Collisions Detector [.NET] 1.4.1
3.908
84
3.908
84
Requests, early access to unreleased mods, polls, discussions and suggestions:
Patreon
Discord
Please support me if you can.
-------------------------------------------------------------------------------------------------------------------------
Prepare for intense gameplay moments where every collision has real consequences. Watch as cops meet their demise during high-speed chases and feel the weight of realistic impacts. Adjust the settings to your liking and tailor the experience to your preferred level of realism.
Features:
Damage to driver & passengers when two ped vehicles collide
Damage to driver & passengers when ped vehicles collide with anything/fall from height/roll over.
Damage to player & passengers when colliding with anything/falling from height/rolling over
Damage depends on force of impact
Tweakable to your liking via .ini
Changelog:
v1.0
v1.1
-Added .ini to tweak multipliers
-Removed debug info that I accidently forgot to disable
1.2
-Added the ability to toggle damage for player/peds separately
1.3
-Consistency improvement
1.4
-Rewrote a big chunk of the code, major consistency fix
-Simultaneous collisions now calculated properly
-Tweaked damage multipliers to be as realistic as possible (you can further tweak them to your liking via .ini)
-Increased range, and added the ability to tweak it via .ini
-No more small damage on minor scratches
-Fixed motorcyclists insta death on impact
Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.1.0
Installation:
Extract both files in to the scripts folder
Use CollisionsDetector.ini to tweak to your liking
Source code:
GitHub
Patreon
Discord
Please support me if you can.
-------------------------------------------------------------------------------------------------------------------------
Prepare for intense gameplay moments where every collision has real consequences. Watch as cops meet their demise during high-speed chases and feel the weight of realistic impacts. Adjust the settings to your liking and tailor the experience to your preferred level of realism.
Features:
Changelog:
-Added .ini to tweak multipliers
-Removed debug info that I accidently forgot to disable
-Added the ability to toggle damage for player/peds separately
-Consistency improvement
-Rewrote a big chunk of the code, major consistency fix
-Simultaneous collisions now calculated properly
-Tweaked damage multipliers to be as realistic as possible (you can further tweak them to your liking via .ini)
-Increased range, and added the ability to tweak it via .ini
-No more small damage on minor scratches
-Fixed motorcyclists insta death on impact
Requirements:
Installation:
Source code:
GitHub
Zuerst hochgeladen: 19. September 2022
Letztes Update: 12. Juli 2023
Last Downloaded: 6 hours ago
28 Kommentare
More mods by RusLanParty:
Requests, early access to unreleased mods, polls, discussions and suggestions:
Patreon
Discord
Please support me if you can.
-------------------------------------------------------------------------------------------------------------------------
Prepare for intense gameplay moments where every collision has real consequences. Watch as cops meet their demise during high-speed chases and feel the weight of realistic impacts. Adjust the settings to your liking and tailor the experience to your preferred level of realism.
Features:
Damage to driver & passengers when two ped vehicles collide
Damage to driver & passengers when ped vehicles collide with anything/fall from height/roll over.
Damage to player & passengers when colliding with anything/falling from height/rolling over
Damage depends on force of impact
Tweakable to your liking via .ini
Changelog:
v1.0
v1.1
-Added .ini to tweak multipliers
-Removed debug info that I accidently forgot to disable
1.2
-Added the ability to toggle damage for player/peds separately
1.3
-Consistency improvement
1.4
-Rewrote a big chunk of the code, major consistency fix
-Simultaneous collisions now calculated properly
-Tweaked damage multipliers to be as realistic as possible (you can further tweak them to your liking via .ini)
-Increased range, and added the ability to tweak it via .ini
-No more small damage on minor scratches
-Fixed motorcyclists insta death on impact
Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.1.0
Installation:
Extract both files in to the scripts folder
Use CollisionsDetector.ini to tweak to your liking
Source code:
GitHub
Patreon
Discord
Please support me if you can.
-------------------------------------------------------------------------------------------------------------------------
Prepare for intense gameplay moments where every collision has real consequences. Watch as cops meet their demise during high-speed chases and feel the weight of realistic impacts. Adjust the settings to your liking and tailor the experience to your preferred level of realism.
Features:
Changelog:
-Added .ini to tweak multipliers
-Removed debug info that I accidently forgot to disable
-Added the ability to toggle damage for player/peds separately
-Consistency improvement
-Rewrote a big chunk of the code, major consistency fix
-Simultaneous collisions now calculated properly
-Tweaked damage multipliers to be as realistic as possible (you can further tweak them to your liking via .ini)
-Increased range, and added the ability to tweak it via .ini
-No more small damage on minor scratches
-Fixed motorcyclists insta death on impact
Requirements:
Installation:
Source code:
GitHub
Zuerst hochgeladen: 19. September 2022
Letztes Update: 12. Juli 2023
Last Downloaded: 6 hours ago
Any possibility to only have this on the player? (with the ini)
Racers in franklin races are dying in crashes.
@thalilmythos done, enjoy
Is there a reason why I cant see the health bar of peds?
@Officer_Barkley911 this is another mod I used, to show the damage in the screenshots. Search for "ped health bar".
Does this ACTUALLY work for cops though? Cause I have been using this and ramming cop cars and they don't die.
@Rumblestrut It does, maybe try increasing the damage multiplier in the .ini, if you want them to die faster
Crashing with a passenger causes the car to boost forward and dealing a shit ton of damage
@Jonizz What do you mean by boost forward? If you're talking about the video this is a trainer that makes the car heavy, I used it to test the script. The script only calculates the difference in speed beforer/after the collision and applies damage accordingly.
@RusLanParty When I was doing that one mission where you pull down that tennis coach's house I could hit a pole and the car would go forward like really fast like it got boost. and I would take a shit ton of damage
@Jonizz it's not this mod, maybe a glitch
@RusLanParty when I set the "playerEnabled=false" in the INI, it still shows up as damage on the player (me) - how do I have this mod ONLY for other NPCs and NOT the player?
@BibBib took your advice and with some help from stackoverflow managed to rewrite it, uploading now. Thank you :)
@Suzerain001 that is weird, it works for me.
there is only one for me
@RusLanParty I get you have it set to be realistic, but is that realistic WITHOUT or WITH airbags? do the consequences take airbags into account for their damage calculations?
@Think_Tank as far as I know there are no airbags in the game. It is actually an interesting idea. I will look into it.
@RusLanParty here's what I'm thinking: You set the damage values to whatever they would realistically be if they had airbags. So as far as I can tell, all you have to do is just lower the amount of damage. Shouldn't be that difficult, the hard part would be figuring out what those values should be.
@RusLanParty Good day. Would it be possible to add an option for the mod to toggle itself off when you start a vanilla street race? I have drivers dying on me during the race after some intense impacts and I fail the race, LOL.
@CJislit hey, I am actually working on rewriting this mod now. I will add this feature for you!
@RusLanParty Damn, thanks! =D
@RusLanParty Hi there. Sorry to bother you, but you still have plans to update the mod and consider the feature I mentioned in january?