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  • 15f407 bog

    @HeySlickThatsMe Thanks for the information, guess I'll just remove it

    21. März 2019
  • 15f407 bog
    Fixierter Kommentar

    @kroonstaar Good idea, might consider it in the future.

    Version 1.1 is out which adds some little details:
    - Added leaning animation (https://gfycat.com/FrigidIdioticAustraliankelpie)
    - Enabled ambient sound(s) for set up labs.
    - The laptop inside labs will show "The Open Road" on its screen now, purely visual change but beats an empty black screen.

    11. März 2019
  • 15f407 bog

    Thanks everyone!

    @gunziness Great suggestions! I might borrow some in the future.
    @Quakex64 Can't really say anything about that as I didn't play with other business mods.
    @UndyingWar Glad to hear you found a solution, there's only one meth lab interior and all mods want to share it! Guess your solution is the only option here.
    @lukas10 Probably not, a mod like SPA would take some time and I can't really commit myself to big projects.
    @mirkog4mer There are no lab raids but there's a chance of the police coming after you during a sale mission. Might want to check out https://www.gta5-mods.com/tools/packfile-limit-adjuster for the crash issue.
    @drydermataroa Added, thanks.
    @Djoe_ :epic:
    @IUaena @taldobill @gdta5 @RogerDatSoldier @nieroojan I don't really plan to make more business mods, sorry.

    2. März 2019
  • 15f407 bog

    @UndyingWar Only the owner can access their labs, also see methoperation_labs.xml to change lab prices. (<Price>value</Price> is what you're looking for)

    24. Februar 2019
  • 15f407 bog

    @Escort Yes, gun lockers should be on their spawn position when the game is restarted. If they don't, loading them might've failed and you need to press the Insert key to reload .NET scripts. (Though not all .NET mods may support it so it might create bugs with other scripts) Sorry for the late response and the inconvenience.

    22. Januar 2019
  • 15f407 bog

    @Minimum_Capacity Should be fixed on version 1.1.2, thanks for reporting.
    @EnchGA Probably no because there's already a terrorbyte mod by HKH191.

    25. Dezember 2018
  • 15f407 bog

    @Minimum_Capacity The effect intensity should actually scale with your distance to the van now (version 1.1.1), previous versions ignored MAXDISTANCE setting.

    @ragemp Beast
    @rgnbgnhnd Not soon™

    23. Dezember 2018
  • 15f407 bog

    Thanks everyone!

    @zzcool Added, I hope it's good enough.
    @officercornish Agreed, but I think it's a bit too late now, people might accidentally override their config file with the default one while updating but I'll try to include the config file on my future mod releases.

    23. Dezember 2018
  • 15f407 bog

    @alexn I looked into that and had no luck but the game allows you to use weapons inside safehouses if you have a wanted level.

    13. Dezember 2018
  • 15f407 bog

    Thanks everyone!

    @rlycaffeinated Added, thanks for the suggestion.

    18. November 2018