2.962
95
2.962
95
WARNING
This mod has been merged to the Action Gear. All the updates to wearable control are going to be included into earlier mentioned mod
Description
A simple mod adding a feature to toggle on/off NVGs, Thermal vision goggles, visors and more!
Configurable for any ped/hat. In future versions I plan on bringing in more clothes.
The list of actions is fully customizable an will be expanded.
Feel free to leave your config in comments section and it will be added to the config repo and I'll mention you as a contributor.
What's coming in next update (2.2)
Installation
Place WearableControl.dll, WearableControl.ini, Newtonsoft.Json.dll and WearableControlData.json into "scripts" folder.
You'll need Script Hook V & Script Hook .NET and NativeUI
Customization
A new version brings an ability to configure the mod by yourself for any type of hats (more clothes will be added in future) for any ped!
The configuration is in JSON type and has only 6 attributes
How to configure attributes
More on animations:
Join the animation group and name with @
Example: for goggles, animation group is 'anim@mp_helmets@on_foot', and name 'goggles_up' or 'goggles_down', (see result in example below)
AnimationOff/On attribute can be left empty
Full example config for the clothing:
{
"PedModel": "FreemodeMale01",
"OnId": 116,
"OffId": 117,
"Effect": "NightVision",
"AnimationOn": "anim@mp_helmets@on_foot@goggles_down",
"AnimationOff": "anim@mp_helmets@on_foot@goggles_up"
},
Controls and configuration
Defaults:
"N" - toggle hat function/put on/off
"K" - put on/off mask
"F7" - toggle UI
Configuration
Modification is pretty straightforward, replace your keys in .ini file
Changelog
2.1
2.0
- Introduced a customizable config
- Hats and peds are no longer limited
1.1
- Fixed quad goggles - now triggering thermal vision effect
- Works with MP female
1.0
- Initial Release
Known issues
- The UI selection is currently pretty fast-switching (gotta short-press arrow keys to select desired option). Status: WIP
This mod has been merged to the Action Gear. All the updates to wearable control are going to be included into earlier mentioned mod
Description
A simple mod adding a feature to toggle on/off NVGs, Thermal vision goggles, visors and more!
Configurable for any ped/hat. In future versions I plan on bringing in more clothes.
The list of actions is fully customizable an will be expanded.
Feel free to leave your config in comments section and it will be added to the config repo and I'll mention you as a contributor.
What's coming in next update (2.2)
- Fixed unopenable menu
- Introduced "Type" field to the configurable entity (description later)
- Added ability for outer tops toggle (like shirts, hoodies, etc., currently only MP Male shirt #126 available) (Experimental)
- Increased add-on clothes compatibility
- Animation support extension: just take any animation group (with or without repeating "@" now does not matter, just join group and name with "@")
Installation
Place WearableControl.dll, WearableControl.ini, Newtonsoft.Json.dll and WearableControlData.json into "scripts" folder.
You'll need Script Hook V & Script Hook .NET and NativeUI
Customization
A new version brings an ability to configure the mod by yourself for any type of hats (more clothes will be added in future) for any ped!
The configuration is in JSON type and has only 6 attributes
How to configure attributes
- PedModel - PedHash (like FreemodeMale01, all hashes here)
- OnId - The id of clothing when it is toggled 'on'. Can be found with any trainer.
- OffId - The id of clothing when it is toggled 'off'. Can be found with any trainer.
- Effect - Vision effect (Currently only supports these values: NightVision/ThermalVision/None)
- AnimationOn - Animation when player toggles clothing on. Can be find with trainer. E.g Menyoo (Player Options -> Animations -> All Animations)
- AnimationOff - The same as above
More on animations:
Join the animation group and name with @
Example: for goggles, animation group is 'anim@mp_helmets@on_foot', and name 'goggles_up' or 'goggles_down', (see result in example below)
AnimationOff/On attribute can be left empty
Full example config for the clothing:
{
"PedModel": "FreemodeMale01",
"OnId": 116,
"OffId": 117,
"Effect": "NightVision",
"AnimationOn": "anim@mp_helmets@on_foot@goggles_down",
"AnimationOff": "anim@mp_helmets@on_foot@goggles_up"
},
Controls and configuration
Defaults:
"N" - toggle hat function/put on/off
"K" - put on/off mask
"F7" - toggle UI
Configuration
Modification is pretty straightforward, replace your keys in .ini file
Changelog
2.1
- Added support for Michael & Franklin
- Manual hat configuration is no longer required!
