GTA V Customizable Asset Viewer 1
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This is a customizable asset viewer allowing you to view images of assets for any category of assets (or mixed categories) while in game. For example, if you have dozens of MLOs, maps, racetracks, etc and you don’t remember what they look like, you can call up a menu, select the MLO and view it in game.
Of course you could also apply this to peds, vehicles, props, or any combinations you want.
Key Features: The menu is created at run time based on the config.ini file. This allows for a very high degree of customization. Using the scripts_txd method is simple for beginners (see below) while more advanced users can create their own DLC.rpf for their images.
Installation and Usage
Once the dll and ini are placed in scripts or Scripts folder (either is valid) follow steps below.
F5, default key to open menu. F3, default key to clear the screen of sprites/images.
Step 1. You need screenshots, or any images, of your assets and give them a relevant name. For example Malibu Mansion.
Step 2. You need to place and save all your images in a ytd using Open 4.
Here you have many options:
1. Using any existing ytd, vanilla or mod, and add your pics
2. Copy over an existing ytd, rename it, and add your pics
3. Create your own ytd from scratch in Open 4 and add your pics
4. Use the supplied ytd called MyImages.ytd recommended for beginners.
The ytd files are at: \mods\update\update.rpf\x64\textures\script_txds.rpf\
5. Create your own DLC pack and add it to your dlclist.xml
All the methods above were tested and all are valid options.
Step 3. You need to make all screenshot entries in config.ini because those entries will be used to populate the LemonUI menu. You also need to add your library list which is the name of the ytd without the extension.
Important: The file name you see in Open 4 (eg. My MLO) must be the same as the entry in config.ini
Example config.ini
[Settings]
Library=MyImages
ClearSpriteKey=F3
OpenMenuKey=F5
[Sprites]
sprite1=Malibu Mansion
sprite2=Venice Beach House
sprite3=Rooftop House
sprite4=Yellow Jack Inn
sprite5=Bayview Lodge
Notes: Images will be displayed full size, centered horizontally and vertically.
CREDITS: @JustDancePC for the inspiration of populating menus at run time. He did it with folders for his amazing music mod. This is a variation using an ini file.
Of course you could also apply this to peds, vehicles, props, or any combinations you want.
Key Features: The menu is created at run time based on the config.ini file. This allows for a very high degree of customization. Using the scripts_txd method is simple for beginners (see below) while more advanced users can create their own DLC.rpf for their images.
Installation and Usage
Once the dll and ini are placed in scripts or Scripts folder (either is valid) follow steps below.
F5, default key to open menu. F3, default key to clear the screen of sprites/images.
Step 1. You need screenshots, or any images, of your assets and give them a relevant name. For example Malibu Mansion.
Step 2. You need to place and save all your images in a ytd using Open 4.
Here you have many options:
1. Using any existing ytd, vanilla or mod, and add your pics
2. Copy over an existing ytd, rename it, and add your pics
3. Create your own ytd from scratch in Open 4 and add your pics
4. Use the supplied ytd called MyImages.ytd recommended for beginners.
The ytd files are at: \mods\update\update.rpf\x64\textures\script_txds.rpf\
5. Create your own DLC pack and add it to your dlclist.xml
All the methods above were tested and all are valid options.
Step 3. You need to make all screenshot entries in config.ini because those entries will be used to populate the LemonUI menu. You also need to add your library list which is the name of the ytd without the extension.
Important: The file name you see in Open 4 (eg. My MLO) must be the same as the entry in config.ini
Example config.ini
[Settings]
Library=MyImages
ClearSpriteKey=F3
OpenMenuKey=F5
[Sprites]
sprite1=Malibu Mansion
sprite2=Venice Beach House
sprite3=Rooftop House
sprite4=Yellow Jack Inn
sprite5=Bayview Lodge
Notes: Images will be displayed full size, centered horizontally and vertically.
CREDITS: @JustDancePC for the inspiration of populating menus at run time. He did it with folders for his amazing music mod. This is a variation using an ini file.
Zuerst hochgeladen: 22 hours ago
Letztes Update: 22 hours ago
Last Downloaded: 1 hour ago
11 Kommentare
This is a customizable asset viewer allowing you to view images of assets for any category of assets (or mixed categories) while in game. For example, if you have dozens of MLOs, maps, racetracks, etc and you don’t remember what they look like, you can call up a menu, select the MLO and view it in game.
Of course you could also apply this to peds, vehicles, props, or any combinations you want.
Key Features: The menu is created at run time based on the config.ini file. This allows for a very high degree of customization. Using the scripts_txd method is simple for beginners (see below) while more advanced users can create their own DLC.rpf for their images.
Installation and Usage
Once the dll and ini are placed in scripts or Scripts folder (either is valid) follow steps below.
F5, default key to open menu. F3, default key to clear the screen of sprites/images.
Step 1. You need screenshots, or any images, of your assets and give them a relevant name. For example Malibu Mansion.
Step 2. You need to place and save all your images in a ytd using Open 4.
