Starman (Invincibility) 2.0
1.389
18
1.389
18
Description
This is my first mod! This mod grants you invincibility like in the Mario games.
Particles spawn. You run faster. You take no damage. You are fireproof. A meter shows in the bottom right showing how much star power is left. You do not ragdoll. Any NPC that comes near you instantly dies. Your vehicle (if in one) is fireproof. It takes no damage. Any other vehicle that you hit instantly explodes.
Starman lasts 20 seconds. If you are invincible and you killed a cop, you will not gain any stars.
Starman's activation key can be configured. By default, the NumPad 9 key activates starman. To do that, go to the scripts folder and edit the Starman.ini file and change "105" to any number based on a key. A full list can be found here.
Starman themes featured in this mod are from these games:
You want to know something cool? The Starman theme programmatically fades out. Isn't that cool?
Installation
Open source!
Starman is open-source! Click here to go to the repo.
Lastly
Mario and the aforementioned Mario games are registered trademarks of Nintendo and are owned by Nintendo.
Changelog
This is my first mod! This mod grants you invincibility like in the Mario games.
Particles spawn. You run faster. You take no damage. You are fireproof. A meter shows in the bottom right showing how much star power is left. You do not ragdoll. Any NPC that comes near you instantly dies. Your vehicle (if in one) is fireproof. It takes no damage. Any other vehicle that you hit instantly explodes.
Starman lasts 20 seconds. If you are invincible and you killed a cop, you will not gain any stars.
Starman's activation key can be configured. By default, the NumPad 9 key activates starman. To do that, go to the scripts folder and edit the Starman.ini file and change "105" to any number based on a key. A full list can be found here.
Starman themes featured in this mod are from these games:
- Mario Kart 7
- Mario Kart 8/Mario Kart 8 Deluxe
- Mario Kart 64
- Mario Kart Double Dash
- Mario Kart DS
- Mario Kart Super Circuit
- Mario Kart Wii
- Mario Power Tennis
- Mario Sports Mix (2 themes)
- Mario Super Sluggers
- New Super Mario Bros. Wii/New Super Mario Bros. U/New Super Mario Bros. 2/Super Mario Run
- Super Mario 3D Land/Super Mario 3D World
- Super Mario 64 (Wing Cap and Metal Cap)
- Super Mario Advance
- Super Mario Advance 2: Super Mario World
- Super Mario Advance 4: Super Mario Bros 3
- Super Mario All-Stars
- Super Mario Bros.
- Super Mario Bros. Deluxe
- Super Mario Galaxy 2
- Super Mario Kart
- Super Mario RPG: Legend of the Seven Stars
- Super Mario World
- Super Mario World 2: Yoshi's Island
- Super Paper Mario
You want to know something cool? The Starman theme programmatically fades out. Isn't that cool?
Installation
- Download the mod
- Make sure you have the latest versions of
- ScriptHookV (1.0.1180.2)
- ScriptHookVDotNet (2.10.3)
- NativeUI (1.7)
- NAudio (included)
- Extract everything and the starman folder to the scripts folder in the GTA V folder. If the scripts folder does not exist, create it. The starman folder must be properly extracted and contain its 17 files.
- Run the game or push Insert if the game is already running. Have fun!
Open source!
Starman is open-source! Click here to go to the repo.
Lastly
Mario and the aforementioned Mario games are registered trademarks of Nintendo and are owned by Nintendo.
Changelog
- Version 2.0
- Boats, helicopters, planes and trains can explode if your vehicle touches them
- your vehicle no longer catches fire and explodes while you are invincible and are driving it
- Vehicles are faster now, configurable in the Starman.ini file
- Added in jump boost, configurable in the Starman.ini file
- You can change the volume of the music in the Starman.ini file
- The game no longer crashes when Starman is active and Insert is pressed (mods are reloaded)
- If Starman was active and Insert was pressed, there is a 1-5 second cooldown to prevent the mod from crashing the game
- Prevents the same theme from playing more than once (2 back-to-back Starman activations will not play the same theme)
- Added themes from:
- Mario Sports Mix (an alternate theme)
- Mario Super Sluggers
- Super Mario Advance
- Super Mario Advance 2: Super Mario World
- Super Mario Advance 4: Super Mario Bros 3
- Super Mario All-Stars
- Super Mario Bros. Deluxe
- Super Mario RPG: Legend of the Seven Stars
- Super Mario World 2: Yoshi's Island
- Mario Power Tennis
- Trimmed the delay in both Super Mario 64 themes
- Cleaned up code, added in new comments
- Version 1.1
- When invincible, you swim faster
- Various fixes
- Version 1.0
- Initial release
Zuerst hochgeladen: 9. Oktober 2017
Letztes Update: 23. November 2017
Last Downloaded: 20 hours ago
23 Kommentare
Description
This is my first mod! This mod grants you invincibility like in the Mario games.
Particles spawn. You run faster. You take no damage. You are fireproof. A meter shows in the bottom right showing how much star power is left. You do not ragdoll. Any NPC that comes near you instantly dies. Your vehicle (if in one) is fireproof. It takes no damage. Any other vehicle that you hit instantly explodes.
Starman lasts 20 seconds. If you are invincible and you killed a cop, you will not gain any stars.
Starman's activation key can be configured. By default, the NumPad 9 key activates starman. To do that, go to the scripts folder and edit the Starman.ini file and change "105" to any number based on a key. A full list can be found here.
Starman themes featured in this mod are from these games:
You want to know something cool? The Starman theme programmatically fades out. Isn't that cool?
Installation
Open source!
Starman is open-source! Click here to go to the repo.
Lastly
Mario and the aforementioned Mario games are registered trademarks of Nintendo and are owned by Nintendo.
