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@GOM I really like this unique car, but why do its wheels look like they have no texture? Can you help me with this question?
@Snowrella Oh wow🤩Great work🔥💯💎
@Killaa I still can't understand, why everyone who installed this mod says, that this mod is broken🤔Cause I install it as fast as it been released, and has no problems to work in my SP😊Can you tell me how you install it in your SP? and what exactly doesn't work? Or maybe you're talking about the FiveM version?
@NyaW1sh Nice work👍
@LS-Multiplayer Team Actually, this mod is still works fine🙂So huge thanks to you for such an important mod👏
And it is important to remember: Before you launch the game, you need to turn off the internet connection on your PC.
@Snowrella Really nice look😍Thank you👏
@JohnFromGWN Okay, now at least I understand that I shouldn't pay attention to hashes of this type in scenario ymt files🙂and btw, now I have an basic understanding of how to configure scenario ymt files, to make it works like I want to. So now I'd rather continue trying your Scene Creator mod than mess with these hashes. Thanks again for your help👏
@JohnFromGWN Hmm... I don't think that this hash_9B1D60AB is a ped name hash, cause I saw definitely the same hash in many of scenario ymt files, but I still doesn't sure what is this hashes means, btw I tried to found some hashes from Peds/PedHash.cs from github in some of scenario ymt files, and convert them from decimal to hexadecimal, but looks like any ped models in any of scenario ymt files are indicated in a different way, namely under PedModelSetNames line, so I still don't know what the hashes like hash_9B1D60AB are... Maybe I won't need them, but anyway, when I tried to create an addon radio, I had to edit an .rel files, there are also many hashes of this type, that's probably why I couldn't create my addon radio.
@JohnFromGWN This hash from vinewood.ymt scenario file that I put to CodeWalker RPF Explorer and export it to .xml file, but the question is how can I get the hash like this if I know only the name of an ped/vehicle model?
@JohnFromGWN Thank you for such useful and easy to use mods👏And btw since it's not a scenario mod, that means even better for me🙂Cause I still don't fully understand, what type of hashes is uses there, and where I cand finds the hash name like that. For example, if I want to change an scenario by way to changing the ped models are uses there, I can't do this cause I don't know what the hash is it. I just want to experiment with some ready-made scenario and see what comes out of it. Can you help me with this? The type of hashes I would like to know how to find is something like this: hash_9B1D60AB