added SMG to Black Ops.
+ Added Homing Launcher to Black Ops and S.P.S.A. Spec Ops.
+ Added Special Carbine to S.P.S.A. Spec Ops.
+ Added Grenade Launcher to S.A.A.L. Insurgents.
+ Added Advanced Rifle to S.A.A.L. Insurgents and Terror Cell Operatives
+ Added Heavy Shotgun to S.A.A.L. Insurgents.
+ Added Bullpup Shotgun and Assault Rifle for H.L.R. Bio Terrorists and Terror Cell Operatives.
+ Added Micro SMG to Hired Guns.
- Removed Combat MG from B.C.C.D. Militia Forces.
- Removed Assault SMG and SMG from H.L.R. Bio Terrorists.
- Removed Marksman Rifle from Terror Cell Operatives.
- Removed Grenade Launcher from Terror Cell Operatives.
- Removed MG from Terror Cell Operatives.
- Removed Carbine Rifle from Terror Cell Operatives.
- Removed all explosive weaponry from Hired Guns and Los Santos Syndicate.
- Removed Pistols from AI loadouts. This encourages the AI to use better.
types of weapons instead of using the pistol.

Bug fixes and Changes
+ Added more variety to Los Santos Syndicate's peds.
+ Added a variant to S.A.A.L. Insurgents uniform. (Short Sleeves.)
- Increased the amount of vehicles spawning in wars.
- Fixed Insurgents masks clipping.
- Fixed getting an instant star when fighting the Los Santos Syndicate by
removing high security peds.
- Organizations will now start with 25000 instead of 35000. This will help slow
down the gameplay in the early game.

2.0 Variation Overhaul
Black Ops Vehicle Changes
Added the following:
+ Bravado Bison
+ Barrage
+ Bravado Half Track
+ Canis Mesa (Off-Road)
Removed the following:
- Albany Cavalcade Mk2
- Gallivanter Baller LE

S.P.S.A. Spec Ops Vehicle Changes
Added the following:
+ MTL Brickade
+ Barrage
+ HVY Scarab Apocalypse

S.A.A.L. Insurgents Vehicle Changes
+ Added Canis Mesa
- Removed Bravado Rumpo Custom

Terror Cell Operatives Vehicle Changes
+ Albany Cavalcade Mk2

Terror Cell Operatives NPC Changes
+ Added new clothing variations, such as leather coats, and different colour of clothing.

B.C.C.D. Militia Forces Vehicle Changes
Added the following:
+ Canis Mesa (Off-Road)
+ BF Dune FAV
+ Brute Boxville Armored
+ Vapid Dominator Apocalypse
+ Declasse Tempa Weaponized
+ Bravado Half-Track
Removed the following:
- Benefactor Dubsta
- Declasse Burrito
- Vulcar Warrener

H.L.R. Bio Terrorists Vehicle Changes
Added the following:
+ Vapid Speedo
+ MTL Cerberus Future Shock
+ MTL Brickade

Los Santos Syndicate Vehicle Changes
Added the following:
+ Enus Super Diamond
+ Obey 9F Cabrio
+ Obey Tailgater
+ Dewbauchee Rapid GT Cabrio
+ Lampadati Felon
+ Ocelot Jackal
+ Ubermacht Oracle

Los Santos Syndicate NPC Changes
+ Added lots of new faces, and a couple of new suits.

Hired Guns Vehicle Changes
Added the following:
+ Maibatsu Mule Custom
+ MTL Pounder Custom
Removed the following:
- Benefactor Schafter V12
- Enus Super Diamond

Hired Guns NPC Changes
+ Changed tactical vest and new clothing textures.

Some Changes
- Organizations will now start with 35000 instead of 50000. This will help slow down turf rushes in the early stages of the game.
- Decreased Hired Guns accuracy by 2%.
- Decreased ambient spawn maximum peds from 24 to 20
- Increased AI Profits.

1.1 Balance and Changes
- Increased distance of vehicle and ped ambient spawning. No more BS
vehicles spawning in front of you.
- Increased base time to ambient spawning from 12 to 16 seconds each
spawn.
- Increased ambient spawn amount from 16 to 24 peds.
- Reduced B.C.C.D. Militia's turf level bonus from level 10 to level 8.
- Fixed key for gang menu. Default key now works. (B)

1.0b Hotfix
- Fixed a bug where the Los Santos Syndicate didn't have a starting area.

1.0 Initial Release
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Zuerst hochgeladen: 1. Mai 2019
Letztes Update: vor 7 Tagen
Last Downloaded: vor 3 Minuten

All Versions

 2.3c Hotfix (current)

171 Downloads , 80 KB
vor 7 Tagen

 2.3b Hotfix

131 Downloads , 80 KB
14. Mai 2019

 2.3 Bugfix

54 Downloads , 80 KB
12. Mai 2019

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