Alternative Pistol Draw 1.5
41.221
294
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vor 3 Tagen
V1.5
About:
This mod simply allows you to grab your pistol with a simple animation.
since version (V1.2), is the mod no longer assigned on a specific key.
The mod now works whenever you're grabbing a pistol
Enable/Disable specific pistols:
By default as of version 1.2 and up, all the weapons in the INI file list are using the animation.
You can simple edit which one uses this mod by setting "true" to "false" in the INI file.
Bugs:
1. When restarting your scripts folder the outro animation might start.
2. You can shoot while still grabbing the pistol. (will be fixed soon)
Requirements:
1. ScripthookV
2. ScripthookV.NET
(Since the last update you might need the nightly version of scripthookvdotnet)
Install:
Place the all the files (except for the readme) into your "scripts" folder.
If you don't have a "scripts" folder. Make sure to create one in your gtav directory.
Changelogs:
V1.0 (small): Released the mod
V1.1 (small): Added a new option to choose
V1.2 (big):
1. Removed the "new option" from V1.1.
2. Rewrote the entire script.
3. Made the transition from grabbing a pistol to aiming shorter/smoother.
4. Removed the hotkey and made sure the mod works whenever grabbing your gun (weaponwheel etc).
5. Changed the INI so you can edit which pistols uses the mod.
6. Changed the name of the mod.
V1.3 (big):
1. You can now edit every pistol and a few SMG's in the INI:
2. Change wether a specific pistol/SMG uses the mod
3. Change the Draw Time to make the animation longer/shorter
4. Change the Draw Speed to change the speed of the animation
(You can combine 2 and 3 to edit the overall animation speed.
5. Change wether the Double Action Revolver uses the default holster animation.
V1.4
1. Upgraded to SHVDN 3
2. Completely removed NativeUI dependency
3. Fixed slight chance of crash when entering vehicle while switching weapon.
4. New options in INI, you can now choose wether you want to enable the mod in missions or not.
5. You can also now disable or enable the mod in vehicles.
V1.5
1. Cleaned the script a bit
2. The gun now stays hidden for a specific amount of time when grabbing it, you can customize the duration in the INI.
Credits: OneMinuteYT AKA ShadoFax
My discord server
My YouTube channel
Check out my other mods!
Zuerst hochgeladen: 1. Januar 2022
Letztes Update: vor 3 Tagen
Last Downloaded: vor 8 Minuten
All Versions
160 Kommentare
More mods by OneMinuteYT:

- .Net
V1.5
About:
This mod simply allows you to grab your pistol with a simple animation.
since version (V1.2), is the mod no longer assigned on a specific key.
The mod now works whenever you're grabbing a pistol
Enable/Disable specific pistols:
By default as of version 1.2 and up, all the weapons in the INI file list are using the animation.
You can simple edit which one uses this mod by setting "true" to "false" in the INI file.
Bugs:
1. When restarting your scripts folder the outro animation might start.
2. You can shoot while still grabbing the pistol. (will be fixed soon)
Requirements:
1. ScripthookV
2. ScripthookV.NET
(Since the last update you might need the nightly version of scripthookvdotnet)
Install:
Place the all the files (except for the readme) into your "scripts" folder.
If you don't have a "scripts" folder. Make sure to create one in your gtav directory.
Changelogs:
V1.0 (small): Released the mod
V1.1 (small): Added a new option to choose
V1.2 (big):
1. Removed the "new option" from V1.1.
2. Rewrote the entire script.
3. Made the transition from grabbing a pistol to aiming shorter/smoother.
4. Removed the hotkey and made sure the mod works whenever grabbing your gun (weaponwheel etc).
5. Changed the INI so you can edit which pistols uses the mod.
6. Changed the name of the mod.
V1.3 (big):
1. You can now edit every pistol and a few SMG's in the INI:
2. Change wether a specific pistol/SMG uses the mod
3. Change the Draw Time to make the animation longer/shorter
4. Change the Draw Speed to change the speed of the animation
(You can combine 2 and 3 to edit the overall animation speed.
5. Change wether the Double Action Revolver uses the default holster animation.
V1.4
1. Upgraded to SHVDN 3
2. Completely removed NativeUI dependency
3. Fixed slight chance of crash when entering vehicle while switching weapon.
4. New options in INI, you can now choose wether you want to enable the mod in missions or not.
5. You can also now disable or enable the mod in vehicles.
V1.5
1. Cleaned the script a bit
2. The gun now stays hidden for a specific amount of time when grabbing it, you can customize the duration in the INI.
Credits: OneMinuteYT AKA ShadoFax
My discord server
My YouTube channel
Check out my other mods!
Zuerst hochgeladen: 1. Januar 2022
Letztes Update: vor 3 Tagen
Last Downloaded: vor 8 Minuten
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Hi so I love this mod, works just like you say, but I can see gun appearing in hand waaay to early, it appears before the hand even reaches back. And i know you can change drawspeed and stuff but idk what to change them to. Please answer this, its not a demanding question.
18. Dezember 2024 -
@OneMinuteYT can you add "disableformicheal" to .ini file so only trevor and franklin draw like this?
23. Januar 2025 -
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@Jerngryda Hey, I took a break from gta5-mods but you're request has now been added in 1.5
vor 3 Tagen -
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@Zazerim55 and you have the correct weapon? you also have all the requirements installed?
vor 3 Tagen -
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@primetimeslime4 mod has been tested yesterday with the latest gtav version and the latest version of scripthookvdotnet nighty.
vor 3 Tagen -
@OneMinuteYT ill try it again now but it wasn't working and i also checked the ini file for weapons to use animation
vor 3 Tagen -
@primetimeslime4 most important thing is to check if you have the *latest* version of scripthookvdotnet nightly
vor 3 Tagen -
i have 15 active scripts i keep everything up to date its still not working but would love to see this fixed, love your cage fighting mod btw
vor 2 Tagen -
@primetimeslime4 thx, the mod should work fine but maybe one of your other scripts are conflicting? do you get any error in the scripthookvdotnet console?
vor 2 Tagen -
@OneMinuteYT Its odd because not appears errors in the console to me,but when the animation is supposed to appears the player does something like the T pose
8 hours ago -
Make sure you have installed the *LATEST* version of scripthookvdotnetnightly!