25.146
386
25.146
386
"Look, you wake up one day and your legs, they just give, and you just can't run anymore." - Michael De Santa
This mod allows for hold outs against cops as a viable strategy to lose a wanted level.
Each level has a set amount of cops to clear before further dispatches stop, indicated by the bar underneath the stars on the HUD. Clear all remaining cops to drop your wanted level.
Backup arrives periodically and partially refills the number of cops.
There are 21 configurable settings to experiment with and suit your preferences.
This mod is packaged with SFConfig so you can easily modify settings and be notified of latest updates for supported mods through one in-game menu.
Use Right Arrow and NumPad 1 to open SFConfig.
It has been tested to work with ScriptHookVDotNet 3.3.2 and ScriptHookVDotNet 2.10.10.
--------------------
You can receive the latest updates, support, and send suggestions for mods on the SilverFinish Discord Server.
--------------------
Requirements
Script Hook V
Community Script Hook V .NET
SFConfig (Included)
Configurable Options
Cops
CopsBase (Base number of cops to clear to stop further dispatches for each wanted level)
CopsMinimum (Minimum cop number - use negative values to enable for longer grace periods)
CopsRemoveEvaded (Decrease cop number for despawned alive cops)
Wanted
WantedClear (Clear wanted level when there are no cops remaining)
WantedDecrease (Wanted level stars to decrease when there are no cops remaining)
WantedClearReset (Reset cop number to base when wanted level is cleared)
Effects
SoundEnable (Toggles sound effects)
Backup
BackupEnable (Toggles backup functionality)
BackupCops (Cops to add for each wanted level)
BackupDuration
BackupCooldown
BackupFraction (Maximum cop number fraction before backup can be activated)
BackupPause (Pause backup progress when cops are searching for the player)
Display
DisplayEnable (Toggles status display)
Display (Base camera field of view)
Display X/Y/Width/Height (Adjust display position and size)
DisplayCops (Displays cop number next to status)
Colors (Customize colors)
.NET Developers
Integrate your scripts with this mod! Documentation
Installation
Notes
Change Log
v2.0.0
v1.2.0
v1.1.0
v1.0.0
This mod allows for hold outs against cops as a viable strategy to lose a wanted level.
Each level has a set amount of cops to clear before further dispatches stop, indicated by the bar underneath the stars on the HUD. Clear all remaining cops to drop your wanted level.
Backup arrives periodically and partially refills the number of cops.
There are 21 configurable settings to experiment with and suit your preferences.
This mod is packaged with SFConfig so you can easily modify settings and be notified of latest updates for supported mods through one in-game menu.
Use Right Arrow and NumPad 1 to open SFConfig.
It has been tested to work with ScriptHookVDotNet 3.3.2 and ScriptHookVDotNet 2.10.10.
--------------------
You can receive the latest updates, support, and send suggestions for mods on the SilverFinish Discord Server.
--------------------
Requirements
Script Hook V
Community Script Hook V .NET
SFConfig (Included)
Configurable Options
Cops
CopsBase (Base number of cops to clear to stop further dispatches for each wanted level)
CopsMinimum (Minimum cop number - use negative values to enable for longer grace periods)
CopsRemoveEvaded (Decrease cop number for despawned alive cops)
Wanted
WantedClear (Clear wanted level when there are no cops remaining)
WantedDecrease (Wanted level stars to decrease when there are no cops remaining)
WantedClearReset (Reset cop number to base when wanted level is cleared)
Effects
SoundEnable (Toggles sound effects)
Backup
BackupEnable (Toggles backup functionality)
BackupCops (Cops to add for each wanted level)
BackupDuration
BackupCooldown
BackupFraction (Maximum cop number fraction before backup can be activated)
BackupPause (Pause backup progress when cops are searching for the player)
Display
DisplayEnable (Toggles status display)
Display (Base camera field of view)
Display X/Y/Width/Height (Adjust display position and size)
DisplayCops (Displays cop number next to status)
Colors (Customize colors)
.NET Developers
Integrate your scripts with this mod! Documentation
Installation
- Copy FiniteCops.dll, FiniteCops.ini, SFConfig.dll and SFConfig.ini to scripts folder
- Use SFConfig in-game or open FiniteCops.ini in a text editor to configure preferences
Notes
- This mod toggles dispatch - expect inconsistencies with other mods that affect this.
