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Appearance Keeper 0.2.0

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Appearance Keeper

This mod preserves your freemode (multiplayer) character's appearance in story mode and re-applies it automatically on load, so your character comes up exactly as you left them - no menus, no clicks. Save as many looks as you like into named slots, mark one active, and turn on Auto-apply on Load.

It does not customize anything - authoring the look is left to a full customizer (e.g. Menyoo). Appearance Keeper just snapshots what the game reports back and replays it.

What gets preserved
  • Model (Freemode Male / Female)
  • Heritage (face shape + skin tone) and the 20 face micro-morphs
  • Head overlays - brows, makeup, beard, wrinkles - with opacity
  • Hair drawable + texture and hair tint colour
  • Eye colour and voice
  • Clothing components and props (hats, glasses, earrings, watches, bracelets)
  • Moving style (movement clipset)
  • Mood (facial idle-anim override)
  • Tattoos / decals

A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.

Mod data location
The mod stores its data (log, AppearanceKeeper.ini and saved appearances) in %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session.

Default keys
  • Shift+X - Open menu (configurable in AppearanceKeeper.ini)

Dependencies

Recommendations
  • Give your freemode character a real, spendable wallet in story mode - Freemode Wallet

Installation
Just extract the content of AppearanceKeeper.zip to the root of your GTA 5 directory.
Or use my Vortex extension for GTA 5.

Known limitations
  • Works on freemode (MP Male/Female) peds only - story protagonists and addon/custom models have their face baked into the model and can't be captured.
  • Some externally-authored faces can't be captured - a few peds (e.g. certain trainer-created characters) store their face outside the head-blend system the game lets us read, so it reports no head data (clothes, hair and props still save). The mod warns you at save time when this happens. Faces made in the in-game creator work fine.
  • Tattoos don't capture on some Menyoo-loaded peds (the game refuses to add the locator decoration) - the rest of the look still saves. The first tattoo-enabled save on such a ped stutters for a few seconds before giving up.
  • Overlay tint colours aren't preserved yet on Enhanced (brow/makeup/lipstick shape and opacity are).
  • Custom moving styles / moods outside the known tables are left unset rather than guessed.

Changelog

0.2.0
  • New Apply Active Slot menu item - one click re-applies your active slot to roll back any edits to the saved look.
  • Default menu key changed to Shift + X (still configurable in AppearanceKeeper.ini).
  • Removed the protagonist identity swap - the mod now focuses purely on appearance snapshot and restore.

0.1.0
  • Initial release - snapshot and auto-apply your freemode look, multiple named slots, autosave, manual per-feature capture toggles, and protagonist identity swap.
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Zuerst hochgeladen: vor einem Tag
Letztes Update: 3 hours ago
Last Downloaded: vor 3 Minuten

All Versions

 0.2.0 (current)

28 Downloads , 28 KB
3 hours ago

 0.1.0

156 Downloads , 28 KB
vor einem Tag

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