Single Player Garage (SPG) [BETA] 0.6
860.770
2.677
860.770
2.677
Welcome to the BETA release of the mod!
This mod aims to add vehicle storage to your game seamlessly, as if it was already in the game.
Store unlimited Vehicles and have your Vehicle delivered to you simply by pressing F5!
Note:
This mod has known compatibility issues with Vehicle Persistence mods
Send any error logs to help@mlgthatsme.com
1. Install ScriptHookV (http://www.dev-c.com/gtav/scripthookv/)
2. Install ScriptHookVDotNet (https://github.com/crosire/scripthookvdotnet/releases/tag/v2.9)
3. Copy the Scripts folder in this zip, to your GTA V Directory.
4. Run GTA V
Mod not working for you?
A lot of people can't seem to get the mod to work at all.
Try install these:
https://www.microsoft.com/en-us/download/details.aspx?id=40784
https://www.microsoft.com/en-us/download/details.aspx?id=30653
https://www.microsoft.com/en-us/download/details.aspx?id=48145
That should fix the loading problems!
Change Log:
Version 0.6
- Removed NetNotifications
- Fixed crashing. Hopefully everything works again.
Version 0.5
- Now uses ScriptHookVDotNet 2.3
- Added support for latest GTA V Updates (Up to build 463)
- You can now change the radio station by going to the red circle in your Garage.
- Fixed neon color bug
Version 0.41
- Numerous bug and crash fixes
Version 0.4
- Stats work ;)
- Liveries now save.
- Fixed not being able to set vehicle mods to stock.
- Increased size of Vehicle Stats floater.
- Garage Blips are now short ranged. (Won't clutter the map)
- Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles
- Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete)
- Added support for 2 Car and 6 Car Garage Interiors
- Added "Return all Vehicles" to mechanic menu
- Added Several Garages scattered over the city (7 New Ones)
- You now have to press the Action Button to enter and leave Garages.
- Active vehicles can now be delivered if you're far away enough from them.
- You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing)
- Delivered Vehicles now align to the road properly.
- Added "For Sale" signs at the font of each Building for purchasing Garages.
- You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free)
- Added Net Notifications and analytics.
Version 0.31
Compatibility for ScriptHookVDotNet 1.0
Version 0.3
- Added Weazel Plaza
- Added Tinsel Towers
- Fixed numerous bugs preventing Vehicles from Spawning.
- Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash.
- Changed error log layout again.
- Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility)
- Vehicle blip hides when you're in the vehicle.
- In-Garage Los Santos Customs Overhaul (Not entirely finished though)
- If Vehicles are moved inside Garage, they are reset back to their original position.
- Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it.
- Added Vehicle list to Floor select menu.
- Fixed plate types not saving
Version 0.2
- Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff)
- Changed up Mod Shop UI
- Added vehicle delivery (Press F5) You can change this in the SPG.ini file.
- Bug Logging.
- Remove Vehicle Confirmation.
- Remove Vehicle from Garage and drive it outside.
- Some bug fixes.
- Removed yellow highlight.
Version 0.1
- First Release
- Store Vehicles in Garage
- Share vehicle saves with friends
- Mod vehicle in garage
- +More
This mod aims to add vehicle storage to your game seamlessly, as if it was already in the game.
Store unlimited Vehicles and have your Vehicle delivered to you simply by pressing F5!
Note:
This mod has known compatibility issues with Vehicle Persistence mods
Send any error logs to help@mlgthatsme.com
1. Install ScriptHookV (http://www.dev-c.com/gtav/scripthookv/)
2. Install ScriptHookVDotNet (https://github.com/crosire/scripthookvdotnet/releases/tag/v2.9)
3. Copy the Scripts folder in this zip, to your GTA V Directory.
4. Run GTA V
Mod not working for you?
A lot of people can't seem to get the mod to work at all.
Try install these:
https://www.microsoft.com/en-us/download/details.aspx?id=40784
https://www.microsoft.com/en-us/download/details.aspx?id=30653
https://www.microsoft.com/en-us/download/details.aspx?id=48145
That should fix the loading problems!
Change Log:
Version 0.6
- Removed NetNotifications
- Fixed crashing. Hopefully everything works again.
