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@Equinox407 Yea that seems to be alot of game dev's fav thing is to take one gun model and call it another funny thing is the glock in the re3 remake is referred to as the "G19 Handgun" even though its clearly not a Glock 19, but besides that i cant wait to see the results
@Equinox407 last i recall RE3 Remake had a nice model that i'd think would look great as a mod replacing the Pistol
@Sir Joseph Dirt sorry for the very late reply i have not checked the comments in a while the reason why the blood spray effect is large is cause i accidently left it in a altered value when i was testing some stuff with them which is why there large, I plan to fix it when i got the time and energy to do so tell then i recommend using raiders blood overhaul which is what i use for the blood so i completely forgot about the issue till now
Nice mod would you be willing to make a glock 17 gen 2?
ahh yes "olice" my favorite branch of law enforcement
@HKH191 also a side note teleports and blips to interiors that are disabled don't disappear is that intentional or a bug?
@HKH191 mainly with the contract interiors
Certian interior options are stubborn and will turn themselves back on even when refreshing but other then that gr8 mod
@DaveGravePrank last i remembered i believe it was the position values in the rotation section of the code
(Also a follow up)
The collisions of the brass not interacting with vehicles is actually a bug in general and not the result of editing the particles given that the default particles go so low its my understanding that R* never bothered to make collisions with vehicles and or props given how this was an issue i experienced all the way back before i even made ypt mods,
as such i sadly cannot fix this issue i hope this is a small issue in your eyes and can be over looked.