Stop kicking so much
5.818
162
5.818
162
Have you ever been using a melee weapon and then your character decides to start kicking like a goddamn idiot? This removes the kick from one of the attack variations when using a melee weapon (like a knife or baseball bat).
You can still kick while unarmed.
Installation
Using OPEN IV, navigate to this path
Grand Theft Auto V\update\update.rpf\common\data\action
and then replace the results.meta with my modded version.
You can still kick while unarmed.
Installation
Using OPEN IV, navigate to this path
Grand Theft Auto V\update\update.rpf\common\data\action
and then replace the results.meta with my modded version.
Zuerst hochgeladen: 19. Mai 2015
Letztes Update: 19. Mai 2015
Last Downloaded: vor 3 Tagen
27 Kommentare
Have you ever been using a melee weapon and then your character decides to start kicking like a goddamn idiot? This removes the kick from one of the attack variations when using a melee weapon (like a knife or baseball bat).
You can still kick while unarmed.
Installation
Using OPEN IV, navigate to this path
Grand Theft Auto V\update\update.rpf\common\data\action
and then replace the results.meta with my modded version.
You can still kick while unarmed.
Installation
Using OPEN IV, navigate to this path
Grand Theft Auto V\update\update.rpf\common\data\action
and then replace the results.meta with my modded version.
Zuerst hochgeladen: 19. Mai 2015
Letztes Update: 19. Mai 2015
Last Downloaded: vor 3 Tagen
Can you make an unarmed version?
Isn't there a specific key/button that is used to kick when fighting? I think it's the "Jump" control when you're locked on with melee, or the "Run" key/button. I know for a fact there is a specific control for strictly kicking when you're fighting, just can't remember.
Point is, that you could probably remove the variation from "Unarmed" as well, and kicking would still be in the game. It would just be done manually.
@WestsideOutlaw187 I might, I just need some time. for now you can jsut find and delete these
<Item type="CActionResult">
<Name>AR_kick_close</Name>
<Priority value="0" />
<ClipSet>melee@unarmed@streamed_core</ClipSet>
<FirstPersonClipSet>melee@unarmed@streamed_core_fps</FirstPersonClipSet>
<Anim>kick_close_a</Anim>
<AnimBlendInRate value="0.250000" />
<AnimBlendOutRate value="0.250000" />
<CameraAnimLeft />
<CameraAnimRight />
<ResultAttrs>RA_IS_STANDARD_ATTACK RA_RESET_COMBO RA_FORCE_DAMAGE RA_VALID_FOR_RECOIL RA_ALLOW_STRAFING RA_RESET_MIN_TIME_IN_MELEE RA_ALLOW_MELEE_TARGET_EVALUATION</ResultAttrs>
<Homing>HOM_kick_close_a</Homing>
<ActionBranchSet>ABS_standard</ActionBranchSet>
<DamageAndReaction>DAR_stomp</DamageAndReaction>
<StrikeBoneSet>SB_right_leg</StrikeBoneSet>
<Sound>MELEE_COMBAT_KICK</Sound>
<NmReactionSet>KICK_STANDING</NmReactionSet>
<CameraTarget>CT_PED_HEAD</CameraTarget>
<ApplyRelativeTargetPitch value="false" />
</Item>
<Item type="CActionResult">
<Name>AR_kick_close_b</Name>
<Priority value="0" />
<ClipSet>melee@unarmed@streamed_core</ClipSet>
<FirstPersonClipSet>melee@unarmed@streamed_core_fps</FirstPersonClipSet>
<Anim>kick_close_b</Anim>
<AnimBlendInRate value="0.250000" />
<AnimBlendOutRate value="0.250000" />
<CameraAnimLeft />
<CameraAnimRight />
<ResultAttrs>RA_IS_STANDARD_ATTACK RA_RESET_COMBO RA_FORCE_DAMAGE RA_VALID_FOR_RECOIL RA_ALLOW_STRAFING RA_RESET_MIN_TIME_IN_MELEE RA_ALLOW_MELEE_TARGET_EVALUATION</ResultAttrs>
<Homing>HOM_kick_close_b</Homing>
<ActionBranchSet>ABS_standard</ActionBranchSet>
<DamageAndReaction>DAR_stomp</DamageAndReaction>
<StrikeBoneSet>SB_right_leg</StrikeBoneSet>
<Sound>MELEE_COMBAT_KICK</Sound>
<NmReactionSet>KICK_STANDING</NmReactionSet>
<CameraTarget>CT_PED_HEAD</CameraTarget>
<ApplyRelativeTargetPitch value="false" />
</Item>
<Item type="CActionResult">