- If the hat is not specified in WearableControlData.json it will use default animation
- Hats not specified in JSON will be put off/on instead of using special effect (like NVG toggle)
- Masks now can be put on/off with a key binding
- Glasses now can be put on/off (currently UI only)
- UI introduction: A menu will allow to use mod features without separate keybindings
2.0
- Introduced a customizable config
- Hats and peds are no longer limited
1.1
- Fixed quad goggles - now triggering thermal vision effect
- Works with MP female
1.0
- Initial Release
Known issues
- The UI selection is currently pretty fast-switching (gotta short-press arrow keys to select desired option). Status: WIP
Zuerst hochgeladen: 16. August 2023
Letztes Update: 22. August 2023
Last Downloaded: vor 10 Minuten
73 Kommentare
More mods by KassiteR:
WARNING
This mod has been merged to the Action Gear. All the updates to wearable control are going to be included into earlier mentioned mod
Description
A simple mod adding a feature to toggle on/off NVGs, Thermal vision goggles, visors and more!
Configurable for any ped/hat. In future versions I plan on bringing in more clothes.
The list of actions is fully customizable an will be expanded.
Feel free to leave your config in comments section and it will be added to the config repo and I'll mention you as a contributor.
What's coming in next update (2.2)
Installation
Place WearableControl.dll, WearableControl.ini, Newtonsoft.Json.dll and WearableControlData.json into "scripts" folder.
You'll need Script Hook V & Script Hook .NET and NativeUI
Customization
A new version brings an ability to configure the mod by yourself for any type of hats (more clothes will be added in future) for any ped!
The configuration is in JSON type and has only 6 attributes
How to configure attributes
More on animations:
Join the animation group and name with @
Example: for goggles, animation group is 'anim@mp_helmets@on_foot', and name 'goggles_up' or 'goggles_down', (see result in example below)
AnimationOff/On attribute can be left empty
Full example config for the clothing:
{
"PedModel": "FreemodeMale01",
"OnId": 116,
"OffId": 117,
"Effect": "NightVision",
"AnimationOn": "anim@mp_helmets@on_foot@goggles_down",
"AnimationOff": "anim@mp_helmets@on_foot@goggles_up"
},
Controls and configuration
Defaults:
"N" - toggle hat function/put on/off
"K" - put on/off mask
"F7" - toggle UI
Configuration
Modification is pretty straightforward, replace your keys in .ini file
Changelog
2.1
2.0
- Introduced a customizable config
- Hats and peds are no longer limited
1.1
- Fixed quad goggles - now triggering thermal vision effect
- Works with MP female
1.0
- Initial Release
Known issues
- The UI selection is currently pretty fast-switching (gotta short-press arrow keys to select desired option). Status: WIP
This mod has been merged to the Action Gear. All the updates to wearable control are going to be included into earlier mentioned mod
Description
A simple mod adding a feature to toggle on/off NVGs, Thermal vision goggles, visors and more!
Configurable for any ped/hat. In future versions I plan on bringing in more clothes.
The list of actions is fully customizable an will be expanded.
Feel free to leave your config in comments section and it will be added to the config repo and I'll mention you as a contributor.
What's coming in next update (2.2)
- Fixed unopenable menu
- Introduced "Type" field to the configurable entity (description later)
- Added ability for outer tops toggle (like shirts, hoodies, etc., currently only MP Male shirt #126 available) (Experimental)
- Increased add-on clothes compatibility
- Animation support extension: just take any animation group (with or without repeating "@" now does not matter, just join group and name with "@")
Installation
Place WearableControl.dll, WearableControl.ini, Newtonsoft.Json.dll and WearableControlData.json into "scripts" folder.
