Wähle eine der folgenden Kategorien, um die aktuellen GTA 5 PC Mods zu entdecken.
@KibianYT I solved that with the vehicles.meta above.
I modded the vehicles.meta and handling.meta. Now it handles better and we can see the driver.
Vehicles.meta: <?xml version="1.0" encoding="UTF-8"?> <CVehicleModelInfo__InitDataList> <residentTxd>vehshare</residentTxd> <residentAnims /> <InitDatas> <Item> <modelName>jv90</modelName> <txdName>jv90</txdName> <handlingId>jv90</handlingId> <gameName>JV90</gameName> <vehicleMakeName>FORMULA1</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>JV90</audioNameHash> <layout>LAYOUT_LOW_RACER_FORMULA</layout> <coverBoundOffsets>OPENWHEEL2_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>FOLLOW_SCRAMJET_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_FORMULA</bonnetCameraName> <povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA_NO_REVERSE_FORMULA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.020000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.050000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.175000" y="-0.075000" z="0.000000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.020000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.145000" y="0.120000" z="0.468000" /> <FirstPersonPassengerMobilePhoneOffset x="0.203000" y="0.050000" z="0.388000" /> <FirstPersonMobilePhoneSeatIKOffset /> <PovCameraOffset x="0.000000" y="-0.160000" z="0.570000" /> <PovCameraVerticalAdjustmentForRollCage value="-0.045000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.193600" /> <wheelScaleRear value="0.193600" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.400000" /> <damageOffsetScale value="0.400000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="0.700000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 20.000000 40.000000 80.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="1.832" /> <identicalModelSpawnDistance value="80" /> <maxNumOfSameColor value="1" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.600000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="5" /> <swankness>SWANKNESS_5</swankness> <maxNum value="1" /> <flags>FLAG_RICH_CAR FLAG_SPORTS FLAG_INCREASE_PED_COMMENTS FLAG_ALLOW_HATS_NO_ROOF FLAG_TWO_DOORS_ONE_SEAT FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON FLAG_DISABLE_THROUGH_WINDSCREEN FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_NO_ROOF FLAG_EXTRAS_ALL FLAG_NO_BOOT FLAG_USE_PILOT_HELMET FLAG_DONT_TIMESLICE_WHEELS FLAG_IS_FORMULA_VEHICLE</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_NONE</plateType> <dashboardType>VDT_RACE</dashboardType> <vehicleClass>VC_OPEN_WHEEL</vehicleClass> <wheelType>VWT_SUPERMOD3</wheelType> <trailers /> <additionalTrailers /> <drivers /> <extraIncludes> <Item>extra_1</Item> <Item>extra_2</Item> </extraIncludes> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>FORMULA_ON_BOARD_CAMERA</Item> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>LOW_LE7B_FRONT_LEFT</Item> <Item>LOW_LE7B_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item> </InitDatas> <txdRelationships> <Item> <parent>vehicles_racecar</parent> <child>jv90</child> </Item> </txdRelationships> </CVehicleModelInfo__InitDataList> Handling.meta: <?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr> <HandlingData> <Item type="CHandlingData"> <handlingName>JV90</handlingName> <fMass value="550.000000" /> <fInitialDragCoeff value="23.150000" /> <fDownforceModifier value="5.250" /> <fPercentSubmerged value="85.000000" /> <vecCentreOfMassOffset x="0.000000" y="-0.2200" z="0.000000" /> <vecInertiaMultiplier x="1.000000" y="1.600000" z="1.700000" /> <fDriveBiasFront value="0.000000" /> <nInitialDriveGears value="1" /> <fInitialDriveForce value="0.76000" /> <fDriveInertia value="1.10000" /> <fClutchChangeRateScaleUpShift value="13.000000" /> <fClutchChangeRateScaleDownShift value="11.000000" /> <fInitialDriveMaxFlatVel value="151.50000" /> <fBrakeForce value="1.500000" /> <fBrakeBiasFront