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@bisquickpancakemix Can you provide a screenshot of this?
@PermissionToLand Any plans for The Criminal Enterprises? hehe
@Daftrag It is. Open the OIV, and look at assembly.xml to see where each file goes. The folders inside have also been organized so manual installation is easier for those who prefer that method.
@hushrmz Yup, should work. Next update on Aug 28
@Toxiak Not for now, busy working on 2.0 which touches almost everything and adds a lot, so that's not a priority atm sorry :(
@WaveMann Fixed files available in the Discord server
@KubaCZEE Delete weatherdetector.asi, join discord server for fixed version
@Rish21 You can change the in-game day via Trainer (This is what I use: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav). You can also join my Discord to see recent progress, the nights have been vastly improved. That optional you're asking for is impractical to make with the new features added, it just won't work.
@GTAMattiVboiii No comparison vids as far as I'm aware. It won't hurt to quickly back up your mods folder without graphic mods and try each one to see which you like better.
@TheDman131 1.5 for FiveM will be skipped. Will happen for 2.0 instead. You can check my discord for progress. :)
@Rish21 I did not take anything away, the description is as it says. The base game has moon phases and realistically implements moon orbits. So on some days, the moon does not appear because it's below the horizon. You might be on one of those days, so try changing the day (Monday, Tuesday, etc.) via a Trainer and you should see it appear. This is the same for NVR/VisualV/etc., those mods do not remove the moon.
Anyway, this will be addressed in 2.0, where moon rays are implemented and that the moon will always appear (Although it's unrealistic, this mod does not aim for realism in any way.).
hahahaha fun mod