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Love the cargens, would be nice if you can organize the cargens like you did in the old versions so we know which cargen is which (ex: which ymap contains the prison vehicles?)
It's working as it should now, thanks!
I found out that V1.0 is working as it should be and the latest versions (v1.1 and v1.2.1) are having the corrupt model issues as well as the game not recognizing that the mod exists. @monkeypolice188 please look into this when you can.
Yea OpenIV is definitely unable to view the model files and showing it as a virus (crashed OpenIV btw) nor am I able to spawn the bus into the game, trainer is showing invalid model.
@Mex Y Sof Same here, @monkeypolice188 please update this as the files are corrupt. I have installed everything correctly and have redownloaded it to make sure I didn't screw it up somewhere.
So to those not being able to get cars to spawn in. You have to make sure the internal name as well as the hash that correlates to it is on the xml file and not the "in game" name that Menyoo decides to put as the hash name and model hash. After days of trying to make a custom car gen to work, it finally worked with this method. However the positioning of the vehicles seem to be slightly off (I have no clue so far on how to make it perfect as there's barely any tutorial on how to make custom cargen let alone how to properly use the converters like this and Codewalker)
@AlexVonShep Hey I just noticed a bug with the landstalker model. The laptop screen texture covers the entire laptop and you can also go through the vehicle on foot as if the collision model wasn't there (Haven't tested to see if a vehicle can phase through it)
Are any peds for these agencies planned by any chance?
@Razwerkz and others who are having the same problem with the metro train. I've read the comments up top to see what's causing the problem with the metro train and figured out a solution, however it involves deleting some config files as the train.xml can't exceed past 200kb ( exceeding the file limit to 201 or 203kb might work too but 200 is the safe spot) Grab a copy of notepad++ to edit these files more easily (it can be done with other text editors but notepad++ is more organized) First go into your train.xml files from this mod (MAKE BACKUPS ANYTIME YOU ARE MODIFIYING SOMETHING YOURSELF IN CASE YOU SCREW UP, I CANNOT STRESS THIS ENOUGH FOR PEOPLE) and delete the train configuration files that you feel that you don't need until the file size is 200kb or less (for ex: some people don't want backward trains or long trains for their game). Opening up model files within the overhauled trains will help you determine which train model correlates to the one described in the configuration. Each configuration will have a train that's supposed to spawn a specific way for ex: The carriage files will follow up to down on text indicating the train cars from first to last. In those carriage file will be a repeat count which basically means how many of that same model will make up the train. Now all you have to do is delete the configuration that you don't want, save it and paste it to the same directory you have your modded train.xml. I apologize if I didn't explain it correctly but I will answer any questions pertaining to this the best I can. This is useful if you want to download the extra livery mod for overhauled trains and have it not mess up the metro system. Also great mod Walter, this compliments my lore world with rde, wov etc, and if you're still active. Maybe update the train xml for those who use the extra livery mod?
@Razwerkz has happened to me too. Everything works fine but the metro trains. They spawn halfway into the tracks and the metro train itself is gone halfway with the back opened.