Army At SixStars Dispatch 1.4
10.127
79
10.127
79
This mod is a continuation of Authors "5mith" original 'Six stars Army' mod, but with a vastly revamped & re-designed visual basic script structure.
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Zuerst hochgeladen: 21. Juni 2023
Letztes Update: 3. November 2023
Last Downloaded: vor 18 Minuten
176 Kommentare
More mods by nj5050:
This mod is a continuation of Authors "5mith" original 'Six stars Army' mod, but with a vastly revamped & re-designed visual basic script structure.
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Zuerst hochgeladen: 21. Juni 2023
Letztes Update: 3. November 2023
Last Downloaded: vor 18 Minuten
@vos6434 @Shark_boy_Anil Ok so you don't need to send me a screenshot of the mis-aligned wanted sixth Star, as I have tested it at lower resolutions than 1080p, & have seen what happens. So I gathered some new input values for anyone who has resolutions lower than 1920x1080 or 4K, to use instead.
See below for the new values to enter into your Army v2 or Army v3 Vb file, this is only for those who have issues when using lower resolutions than the standard default values.
For
1024 X 768 & 1152 x 864 Resolutions
Dim pos As Point = New Point(1114, 10)
Dim size As Size = New Size(21, 21)
or
Dim pos As Point = New Point(1114, 9.3)
Dim size As Size = New Size(21, 21)
For
1176 x 664 Screen Resolution
Dim pos As Point = New Point(1146, 9.6)
Dim size As Size = New Size(19.3, 19.3)
@fareediraqi92 That's even better news.
Thanks again for your outstanding support!
P.s. if you don't know already there's another complimentary mod called, "Airforce Intercept When Wanted", that can go along with this army mod.
@nj5050 ok ill try it
@fareediraqi92 Oh boy then you'll gonna love it 10x more.
Let me know if you need help in configuring the types of Fighter jets, Drones/UAV's or Heli's, if you get stuck anywhere.
@nj5050 There is a bad bug in this mod which must be fixed. For some reason sometimes the cops that fall behind will NEVER DESPAWN!!! Even when i am on the other side of the map they still do not despawn and this messes up the spawning system and drops fps signifigantly.
@VILZUPLAYER1 Could you show & prove this with an uploaded video?
Next, I'm a little confused because you're also referring to your game dispatch.meta file, which this Mod does not touch or affect at all. So it seems you maybe using another general dispatch mod mainly for the cops & swat teams, which would be unrelated to this mod. This mod strictly military unit related and does not deal with Cops, Noose, or the native Fib peds.
Also be careful in how you use the website rating feature, when giving a low score based on presumed bugs, because sometimes the issues maybe on your end, due to not having some prerequisites & possibly inadvertently changing some of the coding.
If so, this could be a violation in how you use the rating feedback. So please be show all avenues have been met beforehand.
nj5050 i just found out the only problem here was that i was using some super old version of the enhanced nativer trainer which didn t seem to be compatible with this mod. The bug happened only when i increased/decreased wanted level manually when using director mode. Now i removed ENT and replaced it with some new trainer and everything works perfectly now. So the issue was on my end as it nearly always tends to be cuz im using over 30 different mods at the same time hahaha...
@VILZUPLAYER1 I figured that would of been reason, once you mention the Police part.
This is one of the only mods you'll find that, is non-intrusive to the editing of any of your game native files nor does it require to edit the game files for it to work. Keeping it simple, hassle free and allowing you to add/remove as many dlc Peds/vehicles as you wish. This was not an easy feat to accomplish.
@nj5050 my game is crashing when i use this mod i cant tell if its my laptop or the mod
im using a gameconfig too
@nj5050 nvm all my script mods are making me crash
@nj5050 hey homie is there a way how to configure basic version without that annyoing weazel news and responses warnings ?
@vylizanimamrdi Yes there is. Under the " Public Sub New() ", locate this code line & replace with, false.
Me.bLoadAnimatedGif = True
As for the response warnings, you'll need to decide which ones you'd like to remove, say the departmental notifications or just the 'Presidential' notifications.
@DiscordMod Hi there, sorry to hear you're having some game crashing issues.
Before I can help you determine which issue to resolve first, try removing my Army mod outside of your script folder, & then play for sometime, to see if anything improves.
how do i uninstall the mod or remove tanks ?
@comradefox No Un-installing needed, as your not installing anything when using Visual basic script.
However if you simply wish to keep the mod from loading up, just remove the "Army V2" or "Army V3" folder outside the game directory 'Script' folder.
As for removing specific Tanks from spawning, just locate the line from the Vb source code, showing the particular Army branch, like "Army Tank", & simply delete the entire single line that shows the vehicle name model for spawning it, & thats it.
Awesome! But can I lose wanted level by killing some amount of cops? Just like this mod https://www.gta5-mods.com/scripts/finite-cops
@giveherlovenic Yes it is possible to do this.
Given that this mod script is open-sourced, you would just need to know some native game coding commands, to replace the "Ped kill count", with "Cops kill count". This would be the only line need replacing.
Thanks for your appreciated positive feedback. It helps me in continuing making this mod better & optimized.
@VILZUPLAYER1 I have the same problem... Are you sure you solved the issue? I don't want to get rid of ENT, as I also use it to enable MP MAPS... Right now I have dozens of soldiers wandering in the city and burnt vehicles that never despawns once my wanted level clears... annoying as my FPS drop badly. @nj5050 any advice?
@Hazekware Could you send me a short video clip of this in action.
Also bear in mind, vylizanimamrdi problem was discovered to be other issues going on that were not related to this mod per se. Only after they eliminating some obvious culprits did they manage to get it working the way it was supposed too as many others don't share nor mention of this similar problem.
UPCOMING FUTURE UPDATE ANNOUNCEMENT!
Hey guys.
Another round of updates maybe coming down the pipeline for the Army At SixStars mod, though no set time-frame will be given, just stay tuned.
* Working on better spawn counts for vehicle & army units. Users should be able to manage how many/much army units they like to see dispatched.
* Working on better Army Para-trooping deployment to player position. With possible alternate aircraft droppings, such as an Airplane, rather than just using Chinooks.
* Some General improvements to the overall Visual basic code base!