Damage Effects 2.0.0
18.180
166
18.180
166
This mod displays configurable effects based on your health.
It has been tested to work with ScriptHookVDotNet 3.1.0 and ScriptHookVDotNet 2.10.10.
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You can receive the latest updates, support, and send suggestions for mods on the SilverFinish Discord Server.
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Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
ConfigChecking (Check config periodically so manual reloads aren't needed)
Ticks (Updates per second)
Effect (Timecycle used for effect)
EffectThreshold (Fraction of health where effect begins)
EffectSpeedIn (Speed for strengthening effect)
EffectSpeedOut (Speed for weakening effect)
EffectResetRespawn (Reset effect strength on respawn)
EffectResetSwitch (Reset effect strength on character switch)
HealthDead (Health points considered dead at)
Installation
Copy DamageEffects.dll and DamageEffects.ini to scripts folder
Open DamageEffects.ini in a text editor to configure preferences
Notes
Change Log
It has been tested to work with ScriptHookVDotNet 3.1.0 and ScriptHookVDotNet 2.10.10.
--------------------
You can receive the latest updates, support, and send suggestions for mods on the SilverFinish Discord Server.
--------------------
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
ConfigChecking (Check config periodically so manual reloads aren't needed)
Ticks (Updates per second)
Effect (Timecycle used for effect)
EffectThreshold (Fraction of health where effect begins)
EffectSpeedIn (Speed for strengthening effect)
EffectSpeedOut (Speed for weakening effect)
EffectResetRespawn (Reset effect strength on respawn)
EffectResetSwitch (Reset effect strength on character switch)
HealthDead (Health points considered dead at)
Installation
Copy DamageEffects.dll and DamageEffects.ini to scripts folder
Open DamageEffects.ini in a text editor to configure preferences
Notes
- May conflict with other mods that modify timecycles
Change Log
- v2.0.0: Reworked mod, added gradual effect transitions with speed settings, added periodic config checks and fixed an issue where certain systems read the config file incorrectly - INI file replacement is required.
- v1.1.0: ScriptHookVDotNet compatibility, removed health regeneration options.
- v1.0.0: Release.
Zuerst hochgeladen: 7. August 2019
Letztes Update: 10. August 2021
Last Downloaded: 6 hours ago
28 Kommentare
More mods by SilverFinish:
This mod displays configurable effects based on your health.
It has been tested to work with ScriptHookVDotNet 3.1.0 and ScriptHookVDotNet 2.10.10.
--------------------
You can receive the latest updates, support, and send suggestions for mods on the SilverFinish Discord Server.
--------------------
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
ConfigChecking (Check config periodically so manual reloads aren't needed)
Ticks (Updates per second)
Effect (Timecycle used for effect)
EffectThreshold (Fraction of health where effect begins)
EffectSpeedIn (Speed for strengthening effect)
EffectSpeedOut (Speed for weakening effect)
EffectResetRespawn (Reset effect strength on respawn)
EffectResetSwitch (Reset effect strength on character switch)
HealthDead (Health points considered dead at)
Installation
Copy DamageEffects.dll and DamageEffects.ini to scripts folder
Open DamageEffects.ini in a text editor to configure preferences
Notes
Change Log
It has been tested to work with ScriptHookVDotNet 3.1.0 and ScriptHookVDotNet 2.10.10.
--------------------
You can receive the latest updates, support, and send suggestions for mods on the SilverFinish Discord Server.
--------------------
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
ConfigChecking (Check config periodically so manual reloads aren't needed)
Ticks (Updates per second)
Effect (Timecycle used for effect)
EffectThreshold (Fraction of health where effect begins)
EffectSpeedIn (Speed for strengthening effect)
EffectSpeedOut (Speed for weakening effect)
EffectResetRespawn (Reset effect strength on respawn)
EffectResetSwitch (Reset effect strength on character switch)
HealthDead (Health points considered dead at)
Installation
Copy DamageEffects.dll and DamageEffects.ini to scripts folder
Open DamageEffects.ini in a text editor to configure preferences
Notes
- May conflict with other mods that modify timecycles
Change Log
- v2.0.0: Reworked mod, added gradual effect transitions with speed settings, added periodic config checks and fixed an issue where certain systems read the config file incorrectly - INI file replacement is required.
- v1.1.0: ScriptHookVDotNet compatibility, removed health regeneration options.
- v1.0.0: Release.
Zuerst hochgeladen: 7. August 2019
Letztes Update: 10. August 2021
Last Downloaded: 6 hours ago
@SilverFinish bro how to enable customEffect (Use your own timecycle) ?
@Aztrayz Just replace 'none' with the timecycle of your choice, such as 'damage'.
@SilverFinish here's me hoping you'll port this one to .NET aswell :D
@ReNNie i think he did
DOWNLOAD THIS NOW. Amazing how the simpleish things brighten the game world so much. This is perfect for playing zombies, first person fights, cinematics. Absolutely grand
Never knew I needed this even though I use menyoo screen "hacks" as it's called there every time I launch there are I think 700 screen shaders r* made and they are all amazing. Some of them have dynamic systems built in for lightening, rain, stars in sky, motion blur, camera sway IT. IS. GREAT with this script.
Also please is there a possibility of adding in game UI for multiple screen effect choices on the go if that makes sense so UI in game relates to what effect gets played in/triggered by this mod, and also in that menu options such as intensity and character model specific saving as I change player model often
Thanks again 10/10 idea and execution
1 more thing, anyone downloading this needs to use MP_deathfail_night, it is great with the snowlight weather at night time. And TinyMotionBlur with a value of 5.0 is great, makes it feel like in melee attacks, adrenline starts flowing! This is why I think classes/ types of different screen shaders applied for different reasons. Car crashes, falls (would LOVE this), fist fights, bullet near miss, high speed in vehicles (that's another great one) all sorts of ifs and triggering reasons sounds great to me
@SilverFinish I'm so glad somebody made this. I've wanted to play with the HUD/map disabled for so long now, but not knowing if you're close to dying like in RDR has a major effect on gameplay. Glad I can finally do a playthrough like this!
I NEEED HELP, WHY TF IF I MAKE THE EFFECTTHREASHOLD 0.5 IT REGISTERS LIKE ITS 1 NO MATTER WHAT I MAKE IT ON ITS STILL LIKE 1.0 PLZ HELP OR FIX
@Mymodsnot Hello! This issue should be resolved in the latest version (v2.0.0)
You have no idea how happy I am that you updated this. Thank you!
Make Mod Damage Indicator as in call of duty and csgo and Left 4 Dead 2 to point out where he was be shot and punched by ememies, Just like this http://orcz.com/File:C3damaginindicator.png
the effect appears no matter what
Is it possible to add a feature that make the sounds blurry when the player has low health?
@Kklyz How you make sounds blurry
The affect appears when the game starts when full life. How do i fix this?
Doesn't work for me :(
So for everyone having issues with the effect being permanent until your health value changes again let me try my best to explain the config (My theory)
So in GTA V your Health Value will regenerate to 50
So if the effect in the ini is set to 50 once that value is hit after the regeneration the script reads it and thus you get the effect.
The script doesn't seem to understand difference between Health Value being added or decreased.
It just triggers on the set Health Value.
I changed it to 40 and changed the effect to decrease quicker (Otherwise it happens at 40HP lol)
Hopefully that helps, it did for me.
I just tested it and my whole screen is stuck on grey
really love this, one of my must have mods!!!
@YoYO17 Just got this [ERROR] Blocking script! Script DamageEffects.Main (file name: DamageEffects.dll) was terminated because it caused the game to freeze too long.