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  • Default

    Great, can u make more gumball 3000 paint job ?

    6. Mai 2016
  • Default

    @Guadmaz i update my new NativeUi but it still not working, please check my log and help me
    [09:14:02] [DEBUG] Created script domain 'ScriptDomain_F37D9A64'.
    [09:14:02] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_F37D9A64' ...
    [09:14:02] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
    [09:14:02] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [09:14:02] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [09:14:02] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [09:14:02] [DEBUG] Starting 9 script(s) ...
    [09:14:02] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_F37D9A64' ...
    [09:14:02] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
    [09:14:02] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_F37D9A64' ...
    [09:14:03] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
    [09:14:03] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_F37D9A64' ...
    [09:14:03] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
    [09:14:03] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_F37D9A64' ...
    [09:14:03] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
    [09:14:03] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_F37D9A64' ...
    [09:14:03] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
    [09:14:03] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_F37D9A64' ...
    [09:14:03] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.
    [09:14:03] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_F37D9A64' ...
    [09:14:03] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [09:14:03] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_F37D9A64' ...
    [09:14:03] [ERROR] Failed to instantiate script 'MapEditor.MapEditor' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
    at MapEditor.MapEditor..ctor()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [09:14:03] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_F37D9A64' ...
    [09:14:03] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [09:14:04] [ERROR] Caught fatal unhandled exception:
    System.IO.FileNotFoundException: Could not load file or assembly 'ClearScript, Version=5.3.11.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'ClearScript, Version=5.3.11.0, Culture=neutral, PublicKeyToken=null'
    at MapEditor.JavascriptHook.OnTick(Object sender, EventArgs e)
    at GTA.Script.MainLoop()

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    4. Mai 2016
  • Default

    @Guadmaz i press F7 and nothing happened ?? why ??

    3. Mai 2016
  • Default

    [10:06:42] [DEBUG] Created script domain 'ScriptDomain_55AA0B30'.
    [10:06:42] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_55AA0B30' ...
    [10:06:42] [DEBUG] Found 6 script(s) in 'SinglePlayerGarage.dll'.
    [10:06:42] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [10:06:42] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [10:06:42] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [10:06:42] [DEBUG] Starting 9 script(s) ...
    [10:06:42] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_55AA0B30' ...
    [10:06:42] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
    [10:06:42] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_55AA0B30' ...
    [10:06:43] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
    [10:06:43] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_55AA0B30' ...
    [10:06:43] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
    [10:06:43] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_55AA0B30' ...
    [10:06:46] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
    [10:06:46] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NetNotifications' in script domain 'ScriptDomain_55AA0B30' ...
    [10:06:46] [DEBUG] Started script 'mlgthatsme.GarageMod.NetNotifications'.
    [10:06:46] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.CharacterEditor' in script domain 'ScriptDomain_55AA0B30' ...
    [10:06:46] [DEBUG] Started script 'mlgthatsme.GarageMod.CharacterEditor'.
    [10:06:46] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_55AA0B30' ...
    [10:06:46] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [10:06:46] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_55AA0B30' ...
    [10:06:46] [ERROR] Failed to instantiate script 'MapEditor.MapEditor' because constructor threw an exception:
    System.IO.FileNotFoundException: Could not load file or assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
    at MapEditor.MapEditor..ctor()

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    [10:06:46] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_55AA0B30' ...
    [10:06:46] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [10:06:47] [ERROR] Caught fatal unhandled exception:

    HELP me

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    2. Mai 2016