You'll need Script Hook V & Script Hook .NET and NativeUI
Customization
A new version brings an ability to configure the mod by yourself for any type of hats (more clothes will be added in future) for any ped!
The configuration is in JSON type and has only 6 attributes
How to configure attributes
- PedModel - PedHash (like FreemodeMale01, all hashes here)
- OnId - The id of clothing when it is toggled 'on'. Can be found with any trainer.
- OffId - The id of clothing when it is toggled 'off'. Can be found with any trainer.
- Effect - Vision effect (Currently only supports these values: NightVision/ThermalVision/None)
- AnimationOn - Animation when player toggles clothing on. Can be find with trainer. E.g Menyoo (Player Options -> Animations -> All Animations)
- AnimationOff - The same as above
More on animations:
Join the animation group and name with @
Example: for goggles, animation group is 'anim@mp_helmets@on_foot', and name 'goggles_up' or 'goggles_down', (see result in example below)
AnimationOff/On attribute can be left empty
Full example config for the clothing:
{
"PedModel": "FreemodeMale01",
"OnId": 116,
"OffId": 117,
"Effect": "NightVision",
"AnimationOn": "anim@mp_helmets@on_foot@goggles_down",
"AnimationOff": "anim@mp_helmets@on_foot@goggles_up"
},
Controls and configuration
Defaults:
"N" - toggle hat function/put on/off
"K" - put on/off mask
"F7" - toggle UI
Configuration
Modification is pretty straightforward, replace your keys in .ini file
Changelog
2.1
- Added support for Michael & Franklin
- Manual hat configuration is no longer required!
- If the hat is not specified in WearableControlData.json it will use default animation
- Hats not specified in JSON will be put off/on instead of using special effect (like NVG toggle)
- Masks now can be put on/off with a key binding
- Glasses now can be put on/off (currently UI only)
- UI introduction: A menu will allow to use mod features without separate keybindings
2.0
- Introduced a customizable config
- Hats and peds are no longer limited
1.1
- Fixed quad goggles - now triggering thermal vision effect
- Works with MP female
1.0
- Initial Release
Known issues
- The UI selection is currently pretty fast-switching (gotta short-press arrow keys to select desired option). Status: WIP
Zuerst hochgeladen: 16. August 2023
Letztes Update: 22. August 2023
Last Downloaded: vor 10 Minuten
I also have a Discord server (https://discord.gg/tnm7ncZH) for much comfortable discussions and bug reports, feel free to join!
Thank you!
Hello, i'm trying to use the night vision goggle animation for a replace ped model which has NVG on and off as two clothing in the category "Hair" in menyoo, what should i do to make it work? I've tried several things but kept not working. The ped model is the smy marine 03. Thx for helm
@Audinokill Unfortunately mod does not currently support the "hair" part so please try to look for mods which add/replace hat/glasses/masks
sadge
still a good mod though
Do you have the keypad codes? I want to put the "dot" or "comma" as the change key instead of N
Could you please add a hotkey to toggle glasses, and which animation did you use for it?
Does this had controller support?
Would love to have gloves on this, it's the only thing missing, maybe even helmets
please add duffle bag with animations while player is near vehicle trunk
Bro i LOVE your mods they're one of the best in my opinion
@KassiteR I press N for toggle hat function, but is not working for me, how to fix this?
@Alex_cepmek Please double check WearableControl.ini for controls
@KassiteR In WearableControl.ini it says the control key for the hat is to press Z, but it still doesn't work.
@Alex_cepmek what about modifier key?
@KassiteR oh it work now, i press ctrl + Z it work for the hat somehow.
@Alex_cepmek Sure, it's because modifier key is Ctrl, you can set it to None in config
Hi there! Your discord invite is invalid. Can you please supply a new one? Ta!
@KassiteR Can you please help me with the setup? I can't understand anything, maybe you can write to me in some messenger, for example telegram
what is the newtonsoft for do I put that in the scripts folder to?