Dynamic NPC Accuracy/Aiming 1.2
6.483
81
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2 hours ago
Customize some of NPC's accuracy with the config to make shootouts feel more realistic and how random NPCs don't have aimbot basically. You can also do this for challenges to make police or everyone extremely accurate by making everything 100
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REQUIREMENTS
Grand Theft Auto V: Not cracked
ScriptHookV: http://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet (NIGHTLY VERSION): https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
.NET Framework 4.8 or higher: https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48
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Installation
1. Ensure you have ScriptHookVDotNet (NIGHTLY VERSION) installed, as this script is built for GTA V modding with C sharp.
2. Copy RealisticAccuracy.dll to your scripts folder in your GTA V root directory. If the scripts folder does not exist, create one.
3. Place the RealisticAccuracy.ini file in the scripts folder. If it does not exist, the script will generate a default version with standard values.
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Features
- Set different accuracy levels for specific groups of NPCs.
- Easily configurable via an external .ini file (RealisticAccuracy.ini)
- Support for various NPC types: Merryweather soldiers, cops, NOOSE, VIP bodyguards, FIB agents, and main characters.
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Configuration
The script reads the RealisticAccuracy.ini file to determine the accuracy of different NPC types.
You can edit the .ini file to set custom accuracy values (0-100). Below is an example configuration:
Merryweather = 100
FIB IAA = 65
VIP Bodyguards = 50
Cops NOOSE = 100
Military = 100
Main Characters = 100
Others = 6
- Merryweather: Accuracy for Merryweather soldiers and Black Ops peds.
- FIB IAA: Accuracy for FIB agents, IAA agents
- VIP Bodyguards: Accuracy for peds assigned as bodyguards to VIPs.
- Cops NOOSE: Accuracy for regular police and NOOSE units.
- Military: Accuracy for military personnel.
- Main Characters: Accuracy for Franklin, Michael, and Trevor (when they're an NPC ally)
- Others: Accuracy for all other peds.
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Notes
- Setting accuracy values to 0 makes NPCs never hit you, while 100 makes them constantly hit you 100/100 times
- The already set values are realistic values based on the peds, like cops being more accurate and random NPCs have poor accuracy
This script is for personal use and learning purposes. Redistribution or modification should respect the original author.
Credits
- jaydenwasd - https://www.gta5-mods.com/users/jaydenwasd
I also do some mods for Elden Ring, jaydenwasd nexus mods
Zuerst hochgeladen: 13. Oktober 2024
Letztes Update: 2 hours ago
Last Downloaded: vor einer Minute
20 Kommentare
Customize some of NPC's accuracy with the config to make shootouts feel more realistic and how random NPCs don't have aimbot basically. You can also do this for challenges to make police or everyone extremely accurate by making everything 100
--------------------------------------------------------------------------------------------------------
REQUIREMENTS
Grand Theft Auto V: Not cracked
ScriptHookV: http://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet (NIGHTLY VERSION): https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
.NET Framework 4.8 or higher: https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48
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Installation
1. Ensure you have ScriptHookVDotNet (NIGHTLY VERSION) installed, as this script is built for GTA V modding with C sharp.
2. Copy RealisticAccuracy.dll to your scripts folder in your GTA V root directory. If the scripts folder does not exist, create one.
3. Place the RealisticAccuracy.ini file in the scripts folder. If it does not exist, the script will generate a default version with standard values.
--------------------------------------------------------------------------------------------------------
Features
- Set different accuracy levels for specific groups of NPCs.
- Easily configurable via an external .ini file (RealisticAccuracy.ini)
- Support for various NPC types: Merryweather soldiers, cops, NOOSE, VIP bodyguards, FIB agents, and main characters.
--------------------------------------------------------------------------------------------------------
Configuration
The script reads the RealisticAccuracy.ini file to determine the accuracy of different NPC types.
You can edit the .ini file to set custom accuracy values (0-100). Below is an example configuration:
Merryweather = 100
FIB IAA = 65
VIP Bodyguards = 50
Cops NOOSE = 100
Military = 100
Main Characters = 100
Others = 6
- Merryweather: Accuracy for Merryweather soldiers and Black Ops peds.
- FIB IAA: Accuracy for FIB agents, IAA agents
- VIP Bodyguards: Accuracy for peds assigned as bodyguards to VIPs.
