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@FurRose I've never experienced this bug, I'll take a deeper look at it. Thanks.
@FurRose Hey bro, sorry for the delay in answering you. Can you explain further how the bug is affecting your gameplay? But yes, I can make something to change this.
@ElectroNuke thanks man!
@zzcool not atm, bcuz I don't know how to trigger it :(
@DamienDutch @UltraButter ty bros!
For real guys, this is the last version hahaha.
v1.0.1 (FINAL FIX) out. Waiting for admin approval.
1.0.1 (FINAL FIX):
• Minor bug fixes;
• Performance issues fixes;
• There's a new option on the .ini file (flameMultiplier) that you can set the size of the flame from the exhaustor;
• I know I said that, but this is the very last version.
I used the backfire code from @Eddlm's mod: https://www.gta5-mods.com/scripts/realistic-nitro. I did the first Nitro Mod, and he did the best Nitro Mod. Go download his mod aswell!
@lorizz12 that image is from my mod (https://www.gta5-mods.com/scripts/nitromod-in-sp), I left the sourcecode that I used to trigger the backfire.
@schoober falar que o país é um país sem lei, não quer dizer que eu não o ame. Se você não concorda comigo, é melhor desligar seu MacBook e sair do seu apartamento na 5ª Avenida em Nova Iorque.
@Remix thanks man!
@nkjellman ty bro, appreciated it
@nkjellman I managed to found these two functions to change the color of an fx particle, but it doesn't seem to work with the "nitro" fx, i've tested many times:
and GRAPHICS::SET_PARTICLE_FX_LOOPED_COLOUR (this one would not make sense because I don't loop the fx for nitro)