VehicleStar - Vehicle Path Recorder 1.0
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21
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VehicleStar - Vehicle Path Recorder 1.0 [ALPHA]
This tool allows you to record, play, and export custom vehicle paths in YVR format. The mod is perfect for creating cinematic scenes and races.
For full guides, tutorials, and detailed documentation, visit the project page on Github.
Features:
Installation:
Usage:
Press Z in-game to open the menu, then scroll and press Enter to navigate.
Recording:
Use the Start and Stop buttons to record the path of your vehicle in real time while driving.
Playback:
VehicleStar provides two playback systems:
YVR Playback: Plays the recorded path using the exported .yvr file. Requires importing the .yvr into the game files via OpenIV and restarting the game.
DEBUG Playback: Allows you to quickly test the recorded path without importing or restarting the game. This system uses simplified playback and does not render all visual effects.
Exporting:
Use the Export button to export the recording as .xml and .yvr files. Files are saved in the directory specified in config.xml inside the scripts folder.
This tool allows you to record, play, and export custom vehicle paths in YVR format. The mod is perfect for creating cinematic scenes and races.
For full guides, tutorials, and detailed documentation, visit the project page on Github.
Features:
- Record vehicle movement in real time while driving
- Save recordings as .yvr, allowing you to utilise the Rockstar advanced vehicle playback system
- Debug playback for quick tests of the recorded path
- Simple in-game UI
Installation:
- Place all files from the mod in your scripts folder inside your GTAV root.
- Download CodeWalker, then copy and paste CodeWalker.Core.dll and SharpDX.Mathematics.dll from the downloaded CodeWalker folder into the scripts folder.
Usage:
Press Z in-game to open the menu, then scroll and press Enter to navigate.
Recording:
Use the Start and Stop buttons to record the path of your vehicle in real time while driving.
Playback:
VehicleStar provides two playback systems:
YVR Playback: Plays the recorded path using the exported .yvr file. Requires importing the .yvr into the game files via OpenIV and restarting the game.
DEBUG Playback: Allows you to quickly test the recorded path without importing or restarting the game. This system uses simplified playback and does not render all visual effects.
Exporting:
Use the Export button to export the recording as .xml and .yvr files. Files are saved in the directory specified in config.xml inside the scripts folder.
Zuerst hochgeladen: 9 hours ago
Letztes Update: 6 hours ago
Last Downloaded: 1 hour ago
2 Kommentare
VehicleStar - Vehicle Path Recorder 1.0 [ALPHA]
This tool allows you to record, play, and export custom vehicle paths in YVR format. The mod is perfect for creating cinematic scenes and races.
For full guides, tutorials, and detailed documentation, visit the project page on Github.
Features:
Installation:
Usage:
Press Z in-game to open the menu, then scroll and press Enter to navigate.
Recording:
Use the Start and Stop buttons to record the path of your vehicle in real time while driving.
Playback:
VehicleStar provides two playback systems:
YVR Playback: Plays the recorded path using the exported .yvr file. Requires importing the .yvr into the game files via OpenIV and restarting the game.
DEBUG Playback: Allows you to quickly test the recorded path without importing or restarting the game. This system uses simplified playback and does not render all visual effects.
Exporting:
Use the Export button to export the recording as .xml and .yvr files. Files are saved in the directory specified in config.xml inside the scripts folder.
This tool allows you to record, play, and export custom vehicle paths in YVR format. The mod is perfect for creating cinematic scenes and races.
For full guides, tutorials, and detailed documentation, visit the project page on Github.
Features:
- Record vehicle movement in real time while driving
- Save recordings as .yvr, allowing you to utilise the Rockstar advanced vehicle playback system
- Debug playback for quick tests of the recorded path
- Simple in-game UI
Installation:
- Place all files from the mod in your scripts folder inside your GTAV root.
- Download CodeWalker, then copy and paste CodeWalker.Core.dll and SharpDX.Mathematics.dll from the downloaded CodeWalker folder into the scripts folder.
Usage:
Press Z in-game to open the menu, then scroll and press Enter to navigate.
Recording:
Use the Start and Stop buttons to record the path of your vehicle in real time while driving.
Playback:
VehicleStar provides two playback systems:
YVR Playback: Plays the recorded path using the exported .yvr file. Requires importing the .yvr into the game files via OpenIV and restarting the game.
DEBUG Playback: Allows you to quickly test the recorded path without importing or restarting the game. This system uses simplified playback and does not render all visual effects.
Exporting:
Use the Export button to export the recording as .xml and .yvr files. Files are saved in the directory specified in config.xml inside the scripts folder.
Zuerst hochgeladen: 9 hours ago
Letztes Update: 6 hours ago
Last Downloaded: 1 hour ago


Hi,
I made VehicleStar because I needed a way to record and play custom vehicle paths in GTA V, but the AI wasnt reliable at high speeds. My tool lets you record, play and export paths in .yvr format.
I would love to hear what you think and see what you create with it!
If you run into any issues, comment here and I will do my best to help you resolve the problems.
Hey! I wanted to try this out to see how I could make complex car scenes with it but I'm having some issues🫢
I exported a couple recordings, a car and a Heli, and exported the YVR, copied it to the game, but when I try to load it (after game restart of course) I'm stuck on "Loading record1.yvr..." forever after selection. Can't open the UI no more. That also happened when I did a typo, so with a recording that doesn't exist, same prob. Maybe the fact I'm not on the latest updates?
Otherwise, I did manage to run the DEBUG Playback and I see it spawns in a Cypher and not the veh I recorded. Is that intended?
Also, would it be possible (before I try anymore 😂) to setup a complex scene with multiple vehicles and play them all together, while also optionally recording our next vehicle. Thanks 😁