Changelog
This is my first mod! This mod grants you invincibility like in the Mario games.
Particles spawn. You run faster. You take no damage. You are fireproof. A meter shows in the bottom right showing how much star power is left. You do not ragdoll. Any NPC that comes near you instantly dies. Your vehicle (if in one) is fireproof. It takes no damage. Any other vehicle that you hit instantly explodes.
Starman lasts 20 seconds. If you are invincible and you killed a cop, you will not gain any stars.
Starman's activation key can be configured. By default, the NumPad 9 key activates starman. To do that, go to the scripts folder and edit the Starman.ini file and change "105" to any number based on a key. A full list can be found here.
Starman themes featured in this mod are from these games:
- Mario Kart 7
- Mario Kart 8/Mario Kart 8 Deluxe
- Mario Kart 64
- Mario Kart Double Dash
- Mario Kart DS
- Mario Kart Super Circuit
- Mario Kart Wii
- Mario Power Tennis
- Mario Sports Mix (2 themes)
- Mario Super Sluggers
- New Super Mario Bros. Wii/New Super Mario Bros. U/New Super Mario Bros. 2/Super Mario Run
- Super Mario 3D Land/Super Mario 3D World
- Super Mario 64 (Wing Cap and Metal Cap)
- Super Mario Advance
- Super Mario Advance 2: Super Mario World
- Super Mario Advance 4: Super Mario Bros 3
- Super Mario All-Stars
- Super Mario Bros.
- Super Mario Bros. Deluxe
- Super Mario Galaxy 2
- Super Mario Kart
- Super Mario RPG: Legend of the Seven Stars
- Super Mario World
- Super Mario World 2: Yoshi's Island
- Super Paper Mario
You want to know something cool? The Starman theme programmatically fades out. Isn't that cool?
Installation
- Download the mod
- Make sure you have the latest versions of
- ScriptHookV (1.0.1180.2)
- ScriptHookVDotNet (2.10.3)
- NativeUI (1.7)
- NAudio (included)
- Extract everything and the starman folder to the scripts folder in the GTA V folder. If the scripts folder does not exist, create it. The starman folder must be properly extracted and contain its 17 files.
- Run the game or push Insert if the game is already running. Have fun!
Open source!
Starman is open-source! Click here to go to the repo.
Lastly
Mario and the aforementioned Mario games are registered trademarks of Nintendo and are owned by Nintendo.
Changelog
- Version 2.0
- Boats, helicopters, planes and trains can explode if your vehicle touches them
- your vehicle no longer catches fire and explodes while you are invincible and are driving it
- Vehicles are faster now, configurable in the Starman.ini file
- Added in jump boost, configurable in the Starman.ini file
- You can change the volume of the music in the Starman.ini file
- The game no longer crashes when Starman is active and Insert is pressed (mods are reloaded)
- If Starman was active and Insert was pressed, there is a 1-5 second cooldown to prevent the mod from crashing the game
- Prevents the same theme from playing more than once (2 back-to-back Starman activations will not play the same theme)
- Added themes from:
- Mario Sports Mix (an alternate theme)
- Mario Super Sluggers
- Super Mario Advance
- Super Mario Advance 2: Super Mario World
- Super Mario Advance 4: Super Mario Bros 3
- Super Mario All-Stars
- Super Mario Bros. Deluxe
- Super Mario RPG: Legend of the Seven Stars
- Super Mario World 2: Yoshi's Island
- Mario Power Tennis
- Trimmed the delay in both Super Mario 64 themes
- Cleaned up code, added in new comments
- Version 1.1
- When invincible, you swim faster
- Various fixes
- Version 1.0
- Initial release
Zuerst hochgeladen: 9. Oktober 2017
Letztes Update: 23. November 2017
Last Downloaded: 20 hours ago
Version 2.0 is coming out today!
Is there a way to change the key? :)
@Nuggi84 Set the Key value in the INI to the key you want. Use this table to get the number of the key you want to use http://cherrytree.at/misc/vk.htm
@Quechus13 Definitely! What kinds of mods or ideas do you have?
@Jitnaught Yes, thank you. I will update the description.
@theandrew61 Could you perhaps e-mail me?
qworkshop@hotmail.com
Thank you!! I'm sure we can create great things together!
@Jitnaught Thanks :)
There's a staaarman waiting in the sky
He'd like to come and meet us
But he thinks he'd blow our minds
Esque sa va sur ps3
You should throw in some Sonic Invincibility themes as well just for lulz.
I can't seem to get it to work and I followed all the installation directions. When I press Numpad 9 nothing happens
@Glisp You have all the dependencies (SHV, SHVDN, NativeUI) and put the contents of the archive in the "scritps" folder of the GTA V folder? Check the ScriptHookV log and the ScriptHookVDotNet log files and see if there are any errors relative to Starman.
@theandrew61 [13:58:43] [ERROR] Failed to instantiate script 'Starman.Main' because constructor threw an exception:
System.TypeLoadException: Could not load type 'NativeUI.TimerBarPool' from assembly 'NativeUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at Starman.Main..ctor()
@Glisp The error states that you have NativeUI version 1.0 version and this version does not have TimerBars. TimerBars were added in 1.6.
Download the latest version of NativeUI (version 1.7), doing this should fix your problem.
Nice mod thx for download More Update
It would be cool to utilize the aura glow for super saiyan without making things catch fire and explode. Cool mod.
Very nicely coded ! and a cool idea indeed 5 / 5
You should add the Mario Strikers Charged starman theme. It's a disco variant!
@ssjmikhael29 That would be cool, alas, I have no Asus products in my computer. I could potentially add RGB keyboard/mouse/headset support.
@MarioBabyLuigi Definitely! Next version.