Selective Fire 1.2b
3.231
126
3.231
126
UPDATE 1.2b (01.02.2019):
• Added support for latest patch 1.0.1604.0
I was quite busy in real life and university - sorry, that it took me so long guys :P
• Don't forget to also update to the latest NativeUI version!
UPDATE 1.2 (25.05.2017):
• Added the ability to change the notification types inside the menu when changing firing modes. You can choose between Subtitle, Map Notification, Help text and none.
UPDATE 1.1 (15.05.2017):
• Added support for controller/gamepad.
The controller/gamepad firing switch can also be customised inside the ingame menu!
DESCRIPTION:
This mods aims for a more realistic weapon behavior by adding the ability to change the firing modes of weapons. You can select between Full/Auto (Default), Semi, and 2 different burst firing modes (The first one requires that you release the trigger after firing and the other one shoots bursts with a delay, like the FAMAS in CoD:MW2), of which you can change the number of shots fired. You even can go into safety mode and lock your gun. The key used to switch between the 5 firing modes can be customized with an ingame menu. Don't like one of the available firing firing modes, or who needs 5 firing modes anyway you are thinking right now? Well, then you can simply choose the firing modes between which you want to switch!
FEATURES LIST:
• 5 different weapon firing modes
• Firing mod customisation
• Custom burst shot count
• Ingame menu (NativeUI)
• Ingame changeable key assignment
• Ingame changeable controller assignment
• Custom notification types: Subtitle, Map Notification, Help text and none
USAGE & FEATURES:
Press the selected key(s) or controller/gamepad button(s) to switch between the firing modes you selected.
Open the menu by typing "FIREM" like a old GTA cheat (e.g. JUMPJET in San Andreas) while in the game. (This is because nearly every user has mapped some functions on every f*cking key, and after a one time configuration, you will not need the menu again)
Select between 5 firing modes:
• Safety/Lock
• Semi fire
• Full Auto (Default)
• Burst fire with trigger release
• Burst fire with delay between bursts (like Full Auto but with a delay)
Change the shot count of the burst fire inside the ingame menu. Available are 2,3,4 and 5 shot bursts.
Choose the way the game indicates the change of firing modes by notifications inside the ingame menu. Available are Subtitle, Map Notification, Help text and none.
To turn this mod and all of its features off uncheck "Mod enabled".
Save your settings, to play with the same settings on the next startup of the game, by selecting this button.
CONTROLS:
As mentioned before, the only control is the firing mode switch. The key(s) and the controller/gamepad button(s) can be changed inside the ingame menu. Just follow the steps shown on the screen. No INI needed. It can be that simple.
• Switch firing mode with keyboard (default: Capslock)
• Switch firing mode with controller/gamepad (default: A)
INSTALLATION:
This is a .NET mod!
The folder names inside the ZIP-file describe into which folder you should put which files.
REQUIREMENTS
.NET Framework
4.5.2
Visual C++
2015
ScriptHookV
Latest
ScriptHookVDotNet
Latest
Native UI for the in-game menu
THANKS & CLARIFICATION:
EnforcerZhukov has got a mod with similar functionality and some other fancy and nice features. In his mod description you can read, that I did the code of the firing mode (=Selective Fire) feature. After asking him if he wants to continue with his mod and if I should help him, we came to the conclusion, that I should continue what we started, and here is the improved version with bugfixes of it! So I want to thank him at this point for the cooperation and his works for the community.
• Added support for latest patch 1.0.1604.0
I was quite busy in real life and university - sorry, that it took me so long guys :P
• Don't forget to also update to the latest NativeUI version!
UPDATE 1.2 (25.05.2017):
• Added the ability to change the notification types inside the menu when changing firing modes. You can choose between Subtitle, Map Notification, Help text and none.
UPDATE 1.1 (15.05.2017):
• Added support for controller/gamepad.
The controller/gamepad firing switch can also be customised inside the ingame menu!
