Hoodcore 1.10
22.328
183
-
27. Juni 2026
by allowing territory capturing and introducing advanced companion mechanics.
How to install:
Drop Hoodcore.dll, Hoodcore folder & Hoodcore.ini into the scripts folder.
You'll need ScriptHook V and ScriptHook .Net
Controls:
- Sprint + Detonate [Shift + G on PC]: Gang selection menu
- Sprint + Vehicle headlights [Shift + H on PC]: Companion menu
1.10
- Internal improvements and stability fixes
1.9
- Added roaming bulk vans: gang-owned transport vans carrying 0.5–2kg of cargo, manned by a driver, 1–2 passengers, and 0–3 escort vehicles.
- Van locations intercepted as phone messages with accept/ignore UI
- Crew defends the van and escorts pursue if you take the cargo
- 50% chance of a follow-up gang ambush 30–60 seconds later
- Added interaction-system toggle (Aim + Vehicle Duck) that instantly clears active dialogues and restores ped targeting
- Added on-character-switch gang reload: when IdentiSwitch swaps characters, saved gang relationship is re-applied immediately
- Added gang-member visual variety: 20 random micro-morphs plus randomized ageing and complexion overlays so members of the same gang no longer look identical
- Fixed cops ignoring the player while in a gang — Hate relationship now mirrored between Cops and player's gang group when wanted; cleared to Neutral once no longer wanted
- Fixed dealers stacking on top of each other — spawning now skips spots within 50 units of an existing dealer
- Fixed bulk-dealing payment briefcase occasionally failing to spawn — creation now retries up to 5 times with a clear error subtitle if it ultimately fails
- Fixed persistent-member cleanup despawning nearby dealers and peds in vehicles — cleanup now skips dealers within 100m and skips any ped inside a vehicle
- Improved turf war balance: attacker spawn multiplier now uses full configured value when down to a single sector; perimeter spawning suppressed during victory-hold timer to prevent ping-pong recapture loops
- Improved radial menu feedback: audio cue on category change and on slot wrap-around
- Performance improvement
1.8
- Added member variation randomizer (configurable):
- Saved member variations with same model can shuffle: haircuts, chains, legs + shoes, hats, glasses
- AI gangs can now attack player turf (tunable in config)
- Improved gang member in-place replacement (e.g. on Grove St)
- Changed turf war mechanics:
- Player can now leave/die without automatically losing the war
- After capturing all sectors, gang must hold them for a configurable period
1.7
- Custom member & vehicle variations
- When saving freemode preset, mod automatically determines current player model's race and spawns peds with random face blend accordingly
- Reworked gang war spawns & UI
- Updated backup menu
- Performance improvements
- Added "Hide Turf Zones" option to main menu
- When capturing turf, attacked gang automatically becomes hated
1.6
- Persistence, garbage collection & spawn rate limit improvements
- Added "backmeup" cheatcode to call backup even if player has max companions
- GTA V Enhanced compatibility
- Redesigned companion wheel
- Added "Territory Capture" icon
- Clear error messages if turf capturing is impossible
- Added options to choose vehicle type when calling backup
- Improved package/money case spawn positions
- Fixed driveby vehicles spawning on friendly gang territories
- Added relationship viewer (Alpha version)
- Added driveby vehicles when player is dealing for too long or in large amounts on rival territory
- Two versions available:
- Hoodcore_1-6.zip — Regular version, all standard gangs
- Hoodcore_1-6_Sets.zip — Families & Ballas divided in gang sets
1.5
- Completely reworked turf war mechanics:
- Added option to capture territory from main menu
- Turf is randomly divided into sectors the player needs to capture
- Allies and enemies spawn in their sectors
- Backup vehicles arrive for both gangs
- Decreased chance of drive-by vehicle spawn on drop off
- Added support for addon vehicles for gangs (edit in Hoodcore/Gangs/<gang>.json)
- Fixed rep & rank bar glowing issue
- Fixed a bug that caused flatlines
1.4
- Moved gang data to separate folder (Hoodcore/Gangs)
- Improved customizability for gangs: vehicles, ped models, etc.