Version 0.5
- Now uses ScriptHookVDotNet 2.3
- Added support for latest GTA V Updates (Up to build 463)
- You can now change the radio station by going to the red circle in your Garage.
- Fixed neon color bug
Version 0.41
- Numerous bug and crash fixes
Version 0.4
- Stats work ;)
- Liveries now save.
- Fixed not being able to set vehicle mods to stock.
- Increased size of Vehicle Stats floater.
- Garage Blips are now short ranged. (Won't clutter the map)
- Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles
- Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete)
- Added support for 2 Car and 6 Car Garage Interiors
- Added "Return all Vehicles" to mechanic menu
- Added Several Garages scattered over the city (7 New Ones)
- You now have to press the Action Button to enter and leave Garages.
- Active vehicles can now be delivered if you're far away enough from them.
- You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing)
- Delivered Vehicles now align to the road properly.
- Added "For Sale" signs at the font of each Building for purchasing Garages.
- You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free)
- Added Net Notifications and analytics.
Version 0.31
Compatibility for ScriptHookVDotNet 1.0
Version 0.3
- Added Weazel Plaza
- Added Tinsel Towers
- Fixed numerous bugs preventing Vehicles from Spawning.
- Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash.
- Changed error log layout again.
- Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility)
- Vehicle blip hides when you're in the vehicle.
- In-Garage Los Santos Customs Overhaul (Not entirely finished though)
- If Vehicles are moved inside Garage, they are reset back to their original position.
- Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it.
- Added Vehicle list to Floor select menu.
- Fixed plate types not saving
Version 0.2
- Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff)
- Changed up Mod Shop UI
- Added vehicle delivery (Press F5) You can change this in the SPG.ini file.
- Bug Logging.
- Remove Vehicle Confirmation.
- Remove Vehicle from Garage and drive it outside.
- Some bug fixes.
- Removed yellow highlight.
Version 0.1
- First Release
- Store Vehicles in Garage
- Share vehicle saves with friends
- Mod vehicle in garage
- +More
Zuerst hochgeladen: 30. Mai 2015
Letztes Update: 2. Juli 2016
Last Downloaded: vor 17 Minuten
2.500 Kommentare
Welcome to the BETA release of the mod!
This mod aims to add vehicle storage to your game seamlessly, as if it was already in the game.
Store unlimited Vehicles and have your Vehicle delivered to you simply by pressing F5!
Note:
This mod has known compatibility issues with Vehicle Persistence mods
Send any error logs to help@mlgthatsme.com
1. Install ScriptHookV (http://www.dev-c.com/gtav/scripthookv/)
2. Install ScriptHookVDotNet (https://github.com/crosire/scripthookvdotnet/releases/tag/v2.9)
3. Copy the Scripts folder in this zip, to your GTA V Directory.
4. Run GTA V
Mod not working for you?
A lot of people can't seem to get the mod to work at all.
Try install these:
https://www.microsoft.com/en-us/download/details.aspx?id=40784
https://www.microsoft.com/en-us/download/details.aspx?id=30653
https://www.microsoft.com/en-us/download/details.aspx?id=48145
That should fix the loading problems!
Change Log:
Version 0.6
- Removed NetNotifications
- Fixed crashing. Hopefully everything works again.
Version 0.5
- Now uses ScriptHookVDotNet 2.3
- Added support for latest GTA V Updates (Up to build 463)
- You can now change the radio station by going to the red circle in your Garage.
- Fixed neon color bug
Version 0.41
- Numerous bug and crash fixes
Version 0.4
- Stats work ;)
- Liveries now save.
- Fixed not being able to set vehicle mods to stock.
- Increased size of Vehicle Stats floater.
- Garage Blips are now short ranged. (Won't clutter the map)
- Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles
- Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete)
- Added support for 2 Car and 6 Car Garage Interiors
- Added "Return all Vehicles" to mechanic menu
- Added Several Garages scattered over the city (7 New Ones)
- You now have to press the Action Button to enter and leave Garages.
- Active vehicles can now be delivered if you're far away enough from them.
- You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing)
- Delivered Vehicles now align to the road properly.
- Added "For Sale" signs at the font of each Building for purchasing Garages.
- You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free)
- Added Net Notifications and analytics.
