Clean And Repair Anywhere 1.06
2.775
54
2.775
54
Keep your vehicles in pristine condition as you traverse the streets of Los Santos. Say goodbye to the hustle of finding repair shops and car washes. With Clean & Repair Anywhere, you can repair and wash your vehicle anywhere, anytime.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
Changelog:
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
Changelog:
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
Zuerst hochgeladen: 17. September 2023
Letztes Update: 3 hours ago
Last Downloaded: vor 4 Minuten
80 Kommentare
Keep your vehicles in pristine condition as you traverse the streets of Los Santos. Say goodbye to the hustle of finding repair shops and car washes. With Clean & Repair Anywhere, you can repair and wash your vehicle anywhere, anytime.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
Changelog:
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
Features:
Vehicle Repair: At the press of a button, repair your vehicle and get back on the road in no time. (Button by default is set to the ContextKey - Default key is '(E)' unless you have bound it to something else).
Vehicle Washing: Keep your car sparkling clean wherever you go with the easy-to-use wash function. (Button by default is set to the VehicleHeadlightKey - Default key is '(H)' unless you have bound it to something else).
Real-Time Animation: Enjoy immersive animations for both repair and cleaning actions, adding a touch of realism to your gameplay.
INI file to adjust settings like refuelling on repair and time it takes to repair/wash vehicle.
Installation:
To install "Clean & Repair Anywhere," simply drag and drop "CleanAndRepairAnywhere.dll," "CleanAndRepairAnywhere.ini," and the "CARA Audio" folder into your 'scripts' folder located within the GTA V main directory. If the folder doesn't exist, create one.
Requirements:
Before you dive in, make sure to have the following installed.
ScriptHookV
ScriptHookVDotNet
Bugs:
No known bugs.
Changelog:
1.06
This update introduces the ExplosionControl setting, providing users with the option to prevent vehicles from exploding due to excessive body damage, with exceptions for specific high-impact events.
When set to true, vehicles will become undrivable but not explode from excessive body damage.
Exceptions to this rule include explosions or high-impact events (e.g., falling from high heights or train collisions).
By default, this setting is false, allowing standard vehicle explosions.
1.05
I am really busy as of recently and will be for the next few weeks at minimum. However, please be assured that user suggestions remain an integral part of the development focus. This release, although limited in scope, features important contributions from users, particularly in .wav file selections and spanner positioning. I hope this update illustrates my ongoing dedication to refining the mod based on your invaluable suggestions, feedback and contributions and this will be ongoing.
As soon as my schedule allows, I'll be turning my attention to addressing the remaining user recommendations. While I can't assure that every suggestion will be implemented, each will receive my full consideration and best efforts.
1. Spanner Position Perfected: A special thanks to Peter Badoingy for helping us recalibrate the spanner's position.
2. Expanded Audio Selection: We've Enriched the 'CARA Audio' folder with additional .wav files. Special thanks to Peter Badoingy and wvssuptokyo for creating and providing these new sound effects for us all.
3. Enhanced Error Logging & Language Support: Now, instead of directing error logs to the console, they will be saved to a dedicated CARA.log file with more details within the scripts folder. Also, I have solved some issues arising from non-English system languages—specifically, the complications tied to languages that use a comma as a decimal separator and a period as a thousands separator.
4. Core Logic Enhancements: Significant updates have been made to the underlying logic of the script, improving both performance and reliability.
1.04
Reupload as it somehow bugged out on the previous one, i believe its because i deleted older versions.
1.04:
1. New Sound Effect:
- Added an option in CleanAndRepairAnywhere.ini for enabling/disabling a cleaning sound effect.
- Included a new folder with the corresponding .wav file, place it in the scripts folder.
You are able to change the Cleaning.wav if you find a better one just name it the same.
- You are all advised to go into the 'CARA Audio' folder and rename ;).wav to Cleaning.wav and then rename the original Cleaning.wav to something else.
adjust WashDuration to 13000 for this .wav like so - WashDuration = 13000
You can all thank Peter Badoingy for finding and creating this .wav :L
2. Visual Enhancements:
- Introduced new objects for a more immersive experience.
- Added a Spanner object for the repairing process.
- Included a Rag object for the cleaning process.
3. Customization Options:
- Expanded configuration options in CleanAndRepairAnywhere.ini:
- You can now define the position and rotation of Repairing and Cleaning Objects.
- Fine-tune their placement to your liking.
(I've made it as close as I have the patience for, I was struggling with the rotation for the spanner.
If I happen to figure out the exact settings first, I'll implement them.
Alternatively, if you or someone else discovers the precise settings before me,
please let me know and I'll incorporate them).
4. Blood Stain Removal:
- Enhanced cleaning functionality to remove blood stains effectively.
5. Bug Fixes:
- Implemented various fixes to improve overall functionality.
1.03
1. Customizable Interaction Distance: You can now adjust the distance at which you can repair or clean a vehicle.
2. Repair Body Damage Option: Added an option to control whether the script repairs both the vehicle's engine health and physical body damage (such as dents and broken windows) during the repair process. Setting this option to 'True' will repair both, while setting it to 'False' will only restore the vehicle's engine health, leaving body damage unchanged.
3. Customizable Repair and Clean Controls: You can now specify your preferred repair and clean controls using the Control Enum corresponding to your key binds. To find the Control Enums for your key binds, refer to this link: https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html. For example, you can set your repair control to 'Context' and your clean control to 'VehicleHeadlight.' These controls will adapt to your key bindings, making it easy to use the script with your preferred keys.
Example Configuration:
RepairEnumControl = Context
CleanEnumControl = VehicleHeadlight
All instructions and links can also be found in CleanAndRepairAnywhere.ini
1.02
1. You will now cancel the animation and repair/clean process if you enter the vehicle while
cleaning/repairing.
