29 Mods geliked
7 Kommentare
0 Videos
0 Uploads
0 Follower
@BarnesyPlayHD It's in the game main folder ( ...\Rockstar Games\Grand Theft Auto V ). Where there are "GTA5.exe" and "ScriptHookVDotNet.asi".
@Guadmaz Thanks for the answer. I resolved. I saw in "asiloader.log" that "gtamp-unlock-all-objects.asi" returned error on load! I found that the version 1.1 doesn't run well. Using the old version 1.0 it works again!!
@Guadmaz can you tell me something about my problem?:
after the last game update, there are many Objects invisibles! Not "invalid", I can select, but I can't see them. I use MapEditor since last october and always with "Extended Object List".
I'm talking about objects that I've always used. So, if I load one of my ".xml", about the 50% of objects I used are no more visible.
I've already updated all the scripts more times.
I don't know ...
For example, in each house I made, I always put some "gold disks" on some wall. Well, these objects are:
hei_heist_acc_artgolddisc_01=327628301
hei_heist_acc_artgolddisc_02=-279450193
hei_heist_acc_artgolddisc_03=-539078980
hei_heist_acc_artgolddisc_04=-893639560
I can't see them any more.
Thanks.
Here the ScriptHookDotNet log:
[16:40:47] [DEBUG] Created script domain 'ScriptDomain_6BC8C858' with v2.9.2.
[16:40:47] [DEBUG] Loading scripts from 'd:\Programmi\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6BC8C858' ...
[16:40:47] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[16:40:47] [DEBUG] Found 2 script(s) in 'HeistProject.dll'.
[16:40:47] [DEBUG] Found 0 script(s) in 'Ionic.Zip.dll'.
[16:40:47] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[16:40:47] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[16:40:47] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
[16:40:47] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
[16:40:47] [DEBUG] Starting 11 script(s) ...
[16:40:47] [DEBUG] Instantiating script 'HeistProject.BackgroundThread' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:47] [DEBUG] Started script 'HeistProject.BackgroundThread'.
[16:40:47] [DEBUG] Instantiating script 'HeistProject.EntryPoint' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:50] [DEBUG] Started script 'HeistProject.EntryPoint'.
[16:40:50] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:50] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[16:40:50] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'MapEditor.MapEditor'.
[16:40:51] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.
@WeazelMaps thankyou for the answer. These objects are absolutely known and valid. I use MapEditor since last october and always using the "Extended Object List".
Simply, after the last game update, there are many objects ... not visible! They're valid ... I can select one ... but it's invisible!
And I'm talking about objects that I've always used. So, if I load one of my ".xml", about the 50% of objects I used are no more visible.
I've already updated all the scripts more times.
I don't know ...
For example, in each house I made, I always put some "gold disks" on some wall. Well, these objects are:
hei_heist_acc_artgolddisc_01=327628301
hei_heist_acc_artgolddisc_02=-279450193
hei_heist_acc_artgolddisc_03=-539078980
hei_heist_acc_artgolddisc_04=-893639560
I can't see them any more. Instead, I think you should see ... I hope!
@WeazelMaps thankyou for the answer. These objects are absolutely known and valid. I use MapEditor since last october and always using the "Extended Object List".
Simply, after the last game update, there are many objects ... not visible! They're valid ... I can select one ... but it's invisible!
And I'm talking about objects that I've always used. So, if I load one of my ".xml", about the 50% of objects I used are no more visible.
I've already updated all the scripts more times.
I don't know ...
For example, in each home I made, I always put some "gold disks" on some wall. Well, these objects are:
hei_heist_acc_artgolddisc_01=327628301
hei_heist_acc_artgolddisc_02=-279450193
hei_heist_acc_artgolddisc_03=-539078980
hei_heist_acc_artgolddisc_04=-893639560
I can't see them any more. Instead, I think you should see ... I hope!
