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Real'o weaponry (Edit of RR2.8) 1.1



This mod is based on the fine work of mr Rippler, Ripplers Realism 2.8
So all weapon ballistics come from that mod, it is required to install that first before applying my edits to get the best experience, I recommend using his materials.dat as well to get subtle bullet penetration on thin metals and wood..

How does this mod change my game? ( Excluding changes from Ripplers mod)

-Realistic bullet force applied to peds (No more peds flying about when shot, they react but won't fly like paper)
-Realistic force when melee'ing (Your superman days are over, recommended using @zipporaid edited fighting)
-Realistic muzzle effects for all guns, including dlc ones.
-Bullet penetration for all weapons (Only passes through one person, snipers penetrate two persons, gusenberg doesn't penetrate)

In real life guns don't spit fire like flamethrowers, depending on ammunition guns rarely produce muzzleflame. I've tried to mimic this by
making guns puff smoke and on occasion some fire as well. I know @zipporaid has used smoke effects as well on his mod but mine are more subtle.

Changelog 1.1

-Support for latest patch lowrider2
-Double barrel shoots one cartridge at a time
-Still requires Ripplers Realism installed first, this is just an edit of his mod

Installation as usual, find the corresponding file and replace:


1. Weapons.meta in update/update.rpf/common/data/ai
2. Weapon files in: mpapartment, mplowrider, mplowrider2, mpluxe, mpluxe2;
Go to update/x64/dlcpacks
3. And the rest;
Go to update/update.rpf/dlc_patch

This is my first try at modding, don't be too harsh ;)

As always post bugs and questions here.
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Zuerst hochgeladen: 27. Februar 2016
Letztes Update: 18. März 2016
Last Downloaded: 8 hours ago

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 1.1 (current)

34.167 Downloads , 105 KB
27. Februar 2016

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