DESCRIPTION:
This mods aims for a more realistic weapon behavior by adding the ability to change the firing modes of weapons. You can select between Full/Auto (Default), Semi, and 2 different burst firing modes (The first one requires that you release the trigger after firing and the other one shoots bursts with a delay, like the FAMAS in CoD:MW2), of which you can change the number of shots fired. You even can go into safety mode and lock your gun. The key used to switch between the 5 firing modes can be customized with an ingame menu. Don't like one of the available firing firing modes, or who needs 5 firing modes anyway you are thinking right now? Well, then you can simply choose the firing modes between which you want to switch!
FEATURES LIST:
• 5 different weapon firing modes
• Firing mod customisation
• Custom burst shot count
• Ingame menu (NativeUI)
• Ingame changeable key assignment
• Ingame changeable controller assignment
• Custom notification types: Subtitle, Map Notification, Help text and none
USAGE & FEATURES:
Press the selected key(s) or controller/gamepad button(s) to switch between the firing modes you selected.
Open the menu by typing "FIREM" like a old GTA cheat (e.g. JUMPJET in San Andreas) while in the game. (This is because nearly every user has mapped some functions on every f*cking key, and after a one time configuration, you will not need the menu again)
Select between 5 firing modes:
• Safety/Lock
• Semi fire
• Full Auto (Default)
• Burst fire with trigger release
• Burst fire with delay between bursts (like Full Auto but with a delay)
Change the shot count of the burst fire inside the ingame menu. Available are 2,3,4 and 5 shot bursts.
Choose the way the game indicates the change of firing modes by notifications inside the ingame menu. Available are Subtitle, Map Notification, Help text and none.
To turn this mod and all of its features off uncheck "Mod enabled".
Save your settings, to play with the same settings on the next startup of the game, by selecting this button.
CONTROLS:
As mentioned before, the only control is the firing mode switch. The key(s) and the controller/gamepad button(s) can be changed inside the ingame menu. Just follow the steps shown on the screen. No INI needed. It can be that simple.
• Switch firing mode with keyboard (default: Capslock)
• Switch firing mode with controller/gamepad (default: A)
INSTALLATION:
This is a .NET mod!
The folder names inside the ZIP-file describe into which folder you should put which files.
REQUIREMENTS
.NET Framework
4.5.2
Visual C++
2015
ScriptHookV
Latest
ScriptHookVDotNet
Latest
Native UI for the in-game menu
THANKS & CLARIFICATION:
EnforcerZhukov has got a mod with similar functionality and some other fancy and nice features. In his mod description you can read, that I did the code of the firing mode (=Selective Fire) feature. After asking him if he wants to continue with his mod and if I should help him, we came to the conclusion, that I should continue what we started, and here is the improved version with bugfixes of it! So I want to thank him at this point for the cooperation and his works for the community.
Zuerst hochgeladen: 14. Mai 2017
Letztes Update: 1. Februar 2019
Last Downloaded: 6 hours ago
99 Kommentare
UPDATE 1.2b (01.02.2019):
• Added support for latest patch 1.0.1604.0
I was quite busy in real life and university - sorry, that it took me so long guys :P
• Don't forget to also update to the latest NativeUI version!
UPDATE 1.2 (25.05.2017):
• Added the ability to change the notification types inside the menu when changing firing modes. You can choose between Subtitle, Map Notification, Help text and none.
UPDATE 1.1 (15.05.2017):
• Added support for controller/gamepad.
The controller/gamepad firing switch can also be customised inside the ingame menu!
DESCRIPTION:
This mods aims for a more realistic weapon behavior by adding the ability to change the firing modes of weapons. You can select between Full/Auto (Default), Semi, and 2 different burst firing modes (The first one requires that you release the trigger after firing and the other one shoots bursts with a delay, like the FAMAS in CoD:MW2), of which you can change the number of shots fired. You even can go into safety mode and lock your gun. The key used to switch between the 5 firing modes can be customized with an ingame menu. Don't like one of the available firing firing modes, or who needs 5 firing modes anyway you are thinking right now? Well, then you can simply choose the firing modes between which you want to switch!
FEATURES LIST:
• 5 different weapon firing modes
• Firing mod customisation
• Custom burst shot count
• Ingame menu (NativeUI)
• Ingame changeable key assignment
• Ingame changeable controller assignment
• Custom notification types: Subtitle, Map Notification, Help text and none
USAGE & FEATURES:
Press the selected key(s) or controller/gamepad button(s) to switch between the firing modes you selected.
