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@IXI klar, kein Problem :)
@Xeryxes removed because of copyright claims by the original FS modelers
@KittyGhost sorry, it had to be removed due to copyright
@AK Moding Just updated the pack with a weaponized Zumwalt ;) More units probably won't be added except for an aircraft carrier maybe
@DJMAN did the collision problem appear on all ships? I frankly didn't test it, I only landed with my UH-1Y Venom mod on the San Antonio LPD and Zumwalt DDG, both worked fine. Please all tell me whether you used a default GTA helicopter or a modded heli, so I can try to replicate it.
As for the weapons, the main problem is that a)weapons don't normally work on boats and b)GTA normally doesn't have such big vehicles. The script helps to get rid of the weapon limitation on boats, but it still doesn't work good with bigger ships. For now, the weapon slots are used for rotating radar objects. The Ticonderoga and Burke both (technically) have a MG/CIWS setup. Why those don't work... Idk, I am still trying to figure that out.
As for interior, that will (most likely) not happen. The main reason to make these ships wasn't to have a detailed fleet, but to serve as AI unit backup for the detailed Arleigh Burke DDG mod and as background scenery for an upcoming Making Island LHD mod with interior.
@DJMAN thanks a lot! The boats aren't nearly as detailed as they could be, but this time this honestly wasn't my goal. This was (for now) just quantity over quality :P
@specriot sure, it's no problem
@Suprememes not for now, this is just a "mini" pack. I will do something similar for the Russian Navy as well.
@jerryseo not yet, this is something I am still working on.