Version 0.31
Compatibility for ScriptHookVDotNet 1.0
Version 0.3
- Added Weazel Plaza
- Added Tinsel Towers
- Fixed numerous bugs preventing Vehicles from Spawning.
- Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash.
- Changed error log layout again.
- Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility)
- Vehicle blip hides when you're in the vehicle.
- In-Garage Los Santos Customs Overhaul (Not entirely finished though)
- If Vehicles are moved inside Garage, they are reset back to their original position.
- Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it.
- Added Vehicle list to Floor select menu.
- Fixed plate types not saving
Version 0.2
- Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff)
- Changed up Mod Shop UI
- Added vehicle delivery (Press F5) You can change this in the SPG.ini file.
- Bug Logging.
- Remove Vehicle Confirmation.
- Remove Vehicle from Garage and drive it outside.
- Some bug fixes.
- Removed yellow highlight.
Version 0.1
- First Release
- Store Vehicles in Garage
- Share vehicle saves with friends
- Mod vehicle in garage
- +More
This mod aims to add vehicle storage to your game seamlessly, as if it was already in the game.
Store unlimited Vehicles and have your Vehicle delivered to you simply by pressing F5!
Note:
This mod has known compatibility issues with Vehicle Persistence mods
Send any error logs to help@mlgthatsme.com
1. Install ScriptHookV (http://www.dev-c.com/gtav/scripthookv/)
2. Install ScriptHookVDotNet (https://github.com/crosire/scripthookvdotnet/releases/tag/v2.9)
3. Copy the Scripts folder in this zip, to your GTA V Directory.
4. Run GTA V
Mod not working for you?
A lot of people can't seem to get the mod to work at all.
Try install these:
https://www.microsoft.com/en-us/download/details.aspx?id=40784
https://www.microsoft.com/en-us/download/details.aspx?id=30653
https://www.microsoft.com/en-us/download/details.aspx?id=48145
That should fix the loading problems!
Change Log:
Version 0.6
- Removed NetNotifications
- Fixed crashing. Hopefully everything works again.
Version 0.5
- Now uses ScriptHookVDotNet 2.3
- Added support for latest GTA V Updates (Up to build 463)
- You can now change the radio station by going to the red circle in your Garage.
- Fixed neon color bug
Version 0.41
- Numerous bug and crash fixes
Version 0.4
- Stats work ;)
- Liveries now save.
- Fixed not being able to set vehicle mods to stock.
- Increased size of Vehicle Stats floater.
- Garage Blips are now short ranged. (Won't clutter the map)
- Added support for "ILL-GOTTEN GAINS PART 1" DLC Vehicles
- Added Experimental Garage Layout Editor (Be careful with this, it's not fully complete)
- Added support for 2 Car and 6 Car Garage Interiors
- Added "Return all Vehicles" to mechanic menu
- Added Several Garages scattered over the city (7 New Ones)
- You now have to press the Action Button to enter and leave Garages.
- Active vehicles can now be delivered if you're far away enough from them.
- You can no longer enter your Garage while wanted. (Unless your Wanted stars are flashing)
- Delivered Vehicles now align to the road properly.
- Added "For Sale" signs at the font of each Building for purchasing Garages.
- You can now purchase Garages. (Garages with Vehicles already in them will be given to you for free)
- Added Net Notifications and analytics.
Version 0.31
Compatibility for ScriptHookVDotNet 1.0
Version 0.3
- Added Weazel Plaza
- Added Tinsel Towers
- Fixed numerous bugs preventing Vehicles from Spawning.
- Fixed bug when player exits a vehicle from slot 2, when slot 1 is empty, it causes a crash.
- Changed error log layout again.
- Display Vehicles are now removed (internally) when leaving the garage (Persistance mod compatibility)
- Vehicle blip hides when you're in the vehicle.
- In-Garage Los Santos Customs Overhaul (Not entirely finished though)
- If Vehicles are moved inside Garage, they are reset back to their original position.
- Script now checks every tick if a Vehicle is missing due to a spawn glitch, and tries to spawn it.
- Added Vehicle list to Floor select menu.
- Fixed plate types not saving
Version 0.2
- Added Colour options to the in garage Mod Shop (RGB, non of that predefined Colours stuff)
- Changed up Mod Shop UI
- Added vehicle delivery (Press F5) You can change this in the SPG.ini file.