- Before removing the mod mid-game, it is advised to reload scripts without a wanted level to prevent dispatch staying off.
Change Log
v2.0.0
- SFConfig - Settings can now be modified through an in-game menu (Right Arrow and NumPad 1) and notifications are given for new versions of this mod.
- Display outlines are now more consistent between different screen resolutions.
- Modified default values for the display position and size for better fit with other HUD components.
- Fixed inconsistencies with the WantedClearReset preference enabled.
- Removed periodic INI checks as an in-game menu is now available (You can manually load the INI file with the 'Load from ini' button in SFConfig).
- INI file replacement is required.
v1.2.0
- Added public methods and SDK dll files (for SHVDN 2.10.0 and 3.1.0) to enable developers to integrate with this mod: IsDispatchEnabled, GetCopNumber, GetCopNumberMin, GetCopNumberMax, IsPedTracked, SetCopNumber, TrackCustomPed. Access documentation here.
v1.1.0
- Added WantedDecrease preference that overrides WantedClear and decreases the wanted level by a set amount of stars when no cops are remaining.
- Disabled backup pausing when dispatch is disabled and no cops are remaining.
- INI file replacement is required.
v1.0.0
- Release.
Zuerst hochgeladen: 7. September 2021
Letztes Update: 29. November 2021
Last Downloaded: 1 hour ago
113 Kommentare
More mods by SilverFinish:
"Look, you wake up one day and your legs, they just give, and you just can't run anymore." - Michael De Santa
This mod allows for hold outs against cops as a viable strategy to lose a wanted level.
Each level has a set amount of cops to clear before further dispatches stop, indicated by the bar underneath the stars on the HUD. Clear all remaining cops to drop your wanted level.
Backup arrives periodically and partially refills the number of cops.
There are 21 configurable settings to experiment with and suit your preferences.
This mod is packaged with SFConfig so you can easily modify settings and be notified of latest updates for supported mods through one in-game menu.
Use Right Arrow and NumPad 1 to open SFConfig.
It has been tested to work with ScriptHookVDotNet 3.3.2 and ScriptHookVDotNet 2.10.10.
--------------------
You can receive the latest updates, support, and send suggestions for mods on the SilverFinish Discord Server.
--------------------
Requirements
Script Hook V
Community Script Hook V .NET
SFConfig (Included)
Configurable Options
Cops
CopsBase (Base number of cops to clear to stop further dispatches for each wanted level)
CopsMinimum (Minimum cop number - use negative values to enable for longer grace periods)
CopsRemoveEvaded (Decrease cop number for despawned alive cops)
Wanted
WantedClear (Clear wanted level when there are no cops remaining)
WantedDecrease (Wanted level stars to decrease when there are no cops remaining)
WantedClearReset (Reset cop number to base when wanted level is cleared)
Effects
SoundEnable (Toggles sound effects)
Backup
BackupEnable (Toggles backup functionality)
BackupCops (Cops to add for each wanted level)
BackupDuration
BackupCooldown
BackupFraction (Maximum cop number fraction before backup can be activated)
BackupPause (Pause backup progress when cops are searching for the player)
Display
DisplayEnable (Toggles status display)
Display (Base camera field of view)
Display X/Y/Width/Height (Adjust display position and size)
DisplayCops (Displays cop number next to status)
Colors (Customize colors)
.NET Developers
Integrate your scripts with this mod! Documentation
Installation
Notes
Change Log
v2.0.0
v1.2.0
v1.1.0
v1.0.0
This mod allows for hold outs against cops as a viable strategy to lose a wanted level.
Each level has a set amount of cops to clear before further dispatches stop, indicated by the bar underneath the stars on the HUD. Clear all remaining cops to drop your wanted level.
Backup arrives periodically and partially refills the number of cops.
There are 21 configurable settings to experiment with and suit your preferences.
This mod is packaged with SFConfig so you can easily modify settings and be notified of latest updates for supported mods through one in-game menu.
Use Right Arrow and NumPad 1 to open SFConfig.