Open the menu by typing "FIREM" like a old GTA cheat (e.g. JUMPJET in San Andreas) while in the game. (This is because nearly every user has mapped some functions on every f*cking key, and after a one time configuration, you will not need the menu again)
Select between 5 firing modes:
• Safety/Lock
• Semi fire
• Full Auto (Default)
• Burst fire with trigger release
• Burst fire with delay between bursts (like Full Auto but with a delay)
Change the shot count of the burst fire inside the ingame menu. Available are 2,3,4 and 5 shot bursts.
Choose the way the game indicates the change of firing modes by notifications inside the ingame menu. Available are Subtitle, Map Notification, Help text and none.
To turn this mod and all of its features off uncheck "Mod enabled".
Save your settings, to play with the same settings on the next startup of the game, by selecting this button.
CONTROLS:
As mentioned before, the only control is the firing mode switch. The key(s) and the controller/gamepad button(s) can be changed inside the ingame menu. Just follow the steps shown on the screen. No INI needed. It can be that simple.
• Switch firing mode with keyboard (default: Capslock)
• Switch firing mode with controller/gamepad (default: A)
INSTALLATION:
This is a .NET mod!
The folder names inside the ZIP-file describe into which folder you should put which files.
REQUIREMENTS
.NET Framework
4.5.2
Visual C++
2015
ScriptHookV
Latest
ScriptHookVDotNet
Latest
Native UI for the in-game menu
THANKS & CLARIFICATION:
EnforcerZhukov has got a mod with similar functionality and some other fancy and nice features. In his mod description you can read, that I did the code of the firing mode (=Selective Fire) feature. After asking him if he wants to continue with his mod and if I should help him, we came to the conclusion, that I should continue what we started, and here is the improved version with bugfixes of it! So I want to thank him at this point for the cooperation and his works for the community.
• Added support for latest patch 1.0.1604.0
I was quite busy in real life and university - sorry, that it took me so long guys :P
• Don't forget to also update to the latest NativeUI version!
UPDATE 1.2 (25.05.2017):
• Added the ability to change the notification types inside the menu when changing firing modes. You can choose between Subtitle, Map Notification, Help text and none.
UPDATE 1.1 (15.05.2017):
• Added support for controller/gamepad.
The controller/gamepad firing switch can also be customised inside the ingame menu!
DESCRIPTION:
This mods aims for a more realistic weapon behavior by adding the ability to change the firing modes of weapons. You can select between Full/Auto (Default), Semi, and 2 different burst firing modes (The first one requires that you release the trigger after firing and the other one shoots bursts with a delay, like the FAMAS in CoD:MW2), of which you can change the number of shots fired. You even can go into safety mode and lock your gun. The key used to switch between the 5 firing modes can be customized with an ingame menu. Don't like one of the available firing firing modes, or who needs 5 firing modes anyway you are thinking right now? Well, then you can simply choose the firing modes between which you want to switch!
FEATURES LIST:
• 5 different weapon firing modes
• Firing mod customisation
• Custom burst shot count
• Ingame menu (NativeUI)
• Ingame changeable key assignment
• Ingame changeable controller assignment
• Custom notification types: Subtitle, Map Notification, Help text and none
USAGE & FEATURES:
Press the selected key(s) or controller/gamepad button(s) to switch between the firing modes you selected.
Open the menu by typing "FIREM" like a old GTA cheat (e.g. JUMPJET in San Andreas) while in the game. (This is because nearly every user has mapped some functions on every f*cking key, and after a one time configuration, you will not need the menu again)
Select between 5 firing modes:
• Safety/Lock
• Semi fire
• Full Auto (Default)
• Burst fire with trigger release
• Burst fire with delay between bursts (like Full Auto but with a delay)
Change the shot count of the burst fire inside the ingame menu. Available are 2,3,4 and 5 shot bursts.
Choose the way the game indicates the change of firing modes by notifications inside the ingame menu. Available are Subtitle, Map Notification, Help text and none.
