Refill Special Ammo for MK2 Weapons 1.2
4.041
59
4.041
59
This is a very simple script. Just refill ammo to equipped special ammo weapon and reload it.
I am frustrated by the problem that special ammo(FMJ, AP, etc) becomes 0/0 after loading screen and cannot reload empty clip even I have ammo.
Installation
Extract .zip then throw .dll into GTAV/scripts folder.
How to use
Just load your save then all 0/0ed SPAmmo weapons are refilled.
Requirement
Script Hook V
Community Script Hook V .NET
Changelog
1.2
- Removed individual and manual reload mode because they won't work properly in 1.0.1604.0.
1.1
- Add some mode.
1.0
- Release.
I am frustrated by the problem that special ammo(FMJ, AP, etc) becomes 0/0 after loading screen and cannot reload empty clip even I have ammo.
Installation
Extract .zip then throw .dll into GTAV/scripts folder.
How to use
Just load your save then all 0/0ed SPAmmo weapons are refilled.
Requirement
Script Hook V
Community Script Hook V .NET
Changelog
1.2
- Removed individual and manual reload mode because they won't work properly in 1.0.1604.0.
1.1
- Add some mode.
1.0
- Release.
Zuerst hochgeladen: 20. November 2018
Letztes Update: 8. Januar 2019
Last Downloaded: vor 4 Tagen
11 Kommentare
More mods by inestraf:
This is a very simple script. Just refill ammo to equipped special ammo weapon and reload it.
I am frustrated by the problem that special ammo(FMJ, AP, etc) becomes 0/0 after loading screen and cannot reload empty clip even I have ammo.
Installation
Extract .zip then throw .dll into GTAV/scripts folder.
How to use
Just load your save then all 0/0ed SPAmmo weapons are refilled.
Requirement
Script Hook V
Community Script Hook V .NET
Changelog
1.2
- Removed individual and manual reload mode because they won't work properly in 1.0.1604.0.
1.1
- Add some mode.
1.0
- Release.
I am frustrated by the problem that special ammo(FMJ, AP, etc) becomes 0/0 after loading screen and cannot reload empty clip even I have ammo.
Installation
Extract .zip then throw .dll into GTAV/scripts folder.
How to use
Just load your save then all 0/0ed SPAmmo weapons are refilled.
Requirement
Script Hook V
Community Script Hook V .NET
Changelog
1.2
- Removed individual and manual reload mode because they won't work properly in 1.0.1604.0.
1.1
- Add some mode.
1.0
- Release.
Zuerst hochgeladen: 20. November 2018
Letztes Update: 8. Januar 2019
Last Downloaded: vor 4 Tagen
Good job! If you press R although it leaves you with 1 bullet. It seems that before that happens for like half a second you got the normal amount of bullets that you are supposed to but it leaves you with 1. But if u shoot that one and reload the bullets fill up as the script is supposed to do. Dunno if this is a bug or not but still it does what its supposed too!
the update makes sense now
the autorefill is bugged for some reason .. It doesn't refill the mkii weapons
how can u have the MK2 weapons??, i use trainer spawn but its didnt show!!
@Aquamarina You have to have the latest versions of GTA 5
@Jonashot i had 1.43, the Heavy revolver MK2, special carbine mk2, dual revolver, marksman mk2.... cant spawn by trainer. other mk2 "HSniper, smg mk2, pistolmk2,..." weapons is still good...
Everything works alright thanks this mod is really helpful
Can you update this mod to keep an up-n-atomizer? :D
question: I guess that I don't need a MK2 refill mod after the casino update. Do I still need this? :D
doesnt work for me
Works as intended when realoading scripts.