Wird geladen...
3 Mods geliked
246 Kommentare
4 Videos
1 Upload
27 Follower
  • 73a7bf theaetik

    @TheAS Shouldn't, but there's a script that "tries" to connect to a server to see if there's a new update. Unfortunately the host has been really shit so I think I'll just comment the feature out in the next build, now that you mention it.

    I don't suppose this is the problem however.

    vor 3 Tagen
  • 73a7bf theaetik

    @sirben99 That's because you gained 2 merits from the current run. 8000 CCP + 1 Victory ;)

    It's not super clear so I'll add a notification that will tell you how many Merit you earned in the last run, when returning to the CC Main.

    vor 3 Tagen
  • 73a7bf theaetik

    @sirben99 Good catch on the descriptions, I'll add them to the todo list.

    vor 3 Tagen
  • 73a7bf theaetik

    @TheAS Yeah really not sure what to say, I never heard of this before, crashes were always typically tied to the wrong SHVDN version.

    @sirben99 OVERKILL - You played MW2 I see, I thought about adding their overkill perk but I'd probably have to make the secondary weapon random every round. I'll think on it, there's a bit of work to do in several places due to how the inventory / weapon switch system works

    REROLL SECONDARY - I'll think about it

    Not sure what happened, but in code I make sure the file for the Royal Avatar exists, and if so I charge 1 Merit before overwriting with the new Royal Avatar

    @sirben99 I agree for the special description visibility in-gameplay, I'll see what I can do in a next update.

    @OasisRP $0 because it will not happen, sorry, this requires re-writing pretty much the whole mod and end testing by the time I hit 40.

    vor 3 Tagen
  • 73a7bf theaetik

    @TheAS Thanks for detailing this out. I'm curious as to why you have so many trainers installed but I'll check with Simple and Menyoo again, maybe I'll get a repro.

    Also I remember Simple Trainer has SHIFT+[Key] shortcuts which will be a massive nope with my auto-run script I'm sure.

    @cxega Thanks for clearing that up for @GolfAtop

    vor 4 Tagen
  • 73a7bf theaetik

    @GolfAtop Do you have other scripts installed?

    vor 4 Tagen
  • 73a7bf theaetik

    @TheAS Null reference object, what are the other scripts you have?

    vor 4 Tagen
  • 73a7bf theaetik

    @sirben99 Oh you mean "accuracy". Yeah AI Accuracy is = Damage in GTAV code. I'm already tweaking their accuracy based on Rank. At 100% accuracy I believe the Heli guys for example could kill you in less than a second.

    Good feedback to the KillStreak Coloration, I'll add that in.

    vor 4 Tagen
  • 73a7bf theaetik

    @sirben99 Most mods that replace sounds and change how the Euphoria system works should in theory work, to put it simply, anything that works with the story should work with my mod too.

    Also, You can already do what you just said for the custom kill sounds, all you have to do is replace Elim#.wav files with your own desired sounds.

    *No Ragdoll Upgrade* - You can blink back on your feet, but I'll think about it.
    *No Fall Damage* - No fall damage means no collision damage, roadkills don't work. I'd have to hack something to get this working but yeah.
    *2X from Elites* - Approved
    *Headshot Streak* - Might be too complicated and feel random
    *Visible Helmets* - The only problem is that many skins use helmets by default, and I have never retouched their faces. If I were to remove the helms you'd have several default heads walking around. I'll try to think of a visual to let you know which ones have Immunity on, or give an option in the settings that removes the headshot immunity thing for ~-20% score.
    *Accuracity* - Not sure I understand you, but right now the way this works is Alert chance scales with Rank, and Rank scales enemy damage + Elite spawn rates.
    *More High Streak benefits* - True, I'll think on it. As for things like Faster reload speed, well, Weapon switch takes care of that normally.

    You are correct, I did not update the description for Infinity 🤦‍♀️

    @cxega Do you have other mods installed?

    vor 4 Tagen
  • 73a7bf theaetik


    - Added the option to Disable Auto Sprint from the settings (Especially useful for First Person)
    - Made Infinity a passive rather than a Prototype Special - unlocked at the start of the round
    - Fixed Control actually not killing nearby enemies + fixed typo in desc
    - Fixed Broken Ultimatum Skill cooldown
    - Fixed a bad Clone Networth cost description on the BuyPage
    - Fixed a bug with the Omega Upgrade that would re-purchase the upgrade instead of re-rolling a weapon
    - Fixed a bug where Infinity would not reset and carry over to other rounds / avatars in a session
    - Updated Database page on Upgrades
    - Added new loading screen tips
    - Hide Enemies on Radar now worth +3000 CCP
    - Updated most of the old logo images

    vor 4 Tagen