One of the best map mods on this website. Some polishing and it will be the best one. The scale man... So many routes to tandem drift, so many touge lines.
It is just that some of the collisions on the railings can eat you from a slight hit. Also those wall-like fences and stuff. If collisions made smoother- would be much better for novice drifters. Small pole fences- also kinda unforgiving. Would be nice to just have same smooth collisions for those as railings.
On the main long street (shoreline) better to remove collisions for green thingies under the tunnel or completely remove those.
Floating textures on that appendix to the main road on the both ends(there is also open gates and concrete area near the water).
Wheels fall thru the ground at some places especially when high camber.
Some poles that are outside of railings (on the road) are kinda cringe tbh. Would be so much better if moved on the sidewalk.
For the grass and sides of the road it would be much better if gta grass textures applied. For the road also better to use some of the textures from other mods, just maybe compile it same form in dds as it right now. I think it should work. Im gonna actually try it myself when i have time.
Uploaded this map on COTFW DRIFT fivem server. People love it.
Had to also setup water manipulator script because for some people theres waves along main road. Fixed it. Btw also i changed grass texure there and resized some textures from unnecessary 4k or 2k to half the size. Now resource is 230mb instead of 270. Also moved it with YBNYMAP mover tool.
This map is awesome, but need some polishing. Really nice flow for drift. Good job on it!
Ahhhh finally!
The good guys ^-^
Beautiful
Now need more summer uniforms for my friends from middle east and african campaigns
Your peds converted to FiveM - when?
пожалуйста миша
try putting this
<layout>LAYOUT_STANDARD</layout>
into veh meta
and deleting vehlayouts meta
if you edit vehiclelayouts meta then change
<layout>LAYOUT_STANDARD</layout>
to
<layout>LAYOUT_STANDARD_ER34N</layout>
sorry for many comments
great mod tho!!
it will work this way:
<layout>LAYOUT_STANDARD</layout>
also vehiclelayouts need to be edited to work properly if you want to use animations:
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_ER34N</Name>
change this to
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STANDARD_ER34N</Name>
im sorry not STD, but STANDARD
@go-mango-superbird in vehicle.meta change line
<layout>LAYOUT_STD_ER34N</layout>
to
<layout>LAYOUT_STD</layout>
wow man youre a real champ keep it up!
One of the best map mods on this website. Some polishing and it will be the best one. The scale man... So many routes to tandem drift, so many touge lines.
It is just that some of the collisions on the railings can eat you from a slight hit. Also those wall-like fences and stuff. If collisions made smoother- would be much better for novice drifters. Small pole fences- also kinda unforgiving. Would be nice to just have same smooth collisions for those as railings.
On the main long street (shoreline) better to remove collisions for green thingies under the tunnel or completely remove those.
Floating textures on that appendix to the main road on the both ends(there is also open gates and concrete area near the water).
Wheels fall thru the ground at some places especially when high camber.
Some poles that are outside of railings (on the road) are kinda cringe tbh. Would be so much better if moved on the sidewalk.
For the grass and sides of the road it would be much better if gta grass textures applied. For the road also better to use some of the textures from other mods, just maybe compile it same form in dds as it right now. I think it should work. Im gonna actually try it myself when i have time.
Uploaded this map on COTFW DRIFT fivem server. People love it.
Had to also setup water manipulator script because for some people theres waves along main road. Fixed it. Btw also i changed grass texure there and resized some textures from unnecessary 4k or 2k to half the size. Now resource is 230mb instead of 270. Also moved it with YBNYMAP mover tool.