- Cops NOOSE: Accuracy for regular police and NOOSE units.
- Military: Accuracy for military personnel.
- Main Characters: Accuracy for Franklin, Michael, and Trevor (when they're an NPC ally)
- Others: Accuracy for all other peds.
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Notes
- Setting accuracy values to 0 makes NPCs never hit you, while 100 makes them constantly hit you 100/100 times
- The already set values are realistic values based on the peds, like cops being more accurate and random NPCs have poor accuracy
This script is for personal use and learning purposes. Redistribution or modification should respect the original author.
Credits
- jaydenwasd - https://www.gta5-mods.com/users/jaydenwasd
I also do some mods for Elden Ring, jaydenwasd nexus mods
Zuerst hochgeladen: 13. Oktober 2024
Letztes Update: 2 hours ago
Last Downloaded: vor einer Minute
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Brilliant mod! Could you add a feature where you can change accuracy based on individual ped models? I.e. you could change the accuracy of all s_m_y_blackops_01 peds in the .ini file (for example)
15. Oktober 2024 -
I would like to see what corona suggested, it sounds great. Otherwise, great mod!
15. Oktober 2024 -
This is my new favorite accuracy mod! It's so easy to use and actually does what it says! No more aim bot for the NPCs!! Great work 🔥💯💯🔥🔥
15. Oktober 2024 -
Great mod,I suggest that you add in particular entities options to change the precision of the following entities: street gangs, mobsters, biker clubs, and other gangs.
15. Oktober 2024 -
Very good mod, but I wish I could set the accuracy of police and NOOSE separately.
19. Oktober 2024 -
*NEW UPDATE 1.1* (waiting for approval)
-Added customizable accuracies for every gang now. Make gang shootings more realistic and dynamicAlso might do some quick updates based on comments soon, like with more individual customizations
19. Oktober 2024 -
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Great mod!
can you add a setting: if it's NIGHT, then everyone's accuracy rates are reduced by a percentage, configured in the ini? for example, by 40%21. Oktober 2024 -
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*NEW UPDATE 1.2* (waiting for approval) requested by @rRei
-NPCs' Accuracies now are reduced when it's night
-Highly configurable (If you don't want the night effect just set it to = 100)
-Configurable percentage impact
-Configurable effect hour
-Configurable effect end hour
-Exclude any Group you want from the effect, like with NOOSE or Military
-Also seperated the Cops and NOOSE group so each are individually configurableFeel free to give this mod a like, I update accordingly based on the comments each weekend. Also check out my other mod Enterable Interiors, as it just got an update too
27. Oktober 2024 -
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@jaydenwasd How do I edit the things again? What does the 100 and the 10 mean in the configs? 100 stands for like they will constantly hit you right so 10 is like 10% of hitting you right?
12. Januar 2025 -
@jaydenwasd Do the mexican group includes those cartel guys? Like madrazo cartels and all. Madrazo cartels' peds are named as polo goons in the game files. I want to make them shoot better since Madrazo Cartel is one of the most powerful organization in los santos so the members should have better aim than the street gangs. So if I edit the mexicans one will it affect Vagos and Aztecas?
12. Januar 2025 -
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@jaydenwasd Good day. Could I suggest a feature for next updates? It'd be great to have the option so set a min-max % amount for every group so the accuracy of every ped get picked randomly between 2 values.
Example:
Merryweather min= 40
Merryweather max= 90So Merryweather soldiers will have random accuracy between 40% and 90%.
Thanks!
8 hours ago
*NEW UPDATE 1.3* requested by @CJislit and @mcshithead and others
-Added an Accuracy Range System. Example: Cops are set a minimum accuracy of 65 and max 100, meaning a cop will have an accuracy randomized within the range of 65-100. To enable this new feature make sure UsesRanges is set to true.
-New Configurable Peds:
Madrazo Goons
O'Neil Brothers
*NEW PATREON* : https://www.patreon.com/Jaydenwasd
New Patreon has just been created and will give members many benefits like early access or Patreon exclusive script mods!
The new page already has unreleased scripts like *Common SuperCars in Rockford Hills* and *NPCs Cut Up Traffic* mods!
Feel free to support the new Patreon early so it can grow quick and more dedication to the modding community