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Collisions Detector [.NET] 1.4

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This script detects collisions in the world, and applies damage depending on impact force to all vehicle occupants.
Damage is applied based on speed difference before and after the impact, so just like in real life. People in bigger vehicles have higher chance of survival than those in smaller vehicles.

Now you can make cops crash/roll over/fall from height and die during chases.

Features:
  • Damage to driver & passengers when two ped vehicles collide
  • Damage to driver & passengers when ped vehicles collide with anything/fall from height/roll over.
  • Damage to player & passengers when colliding with anything/falling from height/rolling over
  • Damage depends on force of impact
  • Tweakable to your liking via .ini

    Changelog:
  • v1.0

  • v1.1
    -Added .ini to tweak multipliers
    -Removed debug info that I accidently forgot to disable

  • 1.2
    -Added the ability to toggle damage for player/peds separately

  • 1.3
    -Consistency improvement

  • 1.4
    -Rewrote a big chunk of the code, major consistency fix
    -Simultaneous collisions now calculated properly
    -Tweaked damage multipliers to be as realistic as possible (you can further tweak them to your liking via .ini)
    -Increased range, and added the ability to tweak it via .ini
    -No more small damage on minor scratches
    -Fixed motorcyclists insta death on impact

    Requirements:
  • ASI Loader
  • Script Hook V
  • Community Script Hook V .NET 3.1.0

    Installation:
  • Extract both files in to the scripts folder
  • Use CollisionsDetector.ini to tweak to your liking

    Source code:
    GitHub
  • Show Full Description

    Zuerst hochgeladen: 19. September 2022
    Letztes Update: 10. Dezember 2022
    Last Downloaded: 8 hours ago

    All Versions

     1.4 (current)

    1.005 Downloads , 4 KB
    10. Dezember 2022

    21 Kommentare