- Introduced possibility to create custom gangs (text form; UI coming later)
- Gang relationships (hate/like/etc.) now customizable per gang config file
- Ped replicas now take relationship into account (friendly gangs won't threaten player on sight)
- Fixed friendly gang members attacking player
- Improved territory blip displaying on radar
- Fixed dead dealer looting mechanic
- Stabilized ambient gang member activities
- Drive-by vehicle chance when player drops package in enemy territory
- Fixed rank & reputation bars staying after closing menu
- Game tracks and updates HUD colors based on player gang change (IdentiSwitch compatibility)
- Less invasive ambient members, dealers & vehicle spawning
- Moved data to JSON architecture (auto-migrates from HoodcoreData.xml)
- Fixed mod-flatlining internal bug
- Ambient gang vehicles spawn with engine on by default
- Added icons for Bulk Purchase and Bulk Dealing options
- Added TERRITORY_BLIPS_BRIGHT config var
- Removed dependency on NewtonsoftJson.dll
- New bulk dealing system:
- Set a stash vehicle from main menu
- Select Bulk Purchase and desired amounts
- Go to marked location and commit transaction
- Two delivery types: dead drop and vehicle delivery
- Dynamic gang member weapon system from Immersify now managed by Hoodcore
- Added Rednecks gang
- Added BULK_SALE_DISCOUNT_PERCENT and BULK_PURCHASE_DISCOUNT_PERCENT config vars
1.3
- Reputation system:
- Reputation increases/decreases based on player actions (configurable)
- Number of hireable members limited by reputation
- Rank — major milestone unlocking new abilities (bar above radar)
- Reputation bar — progress to next rank (bar below radar)
- Reputation affected by: rival/friendly kills, territory capturing/abandoning, drug trading
- Added cheat codes: repup, repupx10, repdown, repdownx10
- Backup & companion driving logic:
- Call backup vehicles (availability based on reputation)
- Backup peds automatically have armor
- Backup vehicle follows player's vehicle
- 30 second cooldown between backup vehicle calls
- Max 4 street companions + up to 3 backup = 7 total
- Companions that don't fit your vehicle jack nearby cars and follow (Beta)
- Turf captures require rank 2; backup requires rank 3
- Fixed ped stuttering on sidewalks
- Added configurable drug prices
- Fixed inability to purchase from other dealers
- Reputation-influenced client attracting while dealing
- Backup vehicles no longer use random colors
- Fixed companion blip staying on radar after releasing ped
1.2.1
- Reworked transactions UI (For now selling only)
- Amounts can now be selected individually for each drug and then bulk-sold
- Added control hints
- Added "Request a stash" option to the main menu:
- A player will send a text requesting dead drop after which stash location will appear on map
- Improved gamepad compatibility
- Fixed an issue causing mod to crash on startup
- Fixed possible issue with UI elements saving
1.2
- Added Main Menu Containing
- Gang selector
- Gang territory customization
- Dealing options
- Open with: Shift + G
- Drug Dealing System:
- Each gang has its own set of drugs
- Ambient Dealer Spawning:
- Some dealers are gang members, others are not
- Items can be purchased or looted from dealers
- Focus on dealer ped to show control prompts
- Blips indicate ongoing deals while dealing
- Player Dealing System:
- Select "Start dealing" from the main menu
- Approach a wall and lean (prompt appears)
- Leaning attracts customers
- After the first transaction, staying in the area passively attracts more clients
- Drug inventory is available via the main menu
- Police may arrest the player if caught dealing
1.1
- Release Scripthook .Net 3.6.0 compatibility
- Gang members will threaten player when walking in unfriendly neighborhood.
- Added icons and ped pictures to companion management wheel.
- Added Give/Take current weapon to companion management wheel.
- Changed companion blips.
- Fixed a bug where peds would stay in place after shooting.
- Added companion armor bar.
- Added possibility to heal/add armor to companions.
- If ActionGear installed (please make sure to use version 1.5.1 or newer) it will use items from player inventory (Medkits/Armors) to give to companions.
- Fixed a bug when management wheel would stay open after companion is dead.
- Added flashing to companion blips who are currently selected via wheel.
- Improved gamepad compatibility.
- Changed war zone blip flashing to more smooth.
- Active war will track new appearing enemies (i.e if enemy backup arrives the war won't finish until it's dealt with)
- Improved detection of eligible members to hang out with.
- Improved interaction feedback (Camera focus & target search).
- Controls:
- Gang selection menu - Sprint (Shift) + Detonate (G)
- Companion wheel - Sprint (Shift) + Headlights (H)
- Recruit/Interact - Aim (RMB)
1.0
- Release ScriptHook .Net compatibility
- Gang wars (Configurable)
- In order to start a gang war shoot into the air
- Gang territory blips no longer overflow minimap when far away
- Female gang members
- Selected gang persists between gaming sessions
- Added voice lines to some companions commands
- Added color filter when selecting a gang
- Changed key combinations for companion/gang wheels
- Sprint + Detonate [Shift + G on PC]: Gang selection menu
- Sprint + Vehicle headlights [Shift + H on PC]: Companion menu
- Changed gang selection wheel icons
- Introduced new config vars
- ENABLE_TERRITORY_CAPTURING - Enable/disable gang wars
- ENABLE_TERRITORY_BLIPS - Show/hide territory blips
- TERRITORY_BLIP_ALPHA - Transparency of territory blips on map [0 - 255]
- PROCESS_EACH_NUMBER_OF_TICKS - Script updates each N ticks. Increasing this value might improve performance but reduces accuracy of detected events (default is 10)
- PROCESS_TIME_EQUALS_FPS - Setting this to true overwrites PROCESS_EACH_NUMBER_OF_TICKS with your current FPS resulting in single update per irl second.
