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Is this compatible with player companion mod?
Can I use custom addon npc as companion?
@HarryWorner No error now, changed gameconfig.xml with dilapidated's but Num1 or Calling Bane doesnt do anything
I'm also having this kind of error,
Unhandled exception in script
"MG_Liquidator.PlayAnimatio
nGroupAlNotifyExtraActionWa
ntedvehicleBipWeaponCheck
erPedVehicleTypeShowHelpM
essageCallPed1951NotifyFunc
tionvehiclePlayerPlayerFuncti
onCheckerExtraActionExtraAc
tionExtraActionNotifyAlAlPedv
ehicleGroupBipWeaponShow
HelpMessageGroupExtraActio
nPlayAnimation"!
I have all the requirements updated. Every time I call Bane, it will dial and ring for a second then stops
@HKH191 it's enabled, I also checked my ScriptHook log, no errors found whatsoever
here's all the log containing the EAI mod:
[20:05:04] [DEBUG] Loading assembly EnableAllinteriors.dll ...
[20:05:04] [INFO] Found 1 script(s) in EnableAllinteriors.dll resolved to API 2.10.12.
.
[20:05:06] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
.
[20:05:06] [INFO] Started script EnableAllinteriors.Class1.
@HKH191 Why is the carrier not loading? and when I reload scripts it only says "EAI loading interiors"
carrier is not loading
Will this mod affect performance?
Aircraft carrier not showing?
does this conflict with open all interiors mod?