The Beef/The opps (Gang reinforcements) Money update
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vor einem Tag
Now everytime you shoot a gang member from up close, they will remember you for a timeframe determined by yourself in the ini, it's a week by default
They will not remember you if you snipe them, for example, the mod only works at a range set in the ini (by default 25 meters) gives you a reason to stay out of sight by climbing up a building and using that sniper rifle when you want to mess with gangs.
Once you kill a gang member while been within the set range, they will notice your presence and reinforcements will be called, a vehicle from the gang filled with 4 members will arrive and shoot at you.
It's compatible with story mode or mods that create gang members as mission peds (Like the ballas mission with lamar, JavelinV or the gang by Dealien) which means, gangs will remember you after you finish that mission or after you kill a gang member in JavelinV/The Gang
If a gang remembers you, the gang members will try to fight you on sight, the gang will also send hit squads towards you on your daily basis until the beef is over.
Mix it up with my mod "the homies" and with the "JavelinV" gang contracts for some real hood action, you can find both mods on my profile.
INSTALLATION
Drop it in your scripts folder
CHANGELOG 2.0
-Added an ini
-Customizable range
-Cuztomizable time of beef
-Customizable beef for almost every gang and every character
-New better looking text messages
-New reinforcements system, now when you kill a gang member, a car with 4 members with spawn in the vincinity and perform a drive by on you.
CHANGELOG 3.0
-Added random drive bys from gangs beefing with you
-Added text messages for each gang drive by
-Added the korean gang
-Added a setting for the frequency of random gang drive bys (minimum time and maximum time in which they can happen)
-Fixed the beef not saving in the ini after exiting the game
-A couple fixes related to the ini functioning.
-Changed the default time of beef in the ini to a game week which would be roughly 6 hours
3.1 HOTFIX
-Fixed the minimum and maximum time between random hit drive bys resetting when the game starts
3.2 SMALL CHANGE
-Changed most peds relationship group to the actual gang relationship group instead of a fake clone of it (Now the game actually perceives the peds as gang members)
-This increases compatibility with any mod that uses the actual game gang relationship groups and prevents the peds that are spawned in this mod from shooting peds spawned by other mod (most of the time)
CHANGELOG 4.0
-Added families to the beef.
-Increased the distance for backup vehicles to spawn, to give the player more time to escape before being shot.
-Added toggle in the ini to disable the gang members in the street attacking you ENABLEHOSTILITY set to true by default.
-Added toggle in the ini to disable the gangs backup ENABLEGANGSBACKUP set to true by default.
-Added togle in the ini to disable the gang hits, ENABLEGANGHITS set to true by default.
CHANGELOG 5.0
-Added a toggle to be able to beef with the families as franklin (ENABLEFRANKFAMBEEF) Set to false by default
-Fixed the issue that caused the families not to attack franklin when they were beefing.
-Fixed an issue that caused Madrazos peds spawned in the world to attack Madrazos peds spawned by backup or gang hits and viceversa, tested with madrazos peds spawning in madrazos ranch (This has not been tested with the madrazo peds spawned by the game when Trevor and Michael are banned from LS).
-Removed the armenians backup and hits, since they had the same issue as the madrazos, but couldn't be fixed the same way, if it's not done right, I'd rather not have it, non negotiable, use a prior version if you want that feature.
-Gang backup will not arrive during missions, they will instead arrive when the missions end
-Gang hits will not arrive during missions, they will instead arrive when the missions end
CHANGELOG COMPLETE:
-added toggles to disable text messages
-ENABLETHREATMESSAGES set to true by default, enables messages received when the beef starts.
-ENABLEHITTIPS enables messages received when a random gang hit spawns, set to true by default, I recommend setting it to false for immersion, will force you to constantly be looking behind your shoulder and being aware in case of an attack.
CHANGELOG COMPLETE V2
-Fixed backup and hits still appearing in missions, now it works for real (I didn't really test it properly before.)
PERFORMANCE FIXES
-A few compatibility fixes with the homies.
-Optimized the code
-Fixed the major performance loss when having a lot of dead gang members around.
-Returned the armenians now they are working properly.
STEALTH UPDATE/SMALL FIX
-Changed the way a beef is obtained a member of another gang needs to SEE YOU kill one of them for a beef to be acquired.
-Fixed the range in the ini not doing nothing (It was always set to 25 meters) it was a small oversight I just noticed now.
HOSTILITY FIX:
-Hostility stopped working after last update, it's fixed now.
TO DO LIST:
-Add more variety to the text messages
-Add more variety to vehicles in the reinforcements and forecoming drive by feature.
TIPS:
-You can have an infinite fight with gang members now with the reinforcements feature, if you keep killing them they keep coming.
-If you don't want to keep fighting you have to leave and make sure the reinforcements are not following you.
-If you want to set any character beef to true in the ini, you need to set the whole gang to be in beef mode
-The beef timer restarts every time you damage a gang member of the gang you're beefing with, and with a default time of a game week, you'll have to play a lot of golf and a lot of tenis and do a lot of running away for that beef to be squashed.
