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@party617 No i didnt find a serious way to send them a message, but the issue is related to lodlights, so those lodlights(ipl) are enabled at night, and i dont know why but with my old ryzen computer(r7 1700x) i had this issue(now i changed to a smaller intel pc after a gpu issue) , not everyone have this issue so its very strange.
@Strongerdepp just tell me an example of script you use on your fivem game.
@Strongerdepp this code is a C/C++ script, i think fivem requires C# script, will see what i can do about this, the best thing is to recreate my script but with C#, i think there is also lua but will try with C#.
@SylveticHearts the code checks player coordinates in a loop and if player gets to island coordinate radius, the code enable a black "fade out screen" (reusing an ingame native: CAM::DO_SCREEN_FADE_OUT(3000), C code, 3000 means 3000ms) and then load cayo perico island and unload main island using 2 natives functions , but dont remenber which ones exactly, of course this code part is in a loop so you need to add a boolean/integer value as trigger("is_in_cayo_island") to check if player is already in island radius to avoid to softlock the game into fadeout/unload/reload loop.Almost same thing when player leave cayo perico island.
@RyeGuy111 i use zmodeler 3, i know there is gims(3ds max), for me zmodeler 3 is more easy to use but requires to pay a licence, if you use zmodeler3 the first step is to select a model(ig_amanda for example) and import it correctly (this means with skeleton ig_amanda.yft renamed as ".global", you can find videos about this) and then export it correctly(as ydd) without changes, then replace your models files ingame with exported ones, and if the model works correctly as before, youre good and you can try to change things.
@RyeGuy111 I watched some videos on youtube to learn basis(import stuff/export stuff correctly), but then i made some tinkering to fixe small issues, and then i leanr basis of blender(to improve my work), this is not very complex but this takes time.
@Sindro99Gamer ok ^^'
@theGTA I cant help you with gims, i work with zmodeler3, but to avoid this kind of issues you need to reuse vagos02 yft skeleton to add clothing/items, so you need to remove skeleton from scuba gear(if this one have a proper skeleton) and bind this scuba gear model to vagos02 yft skeleton. This may fix your issue but then you need to remade the riging for this scuba gear(copy body rigging to this scuba gear and then adjust using a brush) to get a proper result.
@fra700 @sockpoppet Ty :), more stuff are comming