0.2 Alpha
- Added config file with these vars:
- MOD_ENABLED
- MOD_TOGGLE_KEY
0.1 Alpha
Zuerst hochgeladen: 29. März 2025
Letztes Update: 28. Juni 2026
Last Downloaded: 1 minute ago
143 Kommentare
More mods by KassiteR:
by allowing territory capturing and introducing advanced companion mechanics.
How to install:
Drop Hoodcore.dll, Hoodcore folder & Hoodcore.ini into the scripts folder.
You'll need ScriptHook V and ScriptHook .Net
Controls:
- Sprint + Detonate [Shift + G on PC]: Gang selection menu
- Sprint + Vehicle headlights [Shift + H on PC]: Companion menu
1.10
- Internal improvements and stability fixes
1.9
- Added roaming bulk vans: gang-owned transport vans carrying 0.5–2kg of cargo, manned by a driver, 1–2 passengers, and 0–3 escort vehicles.
- Van locations intercepted as phone messages with accept/ignore UI
- Crew defends the van and escorts pursue if you take the cargo
- 50% chance of a follow-up gang ambush 30–60 seconds later
- Added interaction-system toggle (Aim + Vehicle Duck) that instantly clears active dialogues and restores ped targeting
- Added on-character-switch gang reload: when IdentiSwitch swaps characters, saved gang relationship is re-applied immediately
- Added gang-member visual variety: 20 random micro-morphs plus randomized ageing and complexion overlays so members of the same gang no longer look identical
- Fixed cops ignoring the player while in a gang — Hate relationship now mirrored between Cops and player's gang group when wanted; cleared to Neutral once no longer wanted
- Fixed dealers stacking on top of each other — spawning now skips spots within 50 units of an existing dealer
- Fixed bulk-dealing payment briefcase occasionally failing to spawn — creation now retries up to 5 times with a clear error subtitle if it ultimately fails
- Fixed persistent-member cleanup despawning nearby dealers and peds in vehicles — cleanup now skips dealers within 100m and skips any ped inside a vehicle
- Improved turf war balance: attacker spawn multiplier now uses full configured value when down to a single sector; perimeter spawning suppressed during victory-hold timer to prevent ping-pong recapture loops
- Improved radial menu feedback: audio cue on category change and on slot wrap-around
- Performance improvement
1.8
- Added member variation randomizer (configurable):
- Saved member variations with same model can shuffle: haircuts, chains, legs + shoes, hats, glasses
- AI gangs can now attack player turf (tunable in config)
- Improved gang member in-place replacement (e.g. on Grove St)
- Changed turf war mechanics:
- Player can now leave/die without automatically losing the war
- After capturing all sectors, gang must hold them for a configurable period
1.7
- Custom member & vehicle variations
- When saving freemode preset, mod automatically determines current player model's race and spawns peds with random face blend accordingly
- Reworked gang war spawns & UI
- Updated backup menu
- Performance improvements
- Added "Hide Turf Zones" option to main menu
- When capturing turf, attacked gang automatically becomes hated
1.6
- Persistence, garbage collection & spawn rate limit improvements
- Added "backmeup" cheatcode to call backup even if player has max companions
- GTA V Enhanced compatibility
- Redesigned companion wheel
- Added "Territory Capture" icon
- Clear error messages if turf capturing is impossible
- Added options to choose vehicle type when calling backup
- Improved package/money case spawn positions
- Fixed driveby vehicles spawning on friendly gang territories
- Added relationship viewer (Alpha version)
- Added driveby vehicles when player is dealing for too long or in large amounts on rival territory
- Two versions available:
- Hoodcore_1-6.zip — Regular version, all standard gangs
- Hoodcore_1-6_Sets.zip — Families & Ballas divided in gang sets
1.5
- Completely reworked turf war mechanics:
- Added option to capture territory from main menu
- Turf is randomly divided into sectors the player needs to capture
- Allies and enemies spawn in their sectors
- Backup vehicles arrive for both gangs
- Decreased chance of drive-by vehicle spawn on drop off
- Added support for addon vehicles for gangs (edit in Hoodcore/Gangs/<gang>.json)
- Fixed rep & rank bar glowing issue
- Fixed a bug that caused flatlines
1.4
- Moved gang data to separate folder (Hoodcore/Gangs)
- Improved customizability for gangs: vehicles, ped models, etc.