- Bug Logging.
- Remove Vehicle Confirmation.
- Remove Vehicle from Garage and drive it outside.
- Some bug fixes.
- Removed yellow highlight.
Version 0.1
- First Release
- Store Vehicles in Garage
- Share vehicle saves with friends
- Mod vehicle in garage
- +More
Zuerst hochgeladen: 30. Mai 2015
Letztes Update: 2. Juli 2016
Last Downloaded: vor 17 Minuten
Version 0.6 uploaded... lets hope it works.
ALSO I CANNOT STRESS THIS ENOUGH: Install the latest ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet/releases/tag/v2.9
Most of your problems are due to missing the requirements for scripthookvdotnet ITSELF.
@GTAStoryModeEnjoyer SPGR is broken as well tho, you fall through the map whenever you enter a garage, just like this mod
@Alyxiate the only reason why that happens to you is because you downloaded a map mod that conflicts with the mod, breaking MP maps. And you need MP maps enabled for the garages to work in-game.
@GTAStoryModeEnjoyer i have no map mods installed and online map is enabled in ENT
@Alyxiate That's odd. SPGR works well for me, and I have no map mods. Maybe you should enable MP maps in TrainerV
@GTAStoryModeEnjoyer it ended up randomly fixing itself
works as intended afaik
First of all, I test this mod WITHOUT the need for spe-.. the need of loading the mp_maps. IF you have problems with this mod, I'll just recommend you to install it in a clean gta v. Because your problems mostly & surely, either not understand there is a basic requirements to be installed first before install this mod. OR you have a conflict with some mods. I do install this with Persistence II by ImNotMentaL, Skysder's Enhanced Traffic Experience: Lite Edition by Skysder, and a few more that I assume it's only a mod that not change too much things inside the game. Now to the review ↴
The Advantages:
- Can modify your cars inside the garage;
- There's 33 garages you can buy and they all are in the city;
- You can storage around 286 vehicles with this mod!
- The garages has this variant:
⫸ High-end can contain 10 vehicles,
⫸ Mid can contain 6 vehicles,
⫸ Low can contain 2 vehicles;
- Can call the vehicles via F5 (Mechanic Menu);
- Your car will automatically insured. So if it explode or something like too broken to used, it'll automatically be there in the garage where you put it. No need to call MorsMutual like in the online;
- Can change the radio station inside the garage;
- Can remove the car permanently with 2 options. First, you spawn outside with the car that you want to remove (So you can sell it if you have a mod like that). Or you stay inside the garage and the vehicle just dissapear;
- Can use the laptop, means can browse internet;
- If your car broken, go inside the garage will fixed it;
- In the Mid type, you can use the special vehicles like in the vanilla garage (The Trio Protag Garages).
The Disadvantages:
- Can't move the camera around like in LSC when modifying inside the garage;
- They all are in the city. Less spreaded than what I thought;
- Can't turn on the tv in High-end garages :(
- The modifying feature are actually almost perfect. For example, I can't install liveries on Buffalo STX;
- Can't sell the garages you already own.
Quick Edit on my previous review. Actually you can't use the special vehicles even tho the menu pop up in the mid class garage.
@VysionX where can u buy them?
After updating to the latest version of the game (about June 26-28, 2024) mod stopped running, in the logs found such errors:
[20:01:24] [DEBUG] Loading assembly SinglePlayerGarage.dll ...
[20:01:24] [INFO] Found 4 script(s) in SinglePlayerGarage.dll resolved to API 2.11.6.
[20:01:24] [DEBUG] Instantiating script HKHModHelperNew.Class1 ...
[20:01:25] [ERROR] Failed to instantiate script HKHModHelperNew.Class1 because constructor threw an exception: System.TypeInitializationException: Инициализатор типа "HKHModHelperNew.Class1" выдал исключение. ---> System.TypeInitializationException: Инициализатор типа "SHVDN.NativeMemory" выдал исключение. ---> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в SHVDN.NativeMemory..cctor()
--- Конец трассировки внутреннего стека исключений ---
в SHVDN.NativeMemory.PtrToStringUTF8(IntPtr ptr)
в GTA.Native.Function.ReturnValueFromNativeIfNotNull[T](UInt64* result)
в GTA.Native.Function.Call[T](Hash hash, InputArgument argument)
в HKHModHelperNew.Class1..cctor() в D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 01.12.23)\Active\HKHModHelperNew\HKHModHelperNew\Class1.cs:строка 3592
--- Конец трассировки внутреннего стека исключений ---
в HKHModHelperNew.Class1..ctor()
[20:01:25] [DEBUG] Instantiating script HKHModHelperNew.Class1+WeaponComponentHashButton ...