BUGS (or lack of feature)
-If you're beefing with a gang and you quit the game, when you come back, you'll be beefing with them still, but the timer will begin from the start, meaning, it's 6 hours all over again homie.
-Gang peds spawned in missions don't play nice with gang peds spawned by the mod, usually, this is because Rockstar didn't assigned them a gang pedtype, instead they are mission peds, and gang peds outside missions don't consider them their allies.
-The peds spawned by the mod "THE BEEF" are gang members (script wise) if they shoot gang members of the same gang from other mod, it's because their creators are cutting corners and instead of assigning the peds the "fightagainst" task, they are assigning them the "hate player" relationship (which is not friendly with gangs), if you run into that issue, go bother other creators, I'm doing it right, they are doing it wrong.
For more fleshed out mods, be sure to support me on Patreon.
https://www.patreon.com/c/Thalilmythos
Zuerst hochgeladen: 1. April 2023
Letztes Update: vor einem Tag
Last Downloaded: vor 7 Minuten
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208 Kommentare
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- Gameplay
Now everytime you shoot a gang member from up close, they will remember you for a timeframe determined by yourself in the ini, it's a week by default
They will not remember you if you snipe them, for example, the mod only works at a range set in the ini (by default 25 meters) gives you a reason to stay out of sight by climbing up a building and using that sniper rifle when you want to mess with gangs.
Once you kill a gang member while been within the set range, they will notice your presence and reinforcements will be called, a vehicle from the gang filled with 4 members will arrive and shoot at you.
It's compatible with story mode or mods that create gang members as mission peds (Like the ballas mission with lamar, JavelinV or the gang by Dealien) which means, gangs will remember you after you finish that mission or after you kill a gang member in JavelinV/The Gang
If a gang remembers you, the gang members will try to fight you on sight, the gang will also send hit squads towards you on your daily basis until the beef is over.
Mix it up with my mod "the homies" and with the "JavelinV" gang contracts for some real hood action, you can find both mods on my profile.
INSTALLATION
Drop it in your scripts folder
CHANGELOG 2.0
-Added an ini
-Customizable range
-Cuztomizable time of beef
-Customizable beef for almost every gang and every character
-New better looking text messages
-New reinforcements system, now when you kill a gang member, a car with 4 members with spawn in the vincinity and perform a drive by on you.
CHANGELOG 3.0
-Added random drive bys from gangs beefing with you
-Added text messages for each gang drive by
-Added the korean gang
-Added a setting for the frequency of random gang drive bys (minimum time and maximum time in which they can happen)
-Fixed the beef not saving in the ini after exiting the game
-A couple fixes related to the ini functioning.
-Changed the default time of beef in the ini to a game week which would be roughly 6 hours
3.1 HOTFIX
-Fixed the minimum and maximum time between random hit drive bys resetting when the game starts
3.2 SMALL CHANGE
-Changed most peds relationship group to the actual gang relationship group instead of a fake clone of it (Now the game actually perceives the peds as gang members)
-This increases compatibility with any mod that uses the actual game gang relationship groups and prevents the peds that are spawned in this mod from shooting peds spawned by other mod (most of the time)
CHANGELOG 4.0
-Added families to the beef.
-Increased the distance for backup vehicles to spawn, to give the player more time to escape before being shot.
-Added toggle in the ini to disable the gang members in the street attacking you ENABLEHOSTILITY set to true by default.
-Added toggle in the ini to disable the gangs backup ENABLEGANGSBACKUP set to true by default.
-Added togle in the ini to disable the gang hits, ENABLEGANGHITS set to true by default.
CHANGELOG 5.0
-Added a toggle to be able to beef with the families as franklin (ENABLEFRANKFAMBEEF) Set to false by default
-Fixed the issue that caused the families not to attack franklin when they were beefing.
-Fixed an issue that caused Madrazos peds spawned in the world to attack Madrazos peds spawned by backup or gang hits and viceversa, tested with madrazos peds spawning in madrazos ranch (This has not been tested with the madrazo peds spawned by the game when Trevor and Michael are banned from LS).
-Removed the armenians backup and hits, since they had the same issue as the madrazos, but couldn't be fixed the same way, if it's not done right, I'd rather not have it, non negotiable, use a prior version if you want that feature.
-Gang backup will not arrive during missions, they will instead arrive when the missions end
-Gang hits will not arrive during missions, they will instead arrive when the missions end
CHANGELOG COMPLETE:
-added toggles to disable text messages
-ENABLETHREATMESSAGES set to true by default, enables messages received when the beef starts.
-ENABLEHITTIPS enables messages received when a random gang hit spawns, set to true by default, I recommend setting it to false for immersion, will force you to constantly be looking behind your shoulder and being aware in case of an attack.
CHANGELOG COMPLETE V2
-Fixed backup and hits still appearing in missions, now it works for real (I didn't really test it properly before.)
PERFORMANCE FIXES
-A few compatibility fixes with the homies.
-Optimized the code
-Fixed the major performance loss when having a lot of dead gang members around.
