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no ground. @v1.68(3095)
你是劳模啊,更新这么勤快,牛批!
handling数据发上去空格都没有了😂用的时候记得把空格加上,不然进游戏肯定会闪退的
更新真快啊老哥👍就是操控太随意了😂我调整了下你看看适合你不,转向,悬挂行程,硬度,车身高度,速度这些都调过,我觉得手感还行🤩配合TheAdmiester的盖拉多5.0 v10声浪mod爽爆了!
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>LP560</handlingName>
<fMass value="1400.000000"/>
<fInitialDragCoeff value="7.000000"/>
<fPercentSubmerged value="85.000000"/>
<vecCentreOfMassOffset x="0.000000" y="-0.090000" z="0.100000" />
<vecInertiaMultiplier x="1.000000" y="1.300000" z="1.500000"/>
<fDriveBiasFront value="0.5000"/>
<nInitialDriveGears value="5"/>
<fInitialDriveForce value="0.3500000"/>
<fDriveInertia value="1.300000"/>
<fClutchChangeRateScaleUpShift value="1.200000"/>
<fClutchChangeRateScaleDownShift value="1.300000"/>
<fInitialDriveMaxFlatVel value="240.000000"/>
<fBrakeForce value="2.00000"/>
<fBrakeBiasFront value="0.500000"/>
<fHandBrakeForce value="1.000000"/>
<fSteeringLock value="32.000000"/>
<fTractionCurveMax value="2.600000" />
<fTractionCurveMin value="2.500000" />
<fTractionCurveLateral value="22.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="1.300000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.485000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="4.5000000"/>
<fSuspensionCompDamp value="1.500000"/>
<fSuspensionReboundDamp value="2.200000"/>
<fSuspensionUpperLimit value="0.060000"/>
<fSuspensionLowerLimit value="-0.0800000"/>
<fSuspensionRaise value="0.000000"/>
<fSuspensionBiasFront value="0.40000" />
<fAntiRollBarForce value="0.900000"/>
<fAntiRollBarBiasFront value="0.600000"/>
<fRollCentreHeightFront value="0.150000" />
<fRollCentreHeightRear value="0.150000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.050000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.050000" />
<nMonetaryValue value="80000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
哈哈,先打一百昏💯
我把全网能下的盖拉多都下来对比看过了你这mod质感是还不错的,主要是灯没得讨嫌的光晕哈哈,但还是发现了问题,侧倾物理是反的,在handling里面你把<vecCentreOfMassOffset > 重心这行的Z改为0.15就正常了,避震压缩没那么厉害,像超跑的姿态,还有就是大灯近光没问题,远光就没光了。。你得空改改啊【要是能把那个Y型日行灯随发动机点亮就更好了】
翻墙来给你点赞👍
@Abolfazldanaee Hello, your mod is of high quality, so can you adjust the lighting of the S2000 a little bit if you have time, because the halo is misaligned, thank you【Google translate】😉
完美!改装套件多!操控好!涂装漂亮!整车质感很强!细节更不用说了!完美完美完美!
it turned out to be a fake sea brought by another MOD(fukuoka urban expressway)【Google translate】