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@Janus_ Only base game motorcycles are supported right now (and a couple random DLC bikes I happened to mess with). Bike physics were fucked up somehow by Rockstar and they just covered it up by disabling traction loss, literally gluing them to the ground. Enabling traction loss reveals the wonky physics underneath and I did the best I could. The next update will have revised bike handling.
@sentientshiite No, you only need ENB for cabin deformation.
@NikoTheGopnik I'm not sure what you mean, all cars created by Rockstar are affected (and only the base game bikes). Any add-on vehicles you download from this website would not be affected.
@ISEE-3 You would also need the vehicles.meta
@That1DutchGuy Try this gameconfig: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
@That1DutchGuy Well the mod hasn't been updated since Oct 2025, so how could it suddenly break the game in January? GTA V was updated in January, you probably need an updated gameconfig.
@BalkanRambo That was intentional. I just wanted to freshen things up a little, so I changed the color of the Park Ranger, same as I did with the taxis. I can explain how to undo it if you want.
@cinch_torrian Only the base game motorbikes are supported by this mod, no DLC bikes are. The difference is because Rockstar disabled traction loss for motorbikes. I enabled it again, but getting the traction loss to feel right and be controllable has proven very difficult.
@Propwer333 Bike physics are fundamentally fucked up by Rockstar somehow. It's just that the arcade handling covers it up by making it impossible for them to lose traction. The issue with Derailed is noted in the mod's description. Obviously with anything even close to realistic physics, you can't jump between platforms with no ramp.
@Hycade Having the same problem. Did you ever figure it out? Gameconfig is updated, not sure what else to try.