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  • 3336e0 new pfp

    Very polished mod, works great on 3411, however it would be good if callouts were spread out a bit more. For example, if you go on patrol near Great Ocean Hwy, all the callouts are concentrated very close to it...

    vor einem Tag
  • 3336e0 new pfp

    Unfortunately this script is quite unstable, lots of "index outside bounds of array" errors. It also causes EnableAllInteriors to throw errors for some reason. Kept throwing errors every few seconds, then when I went to SHVDN console, game crashed

    vor einem Tag
  • 3336e0 new pfp

    @Jax765 Unfortunately this wasnt the case for me, when playing for multiple hours on a capable PC with appropriate HeapAdjuster, PoolManager, ResourceAdjuster settings, I did not see a single cop on traffic, this is on a completely vanilla mods folder with just RDE installed. The popcycle.dat values just seem to confirm that. Not sure what other troubleshooting steps I should try, but using Cops on Patrol.oiv from the "Pull Me Over" mod instantly fixed the issue, and the values within that mod reflect the changes I saw. Personally, I feel that the amount of cop vehicles is too low to provide any sort of use.

    vor einem Tag
  • 3336e0 new pfp

    Best used with the "Cops on Patrol.oiv" which puts cops back around the map (both on foot and in vehicles) - works on latest game versions, doesnt affect performance. Otherwise this mod is kinda useless. You can find the oiv here: https://www.gta5-mods.com/scripts/pull-me-over-daimian

    Another suggestion - cops should radio in warrants when they see you, instead of pulling out their mobile phones...

    vor 3 Tagen
  • 3336e0 new pfp

    Was quite surprised to find the police sections of popcycle.dat untouched (zero cops ever spawn on roads/pavements naturally) and popgroups.ymt untouched (only the built-in vehicles spawn). I question what the point of replacing those files is then... maybe I'm missing something, but it would be great to integrate a "cops back on the beat" mod into this mod. This basic change would be such a big improvement (for both warrant mods and reducing general ease of escape)

    vor 3 Tagen
  • 3336e0 new pfp

    Yes, this does work perfectly fine with NVE, map mods, older game versions, etc.
    It seems this mod tries to mount MP maps differently to Simple Native Trainer, causing the crash on load.
    Therefore, disable MP map loading in this mod (EAI), and enable it with Simple Native Trainer (TrainerV) by sjaak327 instead.

    Set the following ini values in scripts\EnableAllInteriors.ini:

    [LOADONLINE]
    LOADMPMAPSONREFRESH = False
    READYFORLOADONLINE = 0

    [MISC]
    LOADMPMAPSONREFRESH = False

    You now have two options:

    1. Avoid having to set trainer options every time you play:
    Set MpMap=1 in trainerv.ini AND delete the following NVE file from your game:
    (make a backup of dlc.rpf beforehand!)
    mods\update\x64\dlcpacks\NVE_patches\dlc.rpf\x64\update\nve_propatches.rpf\v_minigame.ytyp

    2. Set a trainer option every time you play:
    Don't delete any files, but manually load MP maps using the TrainerV UI instead, each time you launch the game.
    You shouldn't face any errors, but its not great for immersion.
    Teleporting > Other Teleports 1 > Enable MP Maps.

    Otherwise, you will face a Map Gen Store 2 error and TrainerV will crash completely.

    Credit to @naumanpk6 for discovering the first option through extensive testing.

    Despite the above hiccup, everything works perfectly on my end. Of course, I'm assuming you're using HeapAdjuster, ResourceAdjuster, and possibly PoolManager and fwBoxStreamerVariable_DecalsLimit-Patch. All with appropriate ini settings.

    vor 4 Tagen
  • 3336e0 new pfp

    https://www.gta5-mods.com/scripts/warrantv#comments_tab - a great mod you could take inspiration from for the warrants rework. Thanks for the awesome mod

    vor 4 Tagen
  • 3336e0 new pfp

    Also - would be great to have an option to completely disable all blips, and another one for disabling all HUD too... I tried setting everything blip related to false to no avail. The blips break immersion, especially when cops despawn quickly. Thanks

    vor 4 Tagen
  • 3336e0 new pfp

    Does this mod make police vehicles & peds spawn around the city? I currently don't see any unless I'm wanted. Is there something I did wrong?

    vor 4 Tagen
  • 3336e0 new pfp

    This mod is superb, but I noticed the cops dispatched by Realism Dispatch Enhanced (RDE) don't have blips on them on the map, and don't recognise you if you have a warrant. Would be awesome if you could make it compatible with that. Thanks!

    vor 4 Tagen