It has been tested to work with ScriptHookVDotNet 3.3.2 and ScriptHookVDotNet 2.10.10.
--------------------
You can receive the latest updates, support, and send suggestions for mods on the SilverFinish Discord Server.
--------------------
Requirements
Script Hook V
Community Script Hook V .NET
SFConfig (Included)
Configurable Options
Cops
CopsBase (Base number of cops to clear to stop further dispatches for each wanted level)
CopsMinimum (Minimum cop number - use negative values to enable for longer grace periods)
CopsRemoveEvaded (Decrease cop number for despawned alive cops)
Wanted
WantedClear (Clear wanted level when there are no cops remaining)
WantedDecrease (Wanted level stars to decrease when there are no cops remaining)
WantedClearReset (Reset cop number to base when wanted level is cleared)
Effects
SoundEnable (Toggles sound effects)
Backup
BackupEnable (Toggles backup functionality)
BackupCops (Cops to add for each wanted level)
BackupDuration
BackupCooldown
BackupFraction (Maximum cop number fraction before backup can be activated)
BackupPause (Pause backup progress when cops are searching for the player)
Display
DisplayEnable (Toggles status display)
Display (Base camera field of view)
Display X/Y/Width/Height (Adjust display position and size)
DisplayCops (Displays cop number next to status)
Colors (Customize colors)
.NET Developers
Integrate your scripts with this mod! Documentation
Installation
- Copy FiniteCops.dll, FiniteCops.ini, SFConfig.dll and SFConfig.ini to scripts folder
- Use SFConfig in-game or open FiniteCops.ini in a text editor to configure preferences
Notes
- This mod toggles dispatch - expect inconsistencies with other mods that affect this.
- Before removing the mod mid-game, it is advised to reload scripts without a wanted level to prevent dispatch staying off.
Change Log
v2.0.0
- SFConfig - Settings can now be modified through an in-game menu (Right Arrow and NumPad 1) and notifications are given for new versions of this mod.
- Display outlines are now more consistent between different screen resolutions.
- Modified default values for the display position and size for better fit with other HUD components.
- Fixed inconsistencies with the WantedClearReset preference enabled.
- Removed periodic INI checks as an in-game menu is now available (You can manually load the INI file with the 'Load from ini' button in SFConfig).
- INI file replacement is required.
v1.2.0
- Added public methods and SDK dll files (for SHVDN 2.10.0 and 3.1.0) to enable developers to integrate with this mod: IsDispatchEnabled, GetCopNumber, GetCopNumberMin, GetCopNumberMax, IsPedTracked, SetCopNumber, TrackCustomPed. Access documentation here.
v1.1.0
- Added WantedDecrease preference that overrides WantedClear and decreases the wanted level by a set amount of stars when no cops are remaining.
- Disabled backup pausing when dispatch is disabled and no cops are remaining.
- INI file replacement is required.
v1.0.0
- Release.
Zuerst hochgeladen: 7. September 2021
Letztes Update: 29. November 2021
Last Downloaded: 1 hour ago
my game crashes when i get a wanted level
best mod ever, an most have one. now no more pointless cops shootout
Works great, adds a level of realism
compatible with RDE ?
one question, is this mod compatible with RDE?
@NelsonGuy_62 probably not as rde uses scripts to spawn cops
@CWA369 oh alr, great mod tho
@CWA369 It is compatible tho
@CWA369 But the backup progress isnt really
@JuanMarsten077 that's the whole point of the mod idiot
@CWA369 Chill broski no its not the whole point but it has to do with the backup... chill "idiot"
@CWA369 dont try to be tough and its also about them being finite and you call me a idiot 🗿
@JuanMarsten077 backup progress is a part of the whole 'finite' aspect "idiot"
@CWA369 keyword: "a part"
@CWA369 Sorry bro but you aint that right maybe a bit
@JuanMarsten077 a major part
@CWA369 well look it kinda worked for me when i played it but it screwed around with police density from what i remember so....
@CWA369 so you aint proving that much by also calling me a idiot
I'd like this in my back pocket for ''off-duty shenanigans'' - does this conflict with LPSDFR at all?
This mod is amazing and gives the game realism. I don't know why it was downloaded so little.