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I’ve been wanting to update this mod for sometime now but I see so many mods using mine as a template. I may upload an updated version so I can have feed back.
Is there anyway to edit the files for flames using codewalkers method?
https://nitanmarcel.github.io/shvdn-docs.github.io/namespace_g_t_a_1_1_natural_motion.html This will teach you what each Task does so you can add the ones you want
This is a modified version of mine lol I know because some of the values I used are my grandpa's birthday
Gone for 3 years lol
@JorgeCarne I just got a PC again I no longer have my old files.. I also don't remember that much lol. Red Dead Redemption 2 is out now so I got my fix. This will most likely stay a dead mod :(
Amazing work fellas but there's another task you can add for DLC weapons so they have different reactions in the weapons.meta file <NmShotTuningSet>Automatic</NmShotTuningSet> Controls the "Automatic" Tuning in the physicstask.ymt file so you can make one for revolvers so you can get Red Dead reactions without messing up the other guns reactions
@YeAreGods Appreciate ya just been busy with work but it's almost complete guys
@Stiusso In the weapon files the weapons are different when edited in physicstask this is the one for a sniper rifle for example <NmShotTuningSet>Sniper</NmShotTuningSet> I'm basically rewriting these in basic format like in GTA IV
@Stiusso Currently working on the GTA IV mod but the files edited are the weapons.meta and physicstasks