Thank you! Hopefully you consider adding more triggers such as when stuck in traffic (tie with horn), combat barks outside of shooting/melee combat when Player is close to combative NPC at a frequency set between 2 time integers, pinned down/suppressed state. Some sort of speech wheel for the Player to select voice lines on demand would be great. Perhaps you’ll consider actually using the game’s own system for voice lines and have your script trigger the various groups of voice lines set for models in the game.
@WolfFire23309 Not sure how you’re handling it but I’d like to have separate voice sets instead of replacing and just have voice lines silent for missing stuff/lines that reference lcpd (I know gta rejects packages when files don’t exist inside so you need to mute audio for individual files— not sure if that happens in this case) as my current setup has 3 additional heads for cop and just would like to add these voice sets you ported over. I’d quite easily do it myself but I
imagine the meta file for the model is responsible for stuff like voice lines and component data which is encrypted.
@WolfFire23309 Can’t forget Mr Spanky. Say, you’re probably aware but the Latino gta 5 cop doesn’t have a voice of his own/is randomized/doesn’t use cop voice lines— could you look into that so I can properly use the gta 4 Latino voice (not sure if Latino actually includes white lcpd as he’s technically Latino too?)set for him…Many thanks
Maybe you’ll consider expanding on it and have them flee or what have you for LSPDFR folks when Player’s around if they are in the middle of a transaction.
Awesome, I still use that script and find the spawning annoying. Hopefully you have a keybinding for interacting with dealer as I’d like to switch that off as I player LSPDFR and only want to arrest them—not buy drugs off them.
Thank you! Hopefully you consider adding more triggers such as when stuck in traffic (tie with horn), combat barks outside of shooting/melee combat when Player is close to combative NPC at a frequency set between 2 time integers, pinned down/suppressed state. Some sort of speech wheel for the Player to select voice lines on demand would be great. Perhaps you’ll consider actually using the game’s own system for voice lines and have your script trigger the various groups of voice lines set for models in the game.
Player, Player, Player!
Great that you’re not fighting for control over peds that are being tasked-up by other scripts! Now I can play with LSPDFR
@WolfFire23309 Not sure how you’re handling it but I’d like to have separate voice sets instead of replacing and just have voice lines silent for missing stuff/lines that reference lcpd (I know gta rejects packages when files don’t exist inside so you need to mute audio for individual files— not sure if that happens in this case) as my current setup has 3 additional heads for cop and just would like to add these voice sets you ported over. I’d quite easily do it myself but I
imagine the meta file for the model is responsible for stuff like voice lines and component data which is encrypted.
@WolfFire23309 Can’t forget Mr Spanky. Say, you’re probably aware but the Latino gta 5 cop doesn’t have a voice of his own/is randomized/doesn’t use cop voice lines— could you look into that so I can properly use the gta 4 Latino voice (not sure if Latino actually includes white lcpd as he’s technically Latino too?)set for him…Many thanks
Wagons ho!
Maybe you’ll consider expanding on it and have them flee or what have you for LSPDFR folks when Player’s around if they are in the middle of a transaction.
Awesome, I still use that script and find the spawning annoying. Hopefully you have a keybinding for interacting with dealer as I’d like to switch that off as I player LSPDFR and only want to arrest them—not buy drugs off them.
Oh, and of course IV fighting.
Cop walk/running animations would be sweet too