Restrict Egress 2.2.0
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While the initial version of the script only disabled exiting a vehicle while its moving, never versions also allow you to use:
Delay Egress - After pressing the exit key the game waits a specified timespan(specified in config), after this timespan is over you will exit the vehicle. But if you press the exit key again in this timespan, the egress will be canceled.
Hold To Egress - Self explanatory
Exit Vehicle if it's on fire.
Exit non-water vehicles if submerged in the ocean.
Both of these features have to be enabled in configuration file!
Note: I am looking for mod ideas, if you got an idea please comment.
In recent versions of GTA5 SHVDN doesn't work properly, if you are affected please use a nightly build of SHVDN instead: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/
[Requirements]
[Installation]
Put the DLL file into your scripts folder, if you do not have one just create the folder by yourself.
[Changelog]
2.2.0
-Made water check more reliable
-Small code changes
2.1.0
-Added the ability to exit the vehicle if it's on fire. (can be disabled in config)
-Added the ability to exit non water vehicles if submerged in the ocean.
2.0.0
-Added config
-Added Hold To Egress (THX @SimpleBasix)
-Added Delayed Egress (THX @SimpleBasix)
1.1.0
-Fixed bug where the vehicle would still be locked after Player crashed and flew out the window.
Delay Egress - After pressing the exit key the game waits a specified timespan(specified in config), after this timespan is over you will exit the vehicle. But if you press the exit key again in this timespan, the egress will be canceled.
Hold To Egress - Self explanatory
Exit Vehicle if it's on fire.
Exit non-water vehicles if submerged in the ocean.
Both of these features have to be enabled in configuration file!
Note: I am looking for mod ideas, if you got an idea please comment.
In recent versions of GTA5 SHVDN doesn't work properly, if you are affected please use a nightly build of SHVDN instead: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/
[Requirements]
- Scripthook
- Scripthook V .Net
[Installation]
Put the DLL file into your scripts folder, if you do not have one just create the folder by yourself.
[Changelog]
2.2.0
-Made water check more reliable
-Small code changes
2.1.0
-Added the ability to exit the vehicle if it's on fire. (can be disabled in config)
-Added the ability to exit non water vehicles if submerged in the ocean.
2.0.0
-Added config
-Added Hold To Egress (THX @SimpleBasix)
-Added Delayed Egress (THX @SimpleBasix)
1.1.0
-Fixed bug where the vehicle would still be locked after Player crashed and flew out the window.
Zuerst hochgeladen: 24. Mai 2024
Letztes Update: vor 3 Tagen
Last Downloaded: 8 hours ago
26 Kommentare
More mods by JonasTechnik:
While the initial version of the script only disabled exiting a vehicle while its moving, never versions also allow you to use:
Delay Egress - After pressing the exit key the game waits a specified timespan(specified in config), after this timespan is over you will exit the vehicle. But if you press the exit key again in this timespan, the egress will be canceled.
Hold To Egress - Self explanatory
Exit Vehicle if it's on fire.
Exit non-water vehicles if submerged in the ocean.
Both of these features have to be enabled in configuration file!
Note: I am looking for mod ideas, if you got an idea please comment.
In recent versions of GTA5 SHVDN doesn't work properly, if you are affected please use a nightly build of SHVDN instead: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/
[Requirements]
[Installation]
Put the DLL file into your scripts folder, if you do not have one just create the folder by yourself.
[Changelog]
2.2.0
-Made water check more reliable
-Small code changes
2.1.0
-Added the ability to exit the vehicle if it's on fire. (can be disabled in config)
-Added the ability to exit non water vehicles if submerged in the ocean.
2.0.0
-Added config
-Added Hold To Egress (THX @SimpleBasix)
-Added Delayed Egress (THX @SimpleBasix)
1.1.0
-Fixed bug where the vehicle would still be locked after Player crashed and flew out the window.
Delay Egress - After pressing the exit key the game waits a specified timespan(specified in config), after this timespan is over you will exit the vehicle. But if you press the exit key again in this timespan, the egress will be canceled.
Hold To Egress - Self explanatory
Exit Vehicle if it's on fire.
Exit non-water vehicles if submerged in the ocean.
Both of these features have to be enabled in configuration file!
Note: I am looking for mod ideas, if you got an idea please comment.
In recent versions of GTA5 SHVDN doesn't work properly, if you are affected please use a nightly build of SHVDN instead: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/
[Requirements]
- Scripthook
- Scripthook V .Net
[Installation]
Put the DLL file into your scripts folder, if you do not have one just create the folder by yourself.
[Changelog]
2.2.0
-Made water check more reliable
-Small code changes
2.1.0
-Added the ability to exit the vehicle if it's on fire. (can be disabled in config)
-Added the ability to exit non water vehicles if submerged in the ocean.
2.0.0
-Added config
-Added Hold To Egress (THX @SimpleBasix)
-Added Delayed Egress (THX @SimpleBasix)
1.1.0
-Fixed bug where the vehicle would still be locked after Player crashed and flew out the window.
Zuerst hochgeladen: 24. Mai 2024
Letztes Update: vor 3 Tagen
Last Downloaded: 8 hours ago
@Sezario Could you please explain what you mean by that?
@JonasTechnik No problem.
@Sezario I implemented the feature into IVStyleExit, will be available from version 4.0.1 forward, technically also in version 4.0.0 but the version isn't compatible with this mod.
GTA III moment
Safe driving
Nice!, can you try make a mod so when you crash you flew out the window more/less often??
Mod idea: no subway/tram cam / ability to walk around
i like this mod, but is isnt working on newest version of gta. Idk maybe i did something wrong, although i read description.
Perfect mod!! However, if you can include a timed egress that can be canceled, that would be awesome as well! Something like: Hold E to egress or Press E and egress 3-5 seconds later (or E to cancel before).
I’m on the update prior to ‘Bottom Dollar Bounties.’
@qw1zzya On newer versions of GTA5 Scripthook V.net isn't really working, but the nightly versions do work: https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/
@SimpleBasix Thanks for the suggestion, I implemented the features you requested and they will be available in the next update. THE FEATURES HAVE TO BE ENABLED IN THE CONFIG
I got an idea! How about a mod that lets you put any attachments to any weapon?
I have another idea! How about a mod that lets you add weapons as add-ons
@JonasTechnik
these, revised / updated, would be welcomed
https://www.gta5-mods.com/scripts/automatic-air-vents-lateral-wings-for-various-vehicles
https://www.gta5-mods.com/scripts/safepoints-1-0-loose-wanted-level-for-money
@ReNNie, saw the first one on Discord, I'm already working on an updated version
@ReNNie, you submitted Automatic Air Vents
@ReNNie, I submitted the safepoints script, both got accepted.
@JonasTechnik massive thanks, am following your uploads so get notified on new uploads
Seems unrelated to this script, but are you able to create a script that fixes the railway barriers. They don't work nor activate if your fps is more than 30 or 60? I have no idea why, and r* never bothered to fix it.
@User20192910291 I will do some testing