Here you have many options:
1. Using any existing ytd, vanilla or mod, and add your pics
2. Copy over an existing ytd, rename it, and add your pics
3. Create your own ytd from scratch in Open 4 and add your pics
4. Use the supplied ytd called MyImages.ytd recommended for beginners.
The ytd files are at: \mods\update\update.rpf\x64\textures\script_txds.rpf\
5. Create your own DLC pack and add it to your dlclist.xml
All the methods above were tested and all are valid options.
Step 3. You need to make all screenshot entries in config.ini because those entries will be used to populate the LemonUI menu. You also need to add your library list which is the name of the ytd without the extension.
Important: The file name you see in Open 4 (eg. My MLO) must be the same as the entry in config.ini
Example config.ini
[Settings]
Library=MyImages
ClearSpriteKey=F3
OpenMenuKey=F5
[Sprites]
sprite1=Malibu Mansion
sprite2=Venice Beach House
sprite3=Rooftop House
sprite4=Yellow Jack Inn
sprite5=Bayview Lodge
Notes: Images will be displayed full size, centered horizontally and vertically.
CREDITS: @JustDancePC for the inspiration of populating menus at run time. He did it with folders for his amazing music mod. This is a variation using an ini file.
Of course you could also apply this to peds, vehicles, props, or any combinations you want.
Key Features: The menu is created at run time based on the config.ini file. This allows for a very high degree of customization. Using the scripts_txd method is simple for beginners (see below) while more advanced users can create their own DLC.rpf for their images.
Installation and Usage
Once the dll and ini are placed in scripts or Scripts folder (either is valid) follow steps below.
F5, default key to open menu. F3, default key to clear the screen of sprites/images.
Step 1. You need screenshots, or any images, of your assets and give them a relevant name. For example Malibu Mansion.
Step 2. You need to place and save all your images in a ytd using Open 4.
Here you have many options:
1. Using any existing ytd, vanilla or mod, and add your pics
2. Copy over an existing ytd, rename it, and add your pics
3. Create your own ytd from scratch in Open 4 and add your pics
4. Use the supplied ytd called MyImages.ytd recommended for beginners.
The ytd files are at: \mods\update\update.rpf\x64\textures\script_txds.rpf\
5. Create your own DLC pack and add it to your dlclist.xml
All the methods above were tested and all are valid options.
Step 3. You need to make all screenshot entries in config.ini because those entries will be used to populate the LemonUI menu. You also need to add your library list which is the name of the ytd without the extension.
Important: The file name you see in Open 4 (eg. My MLO) must be the same as the entry in config.ini
Example config.ini
[Settings]
Library=MyImages
ClearSpriteKey=F3
OpenMenuKey=F5
[Sprites]
sprite1=Malibu Mansion
sprite2=Venice Beach House
sprite3=Rooftop House
sprite4=Yellow Jack Inn
sprite5=Bayview Lodge
Notes: Images will be displayed full size, centered horizontally and vertically.
CREDITS: @JustDancePC for the inspiration of populating menus at run time. He did it with folders for his amazing music mod. This is a variation using an ini file.
Zuerst hochgeladen: 22 hours ago
Letztes Update: 22 hours ago
Last Downloaded: 1 hour ago
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@JohnFromGWN Really interesting mod, I think it will be useful for me😊Thank you👏
@ALEXSYS Thank you. Yeah, this could be fun. The challenge for me, was how to populate the menu for viewing functionality.
I don't think this is possible, or at least it's not obvious, without an ini file because sprites are in libraries. C# obviously can display images outside of libraries but not sure how that works with SHVDN and certainly have never seen it done before - maybe the best way is with C++ and an asi mod.
If you can only browse but not enter the corresponding apartment, it feels not perfect. It would be better if you can add a way to teleport directly after clicking or other trigger methods. For displaying images outside the library, you can check out this module dynamic-reticle-mod. There are instructions in the comment area. I also implemented the vehicle preview through the method he taught me: https://youtu.be/oX5Qcs5kk78
Very nice.
@JoyLucien I understand but this is not a teleportation script. It's an asset viewer which absolutely could be used as a teleportation script. However it could be a ped viewer, a car viewer, and a prop viewer. All of these could be scripted but do we really need another teleportation or ped spawning script?
I hope we can find something more innovative - the purpose of this script was chiefly to show how a menu can be populated at run time based on a user text file and using image/texture libraries..
@ShaoyeBen Thank you!
@JoyLucien Thanks for the link and it confirmed what I had already discovered myself when working with NativeUI. From the comments: "LemonUI works only with the ingame texture dictionaries."
Exactly and very frustrating. NativeUI supported, still supports, images in folders on your local drive. However LemonUI does not. I don't feel comfortable going back to NativeUI.
Add a option to teleport
@JohnFromGWN no,dont need back NativeUI,my video show the vehicle spawn is lemonUI,Displaying pictures has nothing to do with LemonUI or NativeUI. It just uses sprites.Look further down. In the end, he sent me a piece of code for implementing a method to load pictures.
@JoyLucien Ok, this is funny (and a little bit sad) but I had already done this 3 years ago. :P
Just forget about it. I need to find my code.
https://www.youtube.com/watch?v=Z3FvQbDmcJo