2 Mods geliked
135 Kommentare
2 Videos
13 Uploads
179 Follower
625.402 Downloads
The front bumper is from LP570, which is wrong, you can probably take the correct bumper from GT7 or GT6 Gallardo as if I remember correctly they can be matched with forza models with minimal changes and adjustment
@Ramtin_ace_thm VehFuncs can still function if you downgrade your game, the car won't be updated for that reason
@Just_koz no, i dont like how tall the default GTA V spoilers stand, vehfuncsV is an option but the mod no longer gets updated and doesn't work on latest version
@rhcnxfj13 yeah I removed all tuning options accidentally, I will update again
the car has been updated and now should work as intended, the spawn ID has been changed to "avents"
enjoy!
@Mauluskus i will try to fix and improve that car in the coming days when I have a little more time
@NecatiArabaci81 this part seems to be a leftover from aventador S and should be removed:
<Item>
<modelName>aventadors</modelName>
<txdName>aventadors</txdName>
<handlingId>aventadors</handlingId>
<gameName>aventadors</gameName>
<vehicleMakeName>KOENIGSEGG</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>PROTOTIPO</audioNameHash>
<layout>LAYOUT_LOW</layout>
<coverBoundOffsets>ELEGY_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_RAPIDGT</bonnetCameraName>
<povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.080000" z="-0.045000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.005000" y="-0.045000" z="-0.078000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="-0.078000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.040000" z="-0.048000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonPassengerMobilePhoneOffset x="0.176000" y="0.113000" z="0.415000" />
<FirstPersonMobilePhoneOffset x="0.135000" y="0.140000" z="0.568000" />
<PovCameraOffset x="0.000000" y="-0.300000" z="0.605000" />
<PovCameraVerticalAdjustmentForRollCage value="-0.010000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="-0.030000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="-0.030000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.292000" />
<wheelScaleRear value="0.292000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.300000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
80.000000
100.000000
150.000000
200.000000
300.000000
500.000000
</lodDistances>
<minSeatHeight value="0.79" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="50" />
<swankness>SWANKNESS_5</swankness>
<maxNum value="5" />
<flags>FLAG_SPORTS FLAG_RICH_CAR FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DISABLE_BUSTING FLAG_HAS_LIVERY FLAG_DISABLE_THROUGH_WINDSCREEN FLAG_RECESSED_TAILLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_RACE</dashboardType>
<vehicleClass>VC_SUPER</vehicleClass>
<wheelType>VWT_HIEND</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>LOW_ELEGY2_FRONT_LEFT</Item>
<Item>LOW_ELEGY2_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_race_generic</parent>
<child>aventadors</child>
</Item>
@jxxboneless if I can get my zmodeler to work again I will try to add livery
@shifuguru that's an interesting car which I also love, maybe but I would probably do the R8 V10, which is the second Gen I guess?
@razera there is nothing i can do about that, clearly, rev counter is broken on the latest version of the game, i haven't updated the car itself, so i didn't change anything to break its functionality, and from my own testing and videos on this page, you can see it clearly worked back in the day.
only zlika hasn't updated their script, and they said it needs a downgraded game so all i can tell you is to ask to downgrade your game if you want rev counter to work
https://zolika.dev/mods/vhalflife/downgrading