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  • Heists

    @flonner Controller support is somewhat complex and I'd need to buy a gamepad before I even begun to try implementing it, but I wish I knew how to mess with the phones - I wish a lot MORE people did tbh, if you check around there really isn't too many mods that use the cellphone. You have to use a certain reference with functions and shit that you'd have to learn, it's just difficult. I would love to do it some day, but I doubt it will happen.

    2. Dezember 2017
  • Heists

    @LazyAmerican When I made it I was really using the feature for myself and I use custom ammo pools to match their real life caliber, so it was perfect for me. I ended up leaving the feature in because it's still functional for vanilla users, it's just a bit weird because it can give ammo to multiple "slots."

    May end up releasing my weapons setup for those people who like the caliber-based ammo pools + caliber-based damage and penetration.

    2. Dezember 2017
  • Heists

    @Whats a Username? No worries, man! I appreciate the feedback! :)

    I'm working on trying to make a script that will give a random chance of having a weapon to the gang members that are out on the street (their loadout is controlled by something different apparently, maybe the "default" loadout all normal peds use?) so there can be a little more gunplay outside of Grove Street/Chamberlain Hills. If you notice any fight outside of there, it's always fists only (with a chance of a melee weapon in there here and there). Hopefully I can change that, but we'll see!

    2. Dezember 2017
  • Heists

    @odpal8 Not quite sure if thats possible through game files, since the class of vehicles the gang members spawn in are randomized w color, components, etc. It probably is possible through scripting, but I'm not an experienced coder and don't think I could implement it without it being clonky and just unnatural. I'll look into it, but I doubt I'll be able to do it.

    2. Dezember 2017
  • Heists

    @Troublesome96 Can't really do that, the game defines areas how it wants and I'm pretty sure you can't "redefine" them, unfortunately. I would love to put them where they belong, but right now it can only be generic areas such as "Davis", "Strawberry", etc. instead of "Carson Avenue", "Rancho Projects".

    30. November 2017
  • Heists

    @chang63 Everything you just said is super complex to implement. Sounds like you might like GangMod.

    https://www.gta5-mods.com/scripts/gangmod

    30. November 2017
  • Heists

    @MvcGyver Nah dude I've had B1 for years and never really had an issue, I use winrar to open .rar file types but .zips and other shit B1 handles by default and I never made the switch to WinRar because I never had any problems. Well, here's my problem lol now I can get rid of B1.

    30. November 2017
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    @MvcGyver It was because of the software I was using to open it, B1 Archiver. Just changed over to WinRar (which is what I usually use anyway, but downloads open with B1 for some reason) and it was fine. Just gotta scrap that program haha my bad for all the confusion!

    30. November 2017
  • Heists

    @GTAGamer00 The only difference between his mod and mine is that his has parties mapped into it, but mine is a lot more extensive as far as relationships go and more lore-friendly. One of my optional scripts allow you to "join gangs" per se by adding you to their relationship group, so their rivals will attack you. Right now it only supports that Families sets but I plan to expand if people like the script.

    30. November 2017
  • Heists

    accidentally fucked up with a name in the popcycle and popgroup so if you downloaded the first 1.1b, then redownload and reinstall all files to this one + I updated the PeacefulGangCars script to include the added gangs.

    30. November 2017