[20:01:25] [INFO] Started script HKHModHelperNew.Class1+WeaponComponentHashButton.
[20:01:25] [DEBUG] Instantiating script HKHModHelperNew.Class1+WeaponModification ...
[20:01:25] [INFO] Started script HKHModHelperNew.Class1+WeaponModification.
[20:01:25] [DEBUG] Instantiating script HKHModHelperNew.FingerprintHack ...
[20:01:25] [INFO] Started script HKHModHelperNew.FingerprintHack.
[20:01:25] [DEBUG] Instantiating script HKHModHelperNew.ManagePlayerFunds ...
[20:01:25] [INFO] Started script HKHModHelperNew.ManagePlayerFunds.
[20:01:25] [DEBUG] Instantiating script HKHModHelperNew.MissionScreen ...
[20:01:25] [INFO] Started script HKHModHelperNew.MissionScreen.
[20:01:25] [DEBUG] Instantiating script HKHModHelperNew.SaveCar ...
[20:01:25] [WARNING] A script tried to use a custom script instance of type HKHModHelperNew.VehiclesEmblem that was not instantiated by ScriptHookVDotNet.
[20:01:25] [INFO] Started script HKHModHelperNew.SaveCar.
[20:01:25] [DEBUG] Instantiating script HKHModHelperNew.SpecializationMenu ...
[20:01:25] [ERROR] Failed to instantiate script HKHModHelperNew.SpecializationMenu because constructor threw an exception: System.TypeInitializationException: Инициализатор типа "SHVDN.NativeMemory" выдал исключение. ---> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в SHVDN.NativeMemory..cctor()
--- Конец трассировки внутреннего стека исключений ---
в SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
в SHVDN.ScriptDomain.PinString(String str)
в LemonUI.Elements.ScaledTexture.Request()
в LemonUI.Menus.NativeMenu..ctor(String title, String subtitle, String description)
в HKHModHelperNew.SpecializationMenu..ctor() в D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 01.12.23)\Active\HKHModHelperNew\HKHModHelperNew\SpecializationMenu.cs:строка 273
[20:01:25] [DEBUG] Instantiating script HKHModHelperNew.VehiclesEmblem ...
[20:01:25] [INFO] Started script HKHModHelperNew.VehiclesEmblem.
For me this mod is important, because in the garages are stored important for me trophy cars, obtained on races, missions, etc.
El mod ya no funciona, no aparecen los garages :(
Will the mod no longer have updates?
@Jysus2708 Mod hasnt updated since 2015 so NO, unless another person gets permission or adapts it into a new mod
@ EVERYONE!! ScriptHookVDotNet 3.6.0 broke with update 1.69 This mod isnt compatible with the newer ScriptHookVDotNet if that changes in future is anyone's guess, The best way to continue using this mod atm is downgrade your game to v1.68 (Chop Shop) if you also play online you will need to switch out 12 files (10 if you have mods folder) otherwise use Single Player Garage Reloaded (SPGR) its compatible with update v1.69
@Aussie Ok thanks for the information
@Aussie am afraid that information of yours is pretty much false. When I installed the Reloaded version, that mod didn't worked. I even left comments under that mod to clarify what happened.
I suppose even the "remaker" can't do shit about that, since the main SHVDN has been without updates for almost 3 years.
Good thing that some dude called "Nightly" is keeping the hook active, altho - it's not the same as the original.
The garage symbol are not showing in game map how to fix this
@sai wayne put these in same folder with gta5.exe
1. scripthookv
2. scripthookVdotnet
3. native ui
then create folder named "scripts" and put garage files mod in there
can you do this mod working on ScriptHookVDotNet-v3.6.0-nightly.118 please
i think its the best on ScriptHookVDotNet-v3.6.0-nightly.118
the mod die guys