- Introduced possibility to create custom gangs (text form; UI coming later)
- Gang relationships (hate/like/etc.) now customizable per gang config file
- Ped replicas now take relationship into account (friendly gangs won't threaten player on sight)
- Fixed friendly gang members attacking player
- Improved territory blip displaying on radar
- Fixed dead dealer looting mechanic
- Stabilized ambient gang member activities
- Drive-by vehicle chance when player drops package in enemy territory
- Fixed rank & reputation bars staying after closing menu
- Game tracks and updates HUD colors based on player gang change (IdentiSwitch compatibility)
- Less invasive ambient members, dealers & vehicle spawning
- Moved data to JSON architecture (auto-migrates from HoodcoreData.xml)
- Fixed mod-flatlining internal bug
- Ambient gang vehicles spawn with engine on by default
- Added icons for Bulk Purchase and Bulk Dealing options
- Added TERRITORY_BLIPS_BRIGHT config var
- Removed dependency on NewtonsoftJson.dll
- New bulk dealing system:
- Set a stash vehicle from main menu
- Select Bulk Purchase and desired amounts
- Go to marked location and commit transaction
- Two delivery types: dead drop and vehicle delivery
- Dynamic gang member weapon system from Immersify now managed by Hoodcore
- Added Rednecks gang
- Added BULK_SALE_DISCOUNT_PERCENT and BULK_PURCHASE_DISCOUNT_PERCENT config vars
1.3
- Reputation system:
- Reputation increases/decreases based on player actions (configurable)
- Number of hireable members limited by reputation
- Rank — major milestone unlocking new abilities (bar above radar)
- Reputation bar — progress to next rank (bar below radar)
- Reputation affected by: rival/friendly kills, territory capturing/abandoning, drug trading
- Added cheat codes: repup, repupx10, repdown, repdownx10
- Backup & companion driving logic:
- Call backup vehicles (availability based on reputation)
- Backup peds automatically have armor
- Backup vehicle follows player's vehicle
- 30 second cooldown between backup vehicle calls
- Max 4 street companions + up to 3 backup = 7 total
- Companions that don't fit your vehicle jack nearby cars and follow (Beta)
- Turf captures require rank 2; backup requires rank 3
- Fixed ped stuttering on sidewalks
- Added configurable drug prices
- Fixed inability to purchase from other dealers
- Reputation-influenced client attracting while dealing
- Backup vehicles no longer use random colors
- Fixed companion blip staying on radar after releasing ped
1.2.1
- Reworked transactions UI (For now selling only)
- Amounts can now be selected individually for each drug and then bulk-sold
- Added control hints
- Added "Request a stash" option to the main menu:
- A player will send a text requesting dead drop after which stash location will appear on map
- Improved gamepad compatibility
- Fixed an issue causing mod to crash on startup
- Fixed possible issue with UI elements saving
1.2
- Added Main Menu Containing
- Gang selector
- Gang territory customization
- Dealing options
- Open with: Shift + G
- Drug Dealing System:
- Each gang has its own set of drugs
- Ambient Dealer Spawning:
- Some dealers are gang members, others are not
- Items can be purchased or looted from dealers
- Focus on dealer ped to show control prompts
- Blips indicate ongoing deals while dealing
- Player Dealing System:
- Select "Start dealing" from the main menu
- Approach a wall and lean (prompt appears)
- Leaning attracts customers
- After the first transaction, staying in the area passively attracts more clients
- Drug inventory is available via the main menu
- Police may arrest the player if caught dealing
1.1
- Release Scripthook .Net 3.6.0 compatibility
- Gang members will threaten player when walking in unfriendly neighborhood.
- Added icons and ped pictures to companion management wheel.
- Added Give/Take current weapon to companion management wheel.
- Changed companion blips.
- Fixed a bug where peds would stay in place after shooting.
- Added companion armor bar.
- Added possibility to heal/add armor to companions.
- If ActionGear installed (please make sure to use version 1.5.1 or newer) it will use items from player inventory (Medkits/Armors) to give to companions.
- Fixed a bug when management wheel would stay open after companion is dead.
- Added flashing to companion blips who are currently selected via wheel.
- Improved gamepad compatibility.
- Changed war zone blip flashing to more smooth.
