Wird geladen...
1 Mod geliked
909 Kommentare
32 Videos
3 Uploads
27 Follower
9.447 Downloads
  • Gtav76

    For those who are confused i've added a guide section on how to mod GTA V Enhanced.
    https://www.gta5-mods.com/tools/gta-v-modding-toolkit-web-version

    vor 13 Minuten
  • Gtav76

    Started a new section on how to mod GTA V Enhanced. This is new and evolving and will be updated regularly as all the kinks are ironed out. As usual information will be factual and tested.

    vor 17 Minuten
  • Gtav76

    @zarkzz Yes I'm fully aware of this. My comment is that Open4.asi is not obsolete. It's just not compatible with Enhanced. Also I know the Editor works as well. I did this check weeks ago by renaming the exe.

    1 hour ago
  • Gtav76

    @Transmet "OpenRPF is an alternative to OpenIV.asi, which is now obsolete with GTA V's Enhanced version. " This is a false and misleading statement. I have Legacy and Enhanced installed and my Open 4 is working just fine with Legacy. What you should write, if you don't want to scare noobs, is that Open 4 is not compatible with Enhanced. It still works just fine with Legacy and has been thoroughly tested for over 10 years.

    3 hours ago
  • Gtav76

    @KRYST4LCLR Hi. You were not tagged in my comment and it was absolutely NOT directed at you. I wasn't there in 2015 but during my journey i've seen, and tried to help, thousands of users who can't figure out what to install and why their games crash or hang or all of the above. All I'm saying is having Enhanced, along with Legacy, further creates confusion and complexity for new users. Even the devs don't realize the amount of variables ranging from version of the game to which mods are installed. I'm sure all of this will be sorted out be right now it's the Wild West.

    3 hours ago
  • Gtav76

    I'm not on discord but I can just imagine the discussions (fictional below):
    Noob: I did everything right and my game crashed.
    Dev: Are you using Legacy, Enhanced, Epic, Retail, Steam, or Pirated?
    Noob: I don't know. Is there a mod to tell me that?
    Dev: Where is your GTA5.exe?
    Noob: The what?
    Dev: NVM. What did you install?
    Noob: I did everything I saw on Youtube videos. Xinput1_4.dll, dinput8.dll, dsound.dll, Ultimate ASI Loader, Open Eye Vee, OpenRPF, 3 gameconfigs, 2 versions of the heap and packfile mods, 3 resource mods, weapons limit, no boundaries etc. Can you help me?
    Dev: I'm going to hurl

    5 hours ago
  • Gtav76

    @Anas0133 I don't think GTA V will allow you to map the screen with coordinates. I could be wrong. That would be cool and would allow you to draw graphics. If you have a link for the second FiveM image, the one below, maybe i can figure a way to adapt that to SP.

    https://imgur.com/a/mFsZ0eV

    5 hours ago
  • Gtav76

    @Anas0133 No bother at all. On the contrary you gave me some great ideas. Unfortunately everyone has different addon files and even for myself, with over 700 addons, you can imagine how much work would be required to map spawn names to real names and brands. I might just do the Ferraris. As for FiveM, it's much more powerful than SP with respect to coding and customization. I'm not into RP at all although I do have my own local FiveM servers. Anyway like said, thank you for the feedback and for your excellent suggestions. TBH, this will be my final script. I've lost the passion and the community is not interested in this script.

    12 hours ago
  • Gtav76

    @Anas0133 Also, I'm confused, you're showing me pictures of existing mods, so why don't you just use those if they already exist. If however, they are FiveM, well that's a very different story because you can do html and tons of other crap with FiveM that are impossible with SP.

    13 hours ago
  • Gtav76

    @Anas0133 Hi. What you want to do is not feasible. It's possible, but it's not feasible. I'll explain what i mean. First let's look at how it would be done. That's the simple part.
    There are 2 options. The simple option is to use Photoshop, that's what I did in the video because I wanted professional level shots. I'm not distributing those images, it was just for my personal use.
    The second option is just little more technical. You need to display 3 things on the screen. The brand logo, the name of the vehicle, and the image of the vehicle. This would be done using the existing code: draw a custom sprite for the brand, one for the vehicle, and the last one would be the vehicle's name/description using scaled text. All of those elements are no-brainers.
    Ok, now the bad news. There are only 2 ways to spawn an addon car through a script. The first, which is seldom used, is to use the vehicle's hash which can be decimal or hex. The second method which is more common is to use the spawn name. In both cases here I'm talking about addon vehicles. Vanilla also have a SVHDN function for the vehicle hash whereas addons use the spawn name in double quotes (or the decimal hash).
    So what is the issue? Well assuming I want to put a Ferrari brand on the screen with a Ferrari vehicle (and I'm assuming the model name by the creator is a Ford or Chevy or Grotti, not a Ferrari) then i have two things and only two things to work with: the hash and the spawn name. I run my script, it captures the information and returns this: 184354586 for the hash and ikx3sf90custom for the spawn name.
    How am I supposed to know what that is? I can't. Now if I look carefully, i realize this is a Ferrari SF 90, but I'm human. I hope you understand now why this won't work. At the start I said it was possible? Yes, it's possible by creating tables that say that the 184354586; ikx3sf90custom, either of the 2, is that Ferrari. But to build that table for thousands of addons is not feasible.

    Mehr anzeigen
    13 hours ago