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    no ground. @v1.68(3095)

    12 hours ago
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    你是劳模啊,更新这么勤快,牛批!

    12. September 2024
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    handling数据发上去空格都没有了😂用的时候记得把空格加上,不然进游戏肯定会闪退的

    1. September 2024
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    更新真快啊老哥👍就是操控太随意了😂我调整了下你看看适合你不,转向,悬挂行程,硬度,车身高度,速度这些都调过,我觉得手感还行🤩配合TheAdmiester的盖拉多5.0 v10声浪mod爽爆了!

    <?xml version="1.0" encoding="UTF-8"?>

    <CHandlingDataMgr>
    <HandlingData>
    <Item type="CHandlingData">
    <handlingName>LP560</handlingName>
    <fMass value="1400.000000"/>
    <fInitialDragCoeff value="7.000000"/>
    <fPercentSubmerged value="85.000000"/>
    <vecCentreOfMassOffset x="0.000000" y="-0.090000" z="0.100000" />
    <vecInertiaMultiplier x="1.000000" y="1.300000" z="1.500000"/>
    <fDriveBiasFront value="0.5000"/>
    <nInitialDriveGears value="5"/>
    <fInitialDriveForce value="0.3500000"/>
    <fDriveInertia value="1.300000"/>
    <fClutchChangeRateScaleUpShift value="1.200000"/>
    <fClutchChangeRateScaleDownShift value="1.300000"/>
    <fInitialDriveMaxFlatVel value="240.000000"/>
    <fBrakeForce value="2.00000"/>
    <fBrakeBiasFront value="0.500000"/>
    <fHandBrakeForce value="1.000000"/>
    <fSteeringLock value="32.000000"/>
    <fTractionCurveMax value="2.600000" />
    <fTractionCurveMin value="2.500000" />
    <fTractionCurveLateral value="22.500000" />
    <fTractionSpringDeltaMax value="0.150000" />
    <fLowSpeedTractionLossMult value="1.300000" />
    <fCamberStiffnesss value="0.000000" />
    <fTractionBiasFront value="0.485000" />
    <fTractionLossMult value="1.000000" />
    <fSuspensionForce value="4.5000000"/>
    <fSuspensionCompDamp value="1.500000"/>
    <fSuspensionReboundDamp value="2.200000"/>
    <fSuspensionUpperLimit value="0.060000"/>
    <fSuspensionLowerLimit value="-0.0800000"/>
    <fSuspensionRaise value="0.000000"/>
    <fSuspensionBiasFront value="0.40000" />
    <fAntiRollBarForce value="0.900000"/>
    <fAntiRollBarBiasFront value="0.600000"/>
    <fRollCentreHeightFront value="0.150000" />
    <fRollCentreHeightRear value="0.150000" />
    <fCollisionDamageMult value="0.700000" />
    <fWeaponDamageMult value="1.000000" />
    <fDeformationDamageMult value="0.700000" />
    <fEngineDamageMult value="1.500000" />
    <fPetrolTankVolume value="65.000000" />
    <fOilVolume value="5.000000" />
    <fSeatOffsetDistX value="0.050000" />
    <fSeatOffsetDistY value="0.000000" />
    <fSeatOffsetDistZ value="0.050000" />
    <nMonetaryValue value="80000" />
    <strModelFlags>440010</strModelFlags>
    <strHandlingFlags>0</strHandlingFlags>
    <strDamageFlags>0</strDamageFlags>
    <AIHandling>AVERAGE</AIHandling>
    <SubHandlingData>
    <Item type="CCarHandlingData">
    <fBackEndPopUpCarImpulseMult value="0.100000" />
    <fBackEndPopUpBuildingImpulseMult value="0.030000" />
    <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
    </Item>
    </HandlingData>
    </CHandlingDataMgr>

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    1. September 2024
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    我把全网能下的盖拉多都下来对比看过了你这mod质感是还不错的,主要是灯没得讨嫌的光晕哈哈,但还是发现了问题,侧倾物理是反的,在handling里面你把<vecCentreOfMassOffset > 重心这行的Z改为0.15就正常了,避震压缩没那么厉害,像超跑的姿态,还有就是大灯近光没问题,远光就没光了。。你得空改改啊【要是能把那个Y型日行灯随发动机点亮就更好了】

    30. August 2024
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    翻墙来给你点赞👍

    14. August 2024
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    @Abolfazldanaee Hello, your mod is of high quality, so can you adjust the lighting of the S2000 a little bit if you have time, because the halo is misaligned, thank you【Google translate】😉

    24. Juli 2024
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    完美!改装套件多!操控好!涂装漂亮!整车质感很强!细节更不用说了!完美完美完美!

    17. Juli 2024
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    it turned out to be a fake sea brought by another MOD(fukuoka urban expressway)【Google translate】

    8. Juli 2024