-Returned the armenians now they are working properly.
STEALTH UPDATE/SMALL FIX
-Changed the way a beef is obtained a member of another gang needs to SEE YOU kill one of them for a beef to be acquired.
-Fixed the range in the ini not doing nothing (It was always set to 25 meters) it was a small oversight I just noticed now.
HOSTILITY FIX:
-Hostility stopped working after last update, it's fixed now.
TO DO LIST:
-Add more variety to the text messages
-Add more variety to vehicles in the reinforcements and forecoming drive by feature.
TIPS:
-You can have an infinite fight with gang members now with the reinforcements feature, if you keep killing them they keep coming.
-If you don't want to keep fighting you have to leave and make sure the reinforcements are not following you.
-If you want to set any character beef to true in the ini, you need to set the whole gang to be in beef mode
-The beef timer restarts every time you damage a gang member of the gang you're beefing with, and with a default time of a game week, you'll have to play a lot of golf and a lot of tenis and do a lot of running away for that beef to be squashed.
BUGS (or lack of feature)
-If you're beefing with a gang and you quit the game, when you come back, you'll be beefing with them still, but the timer will begin from the start, meaning, it's 6 hours all over again homie.
-Gang peds spawned in missions don't play nice with gang peds spawned by the mod, usually, this is because Rockstar didn't assigned them a gang pedtype, instead they are mission peds, and gang peds outside missions don't consider them their allies.
-The peds spawned by the mod "THE BEEF" are gang members (script wise) if they shoot gang members of the same gang from other mod, it's because their creators are cutting corners and instead of assigning the peds the "fightagainst" task, they are assigning them the "hate player" relationship (which is not friendly with gangs), if you run into that issue, go bother other creators, I'm doing it right, they are doing it wrong.
For more fleshed out mods, be sure to support me on Patreon.
https://www.patreon.com/c/Thalilmythos
Zuerst hochgeladen: 1. April 2023
Letztes Update: vor einem Tag
Last Downloaded: vor 7 Minuten
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hello, i have a problem with my game crashing every time i got in a car only after killing gang members included in the script, i know i installed another mods, but i really like this mod and wanna know if there is a fix for this
18. Mai 2024 -
This mod is amazing however my main issue is when the the enemy NPC's try to kill me when they are in their vehicle its like they kill me so quickly as if they have aimbot are you able to tone this down a bit basically making it where the NPC's wont laser me?
3. Juni 2024 -
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Yo gang your mod is lit but I got one problem idk if you could help. The mod works perfectly fine but once I run Los santos Red they pull up without any guns. I tried looking in the setting for LSR but tbh I’m not really good with mod setting to be locating the right one that could allow them to actually pull out guns.
22. Juni 2024 -
Hello bro, can you make a version of this mod but with police/swat as enemies? It would be great if it was compatible with rde
24. Juni 2024 -
@GTA1enjoyet thats not what he can do go try somethigng realistic ped accuracy if you meant the peds on road if u meant the guys that the backup sent or those that want to hunt you down then just dont drive a car either you kill all of the gang members or you shoot the driver and run or you walk down of your car wait until the gang member came out and lure them to a bit of a distance then escape it will take them sometime to get back on the car
26. Juni 2024 -
@Trillz4k You don't need this in LSRED LSRED already does that when you mess with gangs, they will send gang squads to you, and as for the issue, it's a lsred incompatibility, I don't know how to fix it
1. August 2024 -
when using this script, the gang members will do there hit but they almost never spawn near or even come to my character. as soon as i move a few feet i get the text saying my character is running away. Any workaround or explanation for this happening? besides that this is an great script.
27. August 2024 -
Is this mod still working? Let me know, i miss this mod since the scripthookvdotnet got fukked
28. August 2024 -
@Theothefriendly Still working with the Nightly version of SHVDN for me.
20. September 2024 -
@Joe Gillian Yeah same, one of the newer version made it available
26. September 2024 -
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@thalilmythos Cool mod, any chance we can add any peds in the beef list in the future?
vor einem Tag -
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@Hazekware Not planning it, but it is an Idea I had in my mind for a while, just need to figure out how to implement it.
vor einem Tag -
@thalilmythos thanks for taking the time to reply... It would be a neat feat. I have other gangs in my game and would love to add them to the list!
20 hours ago -
BRAND NEW UPDATE MOTHERFUCKERS:
Now reinforcements are more varied and make use of some of the newest vehicles, there's also not only one vehicle reinforcement anymore, if you kill all the enemies from the first vehicle, next time there will be 2 cars, and so on, until you reach 4, turning the reinforcements now into a sort of wanted level for gangs.
Gang members also drop money, the more vehicles, the more money, the 4th vehicle gang members will bring heavy weapons and better accuracy, but will also drop more money.
Now you can virtually do survivals and earn money by killing gang members, all spontaneously in the game world.
AND SINCE I WANT MONEY I MADE A NEW PATREON, SO CHECK THIS SHIT OUT HOMIES:
https://www.patreon.com/c/Thalilmythos