value="0.475000" /> <fHandBrakeForce value="0.750000" /> <fSteeringLock value="40.000000" /> <fTractionCurveMax value="2.9250000" /> <fTractionCurveMin value="2.775000" /> <fTractionCurveLateral value="18.500000" /> <fTractionSpringDeltaMax value="0.10000" /> <fLowSpeedTractionLossMult value="1.13000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.475000" /> <fTractionLossMult value="1.000000" /> <fSuspensionForce value="2.60000" /> <fSuspensionCompDamp value="1.600000" /> <fSuspensionReboundDamp value="4.200000" /> <fSuspensionUpperLimit value="0.040000" /> <fSuspensionLowerLimit value="-0.060000" /> <fSuspensionRaise value="0.00000" /> <fSuspensionBiasFront value="0.46000" /> <fAntiRollBarForce value="0.900000" /> <fAntiRollBarBiasFront value="0.850000" /> <fRollCentreHeightFront value="0.200000" /> <fRollCentreHeightRear value="0.17000" /> <fCollisionDamageMult value="0.700000" /> <fWeaponDamageMult value="1.000000" /> <fDeformationDamageMult value="0.700000" /> <fEngineDamageMult value="1.500000" /> <fPetrolTankVolume value="65.000000" /> <fOilVolume value="5.000000" /> <fSeatOffsetDistX value="0.000000" /> <fSeatOffsetDistY value="0.000000" /> <fSeatOffsetDistZ value="0.000000" /> <nMonetaryValue value="35000" /> <strModelFlags>440010</strModelFlags> <strHandlingFlags>20020006</strHandlingFlags> <strDamageFlags>0</strDamageFlags> <AIHandling>SPORTS_CAR</AIHandling> <SubHandlingData> <Item type="CCarHandlingData"> <strAdvancedFlags>C000000</strAdvancedFlags> <AdvancedData> <Item type="CAdvancedData"> <Slot value="1"/> <Index value="3"/> <Value value="1.1"/> </Item> <Item type="CAdvancedData"> <Slot value="1"/> <Index value="4"/> <Value value="0.85"/> </Item> <Item type="CAdvancedData"> <Slot value="1"/> <Index value="5"/> <Value value="1.25"/> </Item> <Item type="CAdvancedData"> <Slot value="1"/> <Index value="6"/> <Value value="1.35"/> </Item> <Item type="CAdvancedData"> <Slot value="0"/> <Index value="7"/> <Value value="0.8"/> </Item> <Item type="CAdvancedData"> <Slot value="0"/> <Index value="8"/> <Value value="0.9"/> </Item> <Item type="CAdvancedData"> <Slot value="0"/> <Index value="9"/> <Value value="1.1"/> </Item> <Item type="CAdvancedData"> <Slot value="0"/> <Index value="10"/> <Value value="1.15"/> </Item> <Item type="CAdvancedData"> <Slot value="0"/> <Index value="11"/> <Value value="1.2"/> </Item> <Item type="CAdvancedData"> <Slot value="0"/> <Index value="12"/> <Value value="1.25"/> </Item> </AdvancedData> </Item> <Item type="NULL" /> <Item type="NULL" /> </SubHandlingData> </Item> </HandlingData> </CHandlingDataMgr>
Game crashes when I press "F" near it. You know, to enter the car.
Version 2.3 crashes almost immediately after starting the appocalypse.
2 zombies spawned, one got run over by a firetruck and the mod crashed.
My scripthook log:
[12:47:46] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ... [12:47:46] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ... [12:47:47] [DEBUG] Loading scripts from C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\scripts ... [12:48:00] [DEBUG] Loading assembly NativeUI.dll ... [12:48:01] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.14. [12:48:01] [DEBUG] Loading assembly NAudio.dll ... [12:48:03] [INFO] Found 0 script(s) in NAudio.dll. [12:48:03] [DEBUG] Loading assembly ZombieOutbreakSimulator.dll ... [12:48:03] [INFO] Found 1 script(s) in ZombieOutbreakSimulator.dll resolved to API 2.10.14. [12:48:03] [DEBUG] Loading assembly killcounter.dll ... [12:48:03] [INFO] Found 1 script(s) in killcounter.dll resolved to API 2.10.14. [12:48:03] [DEBUG] Instantiating script killcounter.killcounter ... [12:48:03] [INFO] Started script killcounter.killcounter. [12:48:03] [DEBUG] Instantiating script NativeUI.BigMessageThread ... [12:48:03] [INFO] Started script NativeUI.BigMessageThread. [12:48:03] [DEBUG] Instantiating script ZOS_main ... [12:48:05] [INFO] Started script ZOS_main.
The ASI log if that helps.
// GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015 LIB: "C:\WINDOWS\system32\dinput8.dll" => 00007FFF5AC40000 API: "DirectInput8Create" => 00007FFF5AC42230 API: "DllCanUnloadNow" => 00007FFF5AC55220 API: "DllGetClassObject" => 00007FFF5AC55330 API: "DllRegisterServer" => 00007FFF5AC64740 API: "DllUnregisterServer" => 00007FFF5AC649C0 LOADER: Loading *.asi plugins ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\EnhancedNativeTrainer.asi" "EnhancedNativeTrainer.asi" => 00007FFEF50A0000 ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\Menyoo.asi" "Menyoo.asi" => 00007FFF00080000 ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\NativeTrainer.asi" "NativeTrainer.asi" => 00007FFF50BA0000 ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\openCameraV.asi" "openCameraV.asi" => 00007FFF51A20000 ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\OpenInteriors.asi" "OpenInteriors.asi" => 00007FFF4CB40000 ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\OpenIV.asi" "OpenIV.asi" => 00007FFF513B0000 ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi" "ScriptHookVDotNet.asi" => 00007FFF5B2D0000 LOADER: Finished loading *.asi plugins
Perhaps another ASI is incompatible?
Crashes with the latest scripthookV and scripthookV.net and nativeui
Keeps crashing when a gang war is triggered
@L1st1c3 Turn on the cops in the .ini file.
@KibianYT I solved that with the vehicles.meta above.
I modded the vehicles.meta and handling.meta. Now it handles better and we can see the driver.
Vehicles.meta:
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>jv90</modelName>
<txdName>jv90</txdName>
<handlingId>jv90</handlingId>
<gameName>JV90</gameName>
<vehicleMakeName>FORMULA1</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>JV90</audioNameHash>
<layout>LAYOUT_LOW_RACER_FORMULA</layout>
<coverBoundOffsets>OPENWHEEL2_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_SCRAMJET_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_FORMULA</bonnetCameraName>
<povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA_NO_REVERSE_FORMULA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.020000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.050000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.175000" y="-0.075000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.020000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.145000" y="0.120000" z="0.468000" />
<FirstPersonPassengerMobilePhoneOffset x="0.203000" y="0.050000" z="0.388000" />
<FirstPersonMobilePhoneSeatIKOffset />
<PovCameraOffset x="0.000000" y="-0.160000" z="0.570000" />
<PovCameraVerticalAdjustmentForRollCage value="-0.045000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.193600" />
<wheelScaleRear value="0.193600" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.300000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.400000" />
<damageOffsetScale value="0.400000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="0.700000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
20.000000
40.000000
80.000000
120.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="1.832" />
<identicalModelSpawnDistance value="80" />
<maxNumOfSameColor value="1" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.600000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="5" />
<swankness>SWANKNESS_5</swankness>
<maxNum value="1" />
<flags>FLAG_RICH_CAR FLAG_SPORTS FLAG_INCREASE_PED_COMMENTS FLAG_ALLOW_HATS_NO_ROOF FLAG_TWO_DOORS_ONE_SEAT FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON FLAG_DISABLE_THROUGH_WINDSCREEN FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_NO_ROOF FLAG_EXTRAS_ALL FLAG_NO_BOOT FLAG_USE_PILOT_HELMET FLAG_DONT_TIMESLICE_WHEELS FLAG_IS_FORMULA_VEHICLE</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_RACE</dashboardType>
<vehicleClass>VC_OPEN_WHEEL</vehicleClass>
<wheelType>VWT_SUPERMOD3</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes>
<Item>extra_1</Item>
<Item>extra_2</Item>
</extraIncludes>
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>FORMULA_ON_BOARD_CAMERA</Item>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>LOW_LE7B_FRONT_LEFT</Item>
<Item>LOW_LE7B_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_racecar</parent>
<child>jv90</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
Handling.meta:
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>JV90</handlingName>
<fMass value="550.000000" />
<fInitialDragCoeff value="23.150000" />
<fDownforceModifier value="5.250" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.2200" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.700000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.76000" />
<fDriveInertia value="1.10000" />
<fClutchChangeRateScaleUpShift value="13.000000" />
<fClutchChangeRateScaleDownShift value="11.000000" />
<fInitialDriveMaxFlatVel value="151.50000" />
<fBrakeForce value="1.500000" />