@Guadmaz or @WeazelMaps (you seem to be an expert):
after the last game update, there are many Objects invisibles! Not "invalid", I can select, but I can't see them. And when I load one of my xml files ... well, half of the total objects is "lost". Please, can you help me? Thanks.
Here the ScriptHookDotNet log:
[16:40:47] [DEBUG] Created script domain 'ScriptDomain_6BC8C858' with v2.9.2.
[16:40:47] [DEBUG] Loading scripts from 'd:\Programmi\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6BC8C858' ...
[16:40:47] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[16:40:47] [DEBUG] Found 2 script(s) in 'HeistProject.dll'.
[16:40:47] [DEBUG] Found 0 script(s) in 'Ionic.Zip.dll'.
[16:40:47] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[16:40:47] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[16:40:47] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
[16:40:47] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
[16:40:47] [DEBUG] Starting 11 script(s) ...
[16:40:47] [DEBUG] Instantiating script 'HeistProject.BackgroundThread' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:47] [DEBUG] Started script 'HeistProject.BackgroundThread'.
[16:40:47] [DEBUG] Instantiating script 'HeistProject.EntryPoint' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:50] [DEBUG] Started script 'HeistProject.EntryPoint'.
[16:40:50] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:50] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[16:40:50] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'MapEditor.MapEditor'.
[16:40:51] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.
I apologize but, I retry:
after the last game update, there are many Objects ... invisibles! Not invalid, you can select, but you can't see them. And when I load one of my xml files ... well, half of the total objects is "lost". Please, can you help me?
Here the ScriptHookDotNet log:
[16:40:47] [DEBUG] Created script domain 'ScriptDomain_6BC8C858' with v2.9.2.
[16:40:47] [DEBUG] Loading scripts from 'd:\Programmi\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6BC8C858' ...
[16:40:47] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[16:40:47] [DEBUG] Found 2 script(s) in 'HeistProject.dll'.
[16:40:47] [DEBUG] Found 0 script(s) in 'Ionic.Zip.dll'.
[16:40:47] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[16:40:47] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[16:40:47] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
[16:40:47] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
[16:40:47] [DEBUG] Starting 11 script(s) ...
[16:40:47] [DEBUG] Instantiating script 'HeistProject.BackgroundThread' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:47] [DEBUG] Started script 'HeistProject.BackgroundThread'.
[16:40:47] [DEBUG] Instantiating script 'HeistProject.EntryPoint' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:50] [DEBUG] Started script 'HeistProject.EntryPoint'.
[16:40:50] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:50] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[16:40:50] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'MapEditor.MapEditor'.
[16:40:51] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.
@Guadmaz, first of all this tool is amazing! In the last 6 months I made about 15 houses. But ... after the last game update, there are many Objects ... invisibles! Not invalid, you can select, but you can't see them. And when I load one of my xml files ... well, half of the total objects is "lost". Please, can you help me?
Here the ScriptHookDotNet log:
[16:40:47] [DEBUG] Created script domain 'ScriptDomain_6BC8C858' with v2.9.2.
[16:40:47] [DEBUG] Loading scripts from 'd:\Programmi\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6BC8C858' ...
[16:40:47] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[16:40:47] [DEBUG] Found 2 script(s) in 'HeistProject.dll'.
[16:40:47] [DEBUG] Found 0 script(s) in 'Ionic.Zip.dll'.
[16:40:47] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[16:40:47] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[16:40:47] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
[16:40:47] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
[16:40:47] [DEBUG] Starting 11 script(s) ...
[16:40:47] [DEBUG] Instantiating script 'HeistProject.BackgroundThread' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:47] [DEBUG] Started script 'HeistProject.BackgroundThread'.
[16:40:47] [DEBUG] Instantiating script 'HeistProject.EntryPoint' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:50] [DEBUG] Started script 'HeistProject.EntryPoint'.
[16:40:50] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:50] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[16:40:50] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'MapEditor.MapEditor'.
[16:40:51] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
[16:40:51] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_6BC8C858' ...
[16:40:51] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.