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Otherwise, this update is incredible. The gunshot reactions are absolutely top-tier now, and corpses in general seem more in line with previous Rockstar games, compared to the floppy ragdoll style of vanilla V. Only issue with gunshot reactions that I've noticed so far is that the stun gun is still kinda janky. Peds tend to stand around for way too long before eventually falling over.
@Bass Dragon You don't need to have duplicate files installed in different folders (e.g. physicstasks.ymt in update.rpf and x64a.rpf). The files in update.rpf override other archives by default.
Came across a glitch where the game crashes during the ending cutscene of the Paleto Heist mission. Was running a test without a mods or scripts folder. Event Viewer showed this .net runtime error log.
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0000005, exception address 00000014A56FEC29
SHVDN log didn't update at the time of the crash.
[02:12:28] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[02:12:28] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[02:12:28] [DEBUG] Loading scripts from C:\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[02:12:28] [WARNING] Failed to reload scripts because the C:\Steam\steamapps\common\Grand Theft Auto V\scripts directory is missing.
@JRod Since I made that comment, I figured out that rockstar seems to have changed how map dlcs work. The setup2.xml file needs to be set to specifically act as a map pack. I was using your ymaps in my own archive, which isn't set up that way. As a result, the map edits would only appear on the mp map.
So peds grabbing onto your car door is unfixable? That's unfortunate. Right now, they seem to grab onto thin air, while still slowing your car down immensely.
I also tested out shotgun reactions. While there's definitely more force, peds still have a tendency to balance around for a few seconds before crumpling onto their knees and falling over. Is there a way to make it more likely for the momentum to knock them down to the ground more easily? On the same note, there were a few instances where a ped was on their knees, then it looked as though some unknown force just pushed them to the side, instead of them falling over naturally.
Hit and run reactions still need work IMO. Is it possible to make them crumple and roll more, similarly to GTA IV?
Also, peds don't seem to hang onto car doors properly.
@JRod I've just noticed that your cargens now only seem to appear on the mp map. They used to work fine on the sp map.
Are you able to modify how peds react to shotguns, so they have more momentum? Similar to this RDR1 trailer - https://youtu.be/wkHGEJXF-1M?t=101
1) The probability of a ped grabbing onto your car should be reduced IMO, perhaps to around 20%. Otherwise you end up with your car slowing down due to tons of peds grabbing on if you plough into a crowd of them.
2) Hit and run reactions in general feel quite stiff, not as bouncy as GTA IV.
3) Is it possible to stop limbs from contorting in weird ways? Here for example, the ped's foot is bent upwards in an extremely awkward way. It's been a problem in the vanilla game, and none of the Euphoria mods have managed to fix it - https://puu.sh/FqdRw/3af871a93e.png
@WildBrick142 Will this be updated for the new patch that adds a new radio station?