2. Added new options to CleanAndRepairAnywhere.ini:
; Repair duration in milliseconds (Default is 20 seconds).
RepairDuration = 20000
; Wash duration in milliseconds (Default is 20 seconds).
WashDuration = 20000
; Set to 'true' to refuel the vehicle to 100% when repairing, 'false' to retain the current fuel level.
RefuelWhenRepairing = false
; Set to 'true' to allow repairing on destroyed vehicles, 'false' to disable it.
AllowRepairOnDestroyedVehicles = false
; Set to 'true' to require the engine to be off for repairing, 'false' to allow repairing with the engine on.
RepairsRequireEngineOff = true
; Set to 'true' to require the engine to be off for cleaning, 'false' to allow cleaning with the engine on.
CleaningRequireEngineOff = false
1.01
The dll & Ini was just renamed to remove spaces.
Zuerst hochgeladen: 17. September 2023
Letztes Update: 3 hours ago
Last Downloaded: vor 4 Minuten
Resolved on discord ^
De_Moon_Rad's message hasn't been ignored.
I confirm)
Bro, how to assign the "U" and "J" keys, it is difficult to use this mod with the other modifications that I have, they all use context and with the gamepad it bugs and repairs all the time, I need to assign the u and j keys.
Hey @Macovsky, so the idea is you are using already bound keys in gta.
For example your Context key is by default E. if you was to change this in GTA bindings to J it would use J instead.
My advise is to find a binding you do not often use or one that suits you better, for example you could set it to "Aim" which would by default be right click on mouse or left trigger on controller.
the same for "Sprint" this would by default be Shift for Keyboard or L3/Left stick click on controller.
you need to look through your key bindings on GTA and find a binding that you want to use then match it up with the control enum here:
https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html
from there you can put that control enum in the ini and have the key you wish.
I do not believe by default there is any keys bound to U & J so would need to bind something to them keys in GTA first, just use a setting in your key binds you never really actually use.
Hope this helps :)
Kind regards
MickieFinn.
@MickieFinn You're right, I think I can do it. Thank you so much. I really appreciate it bro
Thank you @MickieFinn for this mod! This add a level or realism to the game that I value and appreciate. I've combined your mod with a fuel mod and others for a perfect vehicle ownership simulation. I recently pulled into a gas station to top off my fuel. When finished at the pump, I parked my car next to the air pump to check my tire pressure. While parked I decided to check my engine and give it a wipe down. A+++ and truly value this mod.
@Macovsky No problem mate I'm glad you got it sorted!!
@ModAddict You are very much welcome, I am very happy you are getting out of this mod what was intended, I also craved more realism in regards to maintaining my vehicles and often felt stuff was missing.
There will be more to come and I plan to release a small update in the next couple of days, I am working on more features however I am very busy over the next week or so which is making it difficult for me to find time for this.
In the next couple of days I will release a small update for spanner attachment, more cleaning sounds to choose from as well as some background stuff for errors and logging which is more for me.
hopefully I will have some more time next week to be able to work on some more asked for features.
Thank you both for your support and feedback!
Kind regards,
MickieFinn.
@MickieFinn
Not sure this is the right way to do but, If I give you a little idea that how about a next script or next version is prevent car explosion by turn-off engine instead?, When we crash too much and the engine break-down instead of explosion then we fix the car.
@MickieFinn
Here may help, some option that kill engine instead of explosion.
https://www.gta5-mods.com/scripts/explosion-on-crash-disabler
Hey @xxeennxxeeii47,
Thank you for your suggestion. I would like to inform you that the feature you've proposed is currently on the development roadmap for Clean And Repair Anywhere. While I cannot guarantee its eventual incorporation into a future release, please rest assured that it will receive my full consideration and utmost efforts.
Kind regards,
MickieFinn.
Works great)
@xxeennxxeeii47 https://youtu.be/LBzxA_jL_BI
how is this for you? the vehicle will not blow up unless its a really big collision like falling from a high building or maybe a mountain or being hit by a train or something which would be considered a high impact collision, explosives like petrol/gas pumps and canisters or weapons can still damage the car as normal but crashing your vehicle will not result in the vehicle exploding anymore instead the engine may sometimes catch on fire but then it will go out.
let me know what you think and ill finish it off and get the update pushed out.
Perfect, that's what I love to hear!!
Thank you @De_moon_Rad
@MickieFinn Is that a damage multiplier? I'm interested because the basis of my build - DriverV , there's more engine damage, which I wanted to keep.
@MickieFinn
That it! that what we want, it going to be pointless if the car explosion before we fix it, do you ever play GTA IV before? that the same feeling that the engine of car is broken and Niko Belic try to start the engine and said, "Start you piece of shit!", Also thank for making this you're the best modder ever!
Hey @De_moon_Rad, It doesn't use a damage multiplier per se. It monitors the vehicle's engine health in real-time and changes its drivable state based on that. So, if the engine health drops below a certain threshold, the vehicle becomes undriveable. This should work well with your DriverV build, as it won't interfere with the increased engine damage you have in your game but will prevent the vehicle from exploding. Instead, the vehicle will just become undriveable when the engine is damaged enough.
Hey @xxeennxxeeii47 Yes I have played every GTA since GTA & GTA London ;) I'm a little older than I like to admit haha.
You are very much welcome! I will hopefully be able to finish it up and push the update out a little later today.
@xxeennxxeeii47 just released the update, it may take a couple hours for admins to approve it but please do let me know if it works well for you.
Kind regards,
MickieFinn.
Now I'm free, I'll check the update. Thanks a lot!
Thank you @De_moon_Rad i appreciate it!