To turn this mod and all of its features off uncheck "Mod enabled".
Save your settings, to play with the same settings on the next startup of the game, by selecting this button.
CONTROLS:
As mentioned before, the only control is the firing mode switch. The key(s) and the controller/gamepad button(s) can be changed inside the ingame menu. Just follow the steps shown on the screen. No INI needed. It can be that simple.
• Switch firing mode with keyboard (default: Capslock)
• Switch firing mode with controller/gamepad (default: A)
INSTALLATION:
This is a .NET mod!
The folder names inside the ZIP-file describe into which folder you should put which files.
REQUIREMENTS
.NET Framework
4.5.2
Visual C++
2015
ScriptHookV
Latest
ScriptHookVDotNet
Latest
Native UI for the in-game menu
THANKS & CLARIFICATION:
EnforcerZhukov has got a mod with similar functionality and some other fancy and nice features. In his mod description you can read, that I did the code of the firing mode (=Selective Fire) feature. After asking him if he wants to continue with his mod and if I should help him, we came to the conclusion, that I should continue what we started, and here is the improved version with bugfixes of it! So I want to thank him at this point for the cooperation and his works for the community.
Zuerst hochgeladen: 14. Mai 2017
Letztes Update: 1. Februar 2019
Last Downloaded: 6 hours ago
UPDATE 1.2b (01.02.2019):
• Added support for latest patch 1.0.1604.0
I was quite busy in real life and university - sorry, that it took me so long guys :P
• Don't forget to also update to the latest NativeUI version!
@iiTzKraze so you want to share that code? ;)
Multiple available cheat codes in an easy to use way for the programmer would be interesting
Thanks for this useful mod. Should have been included in the vanilla version of GTA V.
Great work fam. Amazing mod.
@Kryo4lex Is there a way to kind of speed up the semi-auto mode, to where it fires with every trigger press rather than having a set time between shots?
@NaijaMango the limit of the "speed" for the semi automatic mode is the normal rate of fire of the weapon itself. You can not shoot faster than the weapon would if you used it with the default = full automatic mode
Amazing xD !!!
It just won't work. Every time I save my settings, I have to refresh the script hook dot net and put the settings in again. It didn't even let me change the fire selection at first. When it did, whatever I had it set to didn't even apply with it. I had it on safety fire, and it would shoot as if I had never even gotten the mod. Is there anything I did wrong? I put everything in the right folders!
@Eddie O'Neil This is the first time I hear about that bug. could you please post your error logs?
please update as no longer works with newest update
@Kryo4lex ^
@Reece_Bishop I updated it. You may want to check it out. Have fun :)
still doesnt work, i updated everything to latest versions
@Reece_Bishop please post your error log!
[04/02/2019 12:09:50.492] Started new log on 04/02/2019 12:09:50.492
[04/02/2019 12:09:50.496] ====================================================================================================
[04/02/2019 12:09:50.477] Log path: D:\Grand Theft Auto Online\RagePluginHook.log
[04/02/2019 12:09:50.496] Log verbosity: Trivial
[04/02/2019 12:09:50.498] Initializing input system
[04/02/2019 12:09:50.501] Initializing game console
[04/02/2019 12:09:50.512] Console key has been set to F4 (key code: 115)
[04/02/2019 12:09:50.591] Initializing console variable "ConsoleScrollAmount".
[04/02/2019 12:09:50.591] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[04/02/2019 12:09:50.595] Read value: <null>
[04/02/2019 12:09:50.596] Initializing console variable "DisableRenderVersionText".
[04/02/2019 12:09:50.596] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[04/02/2019 12:09:50.602] Read value: True
[04/02/2019 12:09:50.602] Setting value of console variable "DisableRenderVersionText" to stored value.
[04/02/2019 12:09:50.602] Initializing console variable "ConsoleKey".
[04/02/2019 12:09:50.602] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[04/02/2019 12:09:50.603] Read value: F4
[04/02/2019 12:09:50.603] Setting value of console variable "ConsoleKey" to stored value.
[04/02/2019 12:09:50.603] Console key has been set to F4 (key code: 115)
[04/02/2019 12:09:50.603] Initializing console variable "PluginTimeoutThreshold".