- Active war will track new appearing enemies (i.e if enemy backup arrives the war won't finish until it's dealt with)
- Improved detection of eligible members to hang out with.
- Improved interaction feedback (Camera focus & target search).
- Controls:
- Gang selection menu - Sprint (Shift) + Detonate (G)
- Companion wheel - Sprint (Shift) + Headlights (H)
- Recruit/Interact - Aim (RMB)
1.0
- Release ScriptHook .Net compatibility
- Gang wars (Configurable)
- In order to start a gang war shoot into the air
- Gang territory blips no longer overflow minimap when far away
- Female gang members
- Selected gang persists between gaming sessions
- Added voice lines to some companions commands
- Added color filter when selecting a gang
- Changed key combinations for companion/gang wheels
- Sprint + Detonate [Shift + G on PC]: Gang selection menu
- Sprint + Vehicle headlights [Shift + H on PC]: Companion menu
- Changed gang selection wheel icons
- Introduced new config vars
- ENABLE_TERRITORY_CAPTURING - Enable/disable gang wars
- ENABLE_TERRITORY_BLIPS - Show/hide territory blips
- TERRITORY_BLIP_ALPHA - Transparency of territory blips on map [0 - 255]
- PROCESS_EACH_NUMBER_OF_TICKS - Script updates each N ticks. Increasing this value might improve performance but reduces accuracy of detected events (default is 10)
- PROCESS_TIME_EQUALS_FPS - Setting this to true overwrites PROCESS_EACH_NUMBER_OF_TICKS with your current FPS resulting in single update per irl second.
0.2 Alpha
- Added config file with these vars:
- MOD_ENABLED
- MOD_TOGGLE_KEY
0.1 Alpha
Zuerst hochgeladen: 29. März 2025
Letztes Update: 28. Juni 2026
Last Downloaded: 1 minute ago
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How can we make a gang automatically distribute drugs to generate revenue for them?
29. Juni 2026 -
I've installed it and its been working great so far everything is smooth do you have a police enhancement to suggest?
30. Juni 2026 -
There's 1 bug that causes everyone to attack each and other and me after loading it for the 2nd time I can play once smoothly and then loading it up again everyone goes crazy anyone experiencing this or have a fix?
1. Juli 2026 -
can i add third party character into a gang group (example: p_g_m_generic_01) ?
1. Juli 2026 -
@Jay2016 You gotta put in work cuh! :D But on a serious note, I'd be a nice addition to a high ranked gameplay. I'm going to add it to my backlog
@Australian_Saiyan Hrm, please check relationship viewer and if any relationships are set to "Dislike" or "Hate" next time it happens
@6758765 Try applying model to yourself and then saving it from main menu
1. Juli 2026 -
@KassiteR yeah I do notice loading it up a 2nd time all or most of the in game relationships go to red. But the ini file sll stay at neutral
2. Juli 2026 -
Thank you very much for your reply. How should I set it up so that my gang can have rifles while other guilds cannot, or how can I enhance the strength of my gang?
3. Juli 2026 -
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@KassiteR how come it is impossible to capture the gang territor? ive been here for an hour now and its still no work
vor 8 Tagen -
@NotRealBob What's your rank? What's happening when you press capture?
@wzfcns There should be a hoodcore.log in your scripts folder
vor 8 Tagen -
@KassiteR I have a high enough rank for it but whenever i press capture it does nothing and the reinforcements spawn super fast
vor 7 Tagen -
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there is a bug with this mod where with some normal gta5 story missions if they take place in a gang territory then it will basically soft lock that mission where no scripted npc movements or actions or scenes even happen like for example, around the start of the game when you go to repo the bike with franklin and lamar and when yall climb over the fence lamar normal audio plays of him talking about the drunk guy but the drunk guy is frozen behind the wall not moving and lamar doesnt move either he is also frozen, same thing happens in other missions where they just freeze and dont move and you cant move on with the mission
vor 7 Tagen -









❤️ Thanks for downloading Hoodcore!
Full features, guides and changelog: https://www.kassiter-mods.com/hoodcore
Heads up: the free version here is v1.9. The active version on Patreon is currently v2.4+ — if you're running into a bug, there's a good chance it's already been fixed in a newer update. Check the changelog before reporting!
Bug reports are still welcome — just mention which version you're on so I know if it's something I've already addressed.
If you want to support development and stay on the latest version, come hang out on Patreon — it's what keeps these mods growing:
👉 patreon.com/kassiter
🎮 Also check out Immersify — an AI gang behavior and immersion overhaul that's built to run right alongside Hoodcore.
Thanks again, and have fun out there in Los Santos! 🦝