<Name>AR_kick_far</Name>
<Priority value="0" />
<ClipSet>melee@unarmed@streamed_core</ClipSet>
<FirstPersonClipSet>melee@unarmed@streamed_core_fps</FirstPersonClipSet>
<Anim>kick_far_a</Anim>
<AnimBlendInRate value="0.250000" />
<AnimBlendOutRate value="0.250000" />
<CameraAnimLeft />
<CameraAnimRight />
<ResultAttrs>RA_IS_STANDARD_ATTACK RA_RESET_COMBO RA_FORCE_DAMAGE RA_VALID_FOR_RECOIL RA_ALLOW_STRAFING RA_RESET_MIN_TIME_IN_MELEE RA_ALLOW_MELEE_TARGET_EVALUATION</ResultAttrs>
<Homing>HOM_kick_far_a</Homing>
<ActionBranchSet>ABS_standard</ActionBranchSet>
<DamageAndReaction>DAR_stomp</DamageAndReaction>
<StrikeBoneSet>SB_right_leg</StrikeBoneSet>
<Sound>MELEE_COMBAT_KICK</Sound>
<NmReactionSet>KICK_STANDING</NmReactionSet>
<CameraTarget>CT_PED_HEAD</CameraTarget>
<ApplyRelativeTargetPitch value="false" />
</Item>
<Item type="CActionResult">
<Name>AR_kick_far_large_wpn</Name>
<Priority value="0" />
<ClipSet>melee@large_wpn@streamed_core</ClipSet>
<FirstPersonClipSet>melee@large_wpn@streamed_core_fps</FirstPersonClipSet>
<Anim>kick_far_a</Anim>
<AnimBlendInRate value="0.250000" />
<AnimBlendOutRate value="0.250000" />
<CameraAnimLeft />
<CameraAnimRight />
<ResultAttrs>RA_IS_STANDARD_ATTACK RA_RESET_COMBO RA_FORCE_DAMAGE RA_VALID_FOR_RECOIL RA_ALLOW_STRAFING RA_RESET_MIN_TIME_IN_MELEE RA_ALLOW_MELEE_TARGET_EVALUATION</ResultAttrs>
<Homing>HOM_kick_far_a</Homing>
<ActionBranchSet>ABS_standard</ActionBranchSet>
<DamageAndReaction>DAR_stomp</DamageAndReaction>
<StrikeBoneSet>SB_right_leg</StrikeBoneSet>
<Sound>MELEE_COMBAT_KICK</Sound>
<NmReactionSet>KICK_STANDING</NmReactionSet>
<CameraTarget>CT_PED_HEAD</CameraTarget>
<ApplyRelativeTargetPitch value="false" />
</Item>
@Shaunr Thanks, man :)
Could you also remove the kicking animation when attacking someone who is on the floor when you have a weapon in your hand? I want to stab them, not stomp them. That would be great!
Wow, I didn't even know I wanted this so badly until now.
@OldWorld
Wait, isn't that what this mod is?
I love you, now I can finally slay someone without kicking him like an idiot.
FOLLOWD UR COMMENTS TO GET RID OF KICKING WHILE UNARMED. .. IS THERE ANYTHING I CAN DO TO MAKE HIM NOT STOMP EM? I'M TRYING TO ROCK THEM WITH THE FINISHER AS THEY'RE STAGGERING/FALLING OVER BUT IT ASSUMES IT'S A CORPSE AND HE STOMPS BEFORE THEY EVEN FALL OVER ... SICK SHIT REGARDLESS...
Awesome man! Was also hoping to see an option to remove it period!! lol
@OldWorld Exactly! When the npc falls on the floor he starts kicking with a mtfking knife in his hand! oh the drudgery!
@Shaunr There will be an update to remove kicking when attacking someone on the ground? great mod btw
Somehow he still does kick the dead pedestrians instead of stabbing them.
Yup, I checked in game. I know for a fact that when you're fighting someone you can hit the Cover Button (Q by default) to manually kick. So if you removed the automatic kicking completely, you would still be able to kick manually with Q.
Perfect! I always say to myself when i melee: Yeah goahead kick that asshole! the bat is for fun!
nice mod!!!
@Shaunr can you remove all kicking? because i can't find that part you said in the comments
this mod makes melee battles so much more satisfying and non painful...
Thank you so much bro... I hate kicking so much! now my problem has been solved :D
Yo he still kicks them and doesn't always stab when they're down...
Hey so I followed the directions and he still kicks downed opponents even with the knife equipped. I dont really care about melee fights or other weapons, which line do I delete to remove the knife kick so I can just stab each time?
tssk ik im late but somebody need to do a one for just hands too the fighting on this game is booty asf amongst other things hence why i wana mod so much