[04/02/2019 12:09:50.603] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[04/02/2019 12:09:50.604] Read value: 10000
[04/02/2019 12:09:50.604] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[04/02/2019 12:09:50.604] Initializing console variable "AlwaysShowConsoleOutput".
[04/02/2019 12:09:50.604] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[04/02/2019 12:09:50.604] Read value: <null>
[04/02/2019 12:09:50.604] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[04/02/2019 12:09:50.604] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[04/02/2019 12:09:50.605] Read value: False
[04/02/2019 12:09:50.605] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[04/02/2019 12:09:50.605] Initializing console variable "ShowOnScreenWarnings".
[04/02/2019 12:09:50.605] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[04/02/2019 12:09:50.605] Read value: <null>
[04/02/2019 12:09:50.605] Console initialized
[04/02/2019 12:09:50.605] Initializing forms manager
[04/02/2019 12:09:50.607] Cleaning temp folder
[04/02/2019 12:09:50.622] Version: RAGE Plugin Hook v0.64.1234.15464 PUBLIC ALPHA for Grand Theft Auto V
[04/02/2019 12:09:50.630] ================ RAGE Plugin Hook ================
[04/02/2019 12:09:50.639] Detected Windows 10 Professional (64-bit) (10.0.17134.0)!
[04/02/2019 12:09:50.639] Checking game support
[04/02/2019 12:09:51.107] Product name: Grand Theft Auto V
[04/02/2019 12:09:51.107] Product version: 1.0.1604.0
[04/02/2019 12:09:51.107] Is steam version: False
[04/02/2019 12:09:51.108] Initializing DirectX
[04/02/2019 12:09:51.110] Initializing Direct3D
[04/02/2019 12:09:51.110] Loading C:\WINDOWS\system32\d3d11.dll
[04/02/2019 12:09:51.110] Loaded at 0x7FFDCB1C0000
[04/02/2019 12:09:51.110] D3D11CreateDeviceAndSwapChain at 0x7FFDCB1D5950
[04/02/2019 12:09:51.110] Creating Direct3D 11 device and swap chain
[04/02/2019 12:09:51.165] Swap Chain created: 0x2210C495E50
[04/02/2019 12:09:51.165] Swap Chain VTable: 0x2210C495E50
[04/02/2019 12:09:51.165] Swap Chain VTable_2: 0x7FFDCCD4EC80
[04/02/2019 12:09:51.165] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[04/02/2019 12:09:51.165] D3D11Present: 0x7FFDCCCE5070
[04/02/2019 12:09:51.165] D3D11ResizeBuffers: 0x7FFDCCCF9E60
[04/02/2019 12:09:51.165] D3D11ResizeTarget: 0x7FFDCCD42600
[04/02/2019 12:09:51.165] D3D11SetFullscreenState: 0x7FFDCCD02460
[04/02/2019 12:09:51.165] Getting device
[04/02/2019 12:09:51.165] Retrieved device
[04/02/2019 12:09:51.166] Creating wrapper
[04/02/2019 12:09:51.183] Direct3D initialized
[04/02/2019 12:09:51.183] Initialized DirectX
[04/02/2019 12:09:51.183] Direct3D watcher thread spawned
[04/02/2019 12:09:51.263] Wrapper created
[04/02/2019 12:09:51.270] Effect created
[04/02/2019 12:09:51.270] Creating buffer
[04/02/2019 12:09:51.270] Created buffer
[04/02/2019 12:09:51.270] Creating blend state
[04/02/2019 12:09:51.270] Created blend state
[04/02/2019 12:09:51.270] Done with creation
[04/02/2019 12:09:51.351] Initializing texture system.