<fBrakeBiasFront value="0.475000" />
<fHandBrakeForce value="0.750000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="2.9250000" />
<fTractionCurveMin value="2.775000" />
<fTractionCurveLateral value="18.500000" />
<fTractionSpringDeltaMax value="0.10000" />
<fLowSpeedTractionLossMult value="1.13000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.475000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.60000" />
<fSuspensionCompDamp value="1.600000" />
<fSuspensionReboundDamp value="4.200000" />
<fSuspensionUpperLimit value="0.040000" />
<fSuspensionLowerLimit value="-0.060000" />
<fSuspensionRaise value="0.00000" />
<fSuspensionBiasFront value="0.46000" />
<fAntiRollBarForce value="0.900000" />
<fAntiRollBarBiasFront value="0.850000" />
<fRollCentreHeightFront value="0.200000" />
<fRollCentreHeightRear value="0.17000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="35000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>20020006</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>SPORTS_CAR</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<strAdvancedFlags>C000000</strAdvancedFlags>
<AdvancedData>
<Item type="CAdvancedData">
<Slot value="1"/>
<Index value="3"/>
<Value value="1.1"/>
</Item>
<Item type="CAdvancedData">
<Slot value="1"/>
<Index value="4"/>
<Value value="0.85"/>
</Item>
<Item type="CAdvancedData">
<Slot value="1"/>
<Index value="5"/>
<Value value="1.25"/>
</Item>
<Item type="CAdvancedData">
<Slot value="1"/>
<Index value="6"/>
<Value value="1.35"/>
</Item>
<Item type="CAdvancedData">
<Slot value="0"/>
<Index value="7"/>
<Value value="0.8"/>
</Item>
<Item type="CAdvancedData">
<Slot value="0"/>
<Index value="8"/>
<Value value="0.9"/>
</Item>
<Item type="CAdvancedData">
<Slot value="0"/>
<Index value="9"/>
<Value value="1.1"/>
</Item>
<Item type="CAdvancedData">
<Slot value="0"/>
<Index value="10"/>
<Value value="1.15"/>
</Item>
<Item type="CAdvancedData">
<Slot value="0"/>
<Index value="11"/>
<Value value="1.2"/>
</Item>
<Item type="CAdvancedData">
<Slot value="0"/>
<Index value="12"/>
<Value value="1.25"/>
</Item>
</AdvancedData>
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
Game crashes when I press "F" near it. You know, to enter the car.
Version 2.3 crashes almost immediately after starting the appocalypse.
2 zombies spawned, one got run over by a firetruck and the mod crashed.
My scripthook log:
[12:47:46] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[12:47:46] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[12:47:47] [DEBUG] Loading scripts from C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[12:48:00] [DEBUG] Loading assembly NativeUI.dll ...
[12:48:01] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.14.
[12:48:01] [DEBUG] Loading assembly NAudio.dll ...
[12:48:03] [INFO] Found 0 script(s) in NAudio.dll.
[12:48:03] [DEBUG] Loading assembly ZombieOutbreakSimulator.dll ...
[12:48:03] [INFO] Found 1 script(s) in ZombieOutbreakSimulator.dll resolved to API 2.10.14.
[12:48:03] [DEBUG] Loading assembly killcounter.dll ...
[12:48:03] [INFO] Found 1 script(s) in killcounter.dll resolved to API 2.10.14.
[12:48:03] [DEBUG] Instantiating script killcounter.killcounter ...
[12:48:03] [INFO] Started script killcounter.killcounter.
[12:48:03] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[12:48:03] [INFO] Started script NativeUI.BigMessageThread.
[12:48:03] [DEBUG] Instantiating script ZOS_main ...
[12:48:05] [INFO] Started script ZOS_main.
The ASI log if that helps.
// GTA V ASI LOADER (build May 2 2015)
// (C) Alexander Blade 2015
LIB: "C:\WINDOWS\system32\dinput8.dll" => 00007FFF5AC40000
API: "DirectInput8Create" => 00007FFF5AC42230
API: "DllCanUnloadNow" => 00007FFF5AC55220
API: "DllGetClassObject" => 00007FFF5AC55330
API: "DllRegisterServer" => 00007FFF5AC64740
API: "DllUnregisterServer" => 00007FFF5AC649C0
LOADER: Loading *.asi plugins
ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\EnhancedNativeTrainer.asi"
"EnhancedNativeTrainer.asi" => 00007FFEF50A0000
ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\Menyoo.asi"
"Menyoo.asi" => 00007FFF00080000
ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\NativeTrainer.asi"
"NativeTrainer.asi" => 00007FFF50BA0000
ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\openCameraV.asi"
"openCameraV.asi" => 00007FFF51A20000
ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\OpenInteriors.asi"
"OpenInteriors.asi" => 00007FFF4CB40000
ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\OpenIV.asi"
"OpenIV.asi" => 00007FFF513B0000
ASI: Loading "C:\Program Files (x86)\Valve\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi"
"ScriptHookVDotNet.asi" => 00007FFF5B2D0000
LOADER: Finished loading *.asi plugins
Perhaps another ASI is incompatible?
Crashes with the latest scripthookV and scripthookV.net and nativeui
Keeps crashing when a gang war is triggered
@L1st1c3 Turn on the cops in the .ini file.