[04/02/2019 12:09:51.351] Initializing texture system; phase 1
[04/02/2019 12:09:51.351] Initializing texture system; phase 2
[04/02/2019 12:09:51.360] Initializing texture system; phase 3
[04/02/2019 12:09:51.361] Initializing texture system; phase 4
[04/02/2019 12:09:51.377] Initializing texture system; phase 5
[04/02/2019 12:09:51.378] Initializing texture system; phase 6
[04/02/2019 12:09:51.380] Initializing texture system; phase 7
[04/02/2019 12:09:51.383] Initializing texture system; phase 8
[04/02/2019 12:09:51.385] Initializing texture system; phase 9
[04/02/2019 12:09:51.386] Initializing texture system; phase 10
[04/02/2019 12:09:51.391] Initializing texture system; phase 11
[04/02/2019 12:09:51.391] Initializing texture system; phase 12
[04/02/2019 12:09:51.394] Initializing texture system; phase 13
[04/02/2019 12:09:51.394] Initializing texture system; phase 14
[04/02/2019 12:09:56.184] Direct3D watcher thread ended
[04/02/2019 12:10:10.447] LoadingScreenMsg: Initializing game support
[04/02/2019 12:10:10.699] Initializing game support
[04/02/2019 12:10:11.296] LoadingScreenMsg: Velocity limit removed
[04/02/2019 12:10:11.622] Compatibility level: 0
[04/02/2019 12:10:11.622] Supported version detected
[04/02/2019 12:10:11.622] ==================================================
[04/02/2019 12:10:11.622] LoadingScreenMsg: Patching code
[04/02/2019 12:10:11.873] LoadingScreenMsg: Waiting for game initialization
[04/02/2019 12:10:12.124] Waiting for game initialization
[04/02/2019 12:10:12.225] LoadingScreenMsg: Initializing core
[04/02/2019 12:10:12.476] Initializing hook
[04/02/2019 12:10:17.483] LoadingScreenMsg: Completing interoperability
[04/02/2019 12:10:17.733] Completing interoperability
[04/02/2019 12:10:17.733] Initialization code 1.
[04/02/2019 12:10:17.733] Initialization code 2.
[04/02/2019 12:10:17.733] Initialization code 3.
[04/02/2019 12:10:17.741] 1 Address: 0x00007FF6CD59C5DC
[04/02/2019 12:10:17.741] Calling func 1
[04/02/2019 12:10:17.756] 2 Address: 0x00007FF6CE0F9BC6
[04/02/2019 12:10:17.757] 3 Address: 0x00007FF6CCB95CA2
[04/02/2019 12:10:17.786] Address: 0x00007FF6CE0F9B70
[04/02/2019 12:10:17.786] Unknown var: 0x00007FF6CF1107B0
[04/02/2019 12:10:17.786] Initialization code 4.
[04/02/2019 12:10:17.786] Initialization code 5.
[04/02/2019 12:10:17.786] Completing interoperability, phase 1
[04/02/2019 12:10:17.786] Completing interoperability, phase 2
[04/02/2019 12:10:17.786] Completing interoperability, phase 3
[04/02/2019 12:10:17.786] Completing interoperability, phase 4
[04/02/2019 12:10:17.786] Completing interoperability, phase 5
[04/02/2019 12:10:17.786] Completing interoperability, phase 6
[04/02/2019 12:10:17.786] Completing interoperability, phase 7
[04/02/2019 12:10:17.786] LoadingScreenMsg:
[04/02/2019 12:10:18.037] LoadingScreenMsg: Loading Story Mode
[04/02/2019 12:10:25.550] LoadingScreenMsg: Loading and Populating Game World
[04/02/2019 12:10:25.801] LoadingScreenMsg:
[04/02/2019 12:10:42.351] Initializing console variable "IsDeveloperModeEnabled".
[04/02/2019 12:10:42.351] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[04/02/2019 12:10:42.352] Read value: <null>
[04/02/2019 12:10:42.352] Initializing console variable "TimeScale".
[04/02/2019 12:10:42.352] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[04/02/2019 12:10:42.352] Read value: <null>
[04/02/2019 12:10:44.377] <UNLOADED PLUGIN>: Initializing input system
[04/02/2019 12:10:44.382] <UNLOADED PLUGIN>: Initializing game console
[04/02/2019 12:10:44.387] <UNLOADED PLUGIN>: Initializing forms manager
[04/02/2019 12:10:46.428] <UNLOADED PLUGIN>: Initializing input system
[04/02/2019 12:10:46.429] <UNLOADED PLUGIN>: Initializing game console
[04/02/2019 12:10:46.430] <UNLOADED PLUGIN>: Initializing forms manager
[04/02/2019 12:10:48.631] <UNLOADED PLUGIN>: Initializing input system
[04/02/2019 12:10:48.632] <UNLOADED PLUGIN>: Initializing game console
[04/02/2019 12:10:48.634] <UNLOADED PLUGIN>: Initializing forms manager
[04/02/2019 12:10:48.836] Drop The Weapon: Loading DropTheWeapon Plugin by Fenix2525WOT...
[04/02/2019 12:10:48.840] Drop The Weapon: Applying Settings...
[04/02/2019 12:10:48.881] Drop The Weapon: Settings Applied
[04/02/2019 12:10:48.881] Drop The Weapon: ----------------------------------------------------------------------------------------
[04/02/2019 12:10:48.881] Drop The Weapon: DROP THE WEAPON by Fenix2525WOT has loaded successfully!
[04/02/2019 12:10:48.881] Drop The Weapon: HAVE FUN DISARMING THOSE PEDS!
[04/02/2019 12:10:48.881] Drop The Weapon: If you encounter a bug, please report it on LCPDFR.COM!
[04/02/2019 12:10:48.881] Drop The Weapon: ----------------------------------------------------------------------------------------
[04/02/2019 12:10:48.935] FootPursuitAid: Albo1125.Common verifying update entry for FootPursuitAid
[04/02/2019 12:10:49.078] FootPursuitAid: Albo1125.Common.dll 6.6.2.0 starting standard dependency check for Foot Pursuit Aid
[04/02/2019 12:10:49.598] FootPursuitAid: SCID:/Reecedabeast123/
[04/02/2019 12:10:49.606] FootPursuitAid: Albo1125.Common detected RAGEPluginHook version: 0.64
[04/02/2019 12:10:49.606] FootPursuitAid: Dependency check for Foot Pursuit Aid successful: True
[04/02/2019 12:10:49.608] FootPursuitAid: Foot Pursuit Aid 2.3.0.0 by Albo1125 has been loaded successfully.
[04/02/2019 12:10:49.612] FootPursuitAid: Albo1125.Common 6.6.2.0, developed by Albo1125. Starting update checks.
[04/02/2019 12:10:49.719] FootPursuitAid: Albo1125.Common 6.6.2.0, developed by Albo1125. Not checking for updates until 05/02/2019 12:06:02
[04/02/2019 12:10:49.908] ---------------------------------------------------------------------
[04/02/2019 12:10:49.908] LSPD FIRST RESPONSE
[04/02/2019 12:10:49.908] Version 0.3.1
[04/02/2019 12:10:49.908] A G17 Media Modification
[04/02/2019 12:10:49.908] - Developed by LMS & Sam
[04/02/2019 12:10:49.908] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[04/02/2019 12:10:49.908] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[04/02/2019 12:10:49.908] ---------------------------------------------------------------------
[04/02/2019 12:10:49.908] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[04/02/2019 12:10:49.908] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[04/02/2019 12:10:49.971]
[04/02/2019 12:10:50.207] D:\Grand Theft Auto Online\lspdfr\lspdfr.ini
[04/02/2019 12:10:50.207] D:\Grand Theft Auto Online\lspdfr\lspdfr.ini
[04/02/2019 12:10:50.210] Callouts: 450
[04/02/2019 12:10:50.476] [TRACE] Thread CopManager #1 initialized
@Kryo4lex this?
@Reece_Bishop no, this is the wrong erroog. The right one is called something like "ScripthookDotNet.log"
nope cant find it, oh well XD
@Reece_Bishop make sure, that you have everything I mentioned installed :)
1. This script doesn't restore last selected firing mode after game restart.
2. There's no option to choose weapon-specific firing mode. For example: %some_pistol% - semi, %some_assault_rifle% - burst, %some_another_assault_rifle% - full auto, %marksman_rilfe% - semi, ect.
@Ivanya 1.: it is an good idea, to save the last game mode automatically when you switch it, so thx for that input. 2.: Honestly I dont plan to add that feature, since it would overcomplicate the